UniTec (1.0.0 - CC1.0) - DISCONTINUED
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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 Re: UniTec (1.0.5)
This is the best mod on the field .
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Thu Jan 22, 2009 9:15 pm |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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 Re: UniTec (1.0.5)
So, some feeback.... I like your layout and variety of units; I think that anybody looking for a particular style to act as their avatar can find it here. I myself am particularly keen on your Robots/Dummies. I like that they explode a little when destroyed, and with the Dummy MKII in particular I think it is the perfect example of a "premium" Robot. It handles falls exceptionally well, it can march onwards towards groups of enemies while bullets nickel and dime its health (instead of out-right dying like default CC cheap-o robots), and it can carry heavy weaponry without being very encumbered. It is not invincible though, diggers can rip right through them, drop-ships and craft thrusters can devestate them, and powerful weapons (like Rocket Launchers) can still blow their arms off. It's because of these traits though; durability, but not to the point of invulnerability, that I think this is the perfect Robot. And I always enjoy marching with robots armed with laser-weaponry, makes me feel like its a scene out of terminator  . As such though, I think you should change the price of this unit to something like 500 oz, since it is extremely durable, and versatile. I also like the craft you have introduced. Your drop-ship is very hardy, and handles sooo much better than the other drop ships available. I like the style of the drop pod, and I enjoy using these as bombs because with the way they're shaped and where the logo is placed, it looks like a warhead dropping from the sky  . I also like your teleporter; while it does cut corners in the game and eliminate the risk of failing deliveries, it's nice to have that kind of instant-response with reliability, and the effects look nice as well. I also really like the modules you included; outposts, bases, and other accessories. They are all great in terms of design, functionality, and balance. On a side-note, your WEC soldiers look perfect with Emporean weapons! I made a squad of WeC soldiers and Emporeans, and they looked like they all came off the same planet. If I may say, you should give AaronLee some pointers on making units durable, as the toughness/resilience your Dummy MKII demonstrates is exactly the kind his Power Suit should have. As a whole, I think your mod is so well rounded and balanced enough (aside from Holy Weapons, of course  ) that it fits perfectly into the CC universe, as well as gameplay. Sounds are great, sprites are great, it's all great! I give it a 10 out of 10. Though I do think you should give your rocket-launchers (all of them) a little more thrust. Oh ya, and your Elite Skeleton bleeds. 
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Thu Jan 22, 2009 10:34 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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 Re: UniTec (1.0.5)
Oh look, a wall of text that the OP is just going to ignore.
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Fri Jan 23, 2009 5:14 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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 Re: UniTec (1.0.5)
I usually read big posts, but that one was just too much.
I still standby the fact that this mod is only marginally better than the scavenger faction, which shamelessly recycles or recolours vanilla sprites, just at least that mod's weapons are new. not just 10 000 different types of weapons we've seen MILLIONS of times before.
This Mod is nothing more than quantity over quality.
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Fri Jan 23, 2009 6:29 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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 Re: UniTec (1.0.5)
While there's a few things that're good, and I respect that it takes a while to make things... there's just too many weapons that do the same thing. We don't need 5+ cost/power grades for every weapon type...
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Fri Jan 23, 2009 6:43 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: UniTec (1.0.5)
waffles wrote: Hey gotcha what happened to the molotov cocktail that was like my 3rd favorite weapon. It started blowing up in my face after tossing it in B22 so I removed it for the time being. @Dare Devil: You can make them buyable in the ini files, but other than that they only appear in activity files. @Solace: Perhaps you don't, but I like it. I totally understand that some mods are not for everyone and more people should understand this. People who want less guns can just remove them from the weapons.ini files or simply play another mod. Anyway, in the future actors will come pre-equipped. Perhaps that'll make things easier when people have issues browsing through the long list. I also hope there'll be a way to put weapons into separate categories/tabs. @The rest: Thanks for the comments. - For those that like this mod: Don't expect frequent updates, but I am still working on it. At a low speed though. - For those that don't like this mod and have already posted multiple times about it: How long is this mod around already? If you still do not like it then you'll never will. Might just as well stop being an  over it.
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Fri Jan 23, 2009 8:07 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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 Re: UniTec (1.0.5)
Gotcha! wrote: @Solace: Perhaps you don't, but I like it. I totally understand that some mods are not for everyone and more people should understand this. People who want less guns can just remove them from the weapons.ini files or simply play another mod. I'm not saying the mod's bad for having too many weapons, I just know how long it takes to make even simple things, and I'm kinda surprised you'd put that much work into something so slightly different is all.  Plus, well, there's no way on god's earth I'm gonna memorize the functions of so many guns, and they all kinda look about the same and have about the same name, so I'm generally guessing when I pick one. - On the plus side, I do love the grenades, they are all different and interesting.
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Fri Jan 23, 2009 4:30 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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 Re: UniTec (1.0.5)
Solace wrote: I'm not saying the mod's bad for having too many weapons, I just know how long it takes to make even simple things, and I'm kinda surprised you'd put that much work into something so slightly different is all.  Plus, well, there's no way on god's earth I'm gonna memorize the functions of so many guns, and they all kinda look about the same and have about the same name, so I'm generally guessing when I pick one. See, Gotcha!, I'm not the only person who thinks this. Far from it.
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Fri Jan 23, 2009 5:26 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: UniTec (1.0.5)
Dualwielding the one handed weapons of this mod is so badass. I like the sound of pre-equipped actors for the next version, since right now I dont even see much difference between each actor so I mainly just pick a random one like I'm in my closet looking what clothes will I wear today. : p
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Fri Jan 23, 2009 5:30 pm |
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minim16
Joined: Wed Jun 18, 2008 6:03 pm Posts: 28 Location: eating your food, banging your mom
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 Re: UniTec (1.0.5)
this has to be one of the best mods i have ever played. MOAR GUNS!!
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Fri Jan 23, 2009 5:37 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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 Re: UniTec (1.0.5)
numgun wrote: I like the sound of pre-equipped actors for the next version, since right now I dont even see much difference between each actor so I mainly just pick a random one like I'm in my closet looking what clothes will I wear today. : p Please do this. It will completely justify the plethora of weapons this pack has.
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Fri Jan 23, 2009 6:12 pm |
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minim16
Joined: Wed Jun 18, 2008 6:03 pm Posts: 28 Location: eating your food, banging your mom
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 Re: UniTec (1.0.5)
ProjektODIN wrote: numgun wrote: I like the sound of pre-equipped actors for the next version, since right now I dont even see much difference between each actor so I mainly just pick a random one like I'm in my closet looking what clothes will I wear today. : p Please do this. It will completely justify the plethora of weapons this pack has. i like the idea of pre-equipped actors. It gets tiring to scroll through an endless list for a gun when the ai is slaughtering you. It makes me want to rip the computer out of the wall and burn it 
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Sat Jan 24, 2009 7:58 pm |
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worldwaker
Joined: Sun Nov 26, 2006 10:24 am Posts: 4
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 Re: UniTec (1.0.5)
Normally I wouldn't post, but this mod quickly became one of my favorites. I was going to add it by hand to the activities, but lo and behold. You did the work for me. You've truly made a mod for users. Hope to see more from you in the future!
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Sun Jan 25, 2009 9:28 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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 Re: UniTec (1.0.5)
YAYS B22 VERSION!!!!!!!!!!
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Mon Jan 26, 2009 6:58 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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 Re: UniTec (1.0.5)
minim16 wrote: ProjektODIN wrote: numgun wrote: I like the sound of pre-equipped actors for the next version, since right now I dont even see much difference between each actor so I mainly just pick a random one like I'm in my closet looking what clothes will I wear today. : p Please do this. It will completely justify the plethora of weapons this pack has. i like the idea of pre-equipped actors. It gets tiring to scroll through an endless list for a gun when the ai is slaughtering you. It makes me want to rip the computer out of the wall and burn it  Especially when a hell of a lot of them function exactly the same way. Tell me Gotcha!, is there any actual difference between all of those coalition resprite actors? Or is it like numgun said: 'hmm, how am I going to dress today?'
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Tue Jan 27, 2009 7:01 am |
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