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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Overland (update 1/22)
Sooo I made a scene... might update it / do more scenes if I can find out how to make custom materials. It's kinda small horizontally but tall vertically, and covered in floating islands... dunno really what else to say about it... so here's a picture. Now with gold veins, island debris fields, better looking islands, and mini-islands!
Last edited by Solace on Wed Apr 22, 2009 7:07 pm, edited 4 times in total.
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Wed Jan 21, 2009 5:34 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Overland
this is a bloody great scene. the AI has a few issues with it, but who cares about them, right?
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Wed Jan 21, 2009 5:42 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Overland
Solace, when making materials, you need to know it's color, or else... :(
Just add pixie dust and maybe the AI will smarten up, a little.
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Wed Jan 21, 2009 8:08 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Overland
These platform maps are extremely non-AI-friendly. I do concern about the issue but I'm DLing it anyway.
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Wed Jan 21, 2009 10:52 am |
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Teemperor
Joined: Thu Oct 16, 2008 5:37 pm Posts: 52 Location: GERMANY
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Re: Overland
The Decaying Soldat wrote: These platform maps are extremely non-AI-friendly. I do concern about the issue but I'm DLing it anyway. But it´s a great multiplayer map
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Wed Jan 21, 2009 2:17 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Overland
Does it wrap horizontally?
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Wed Jan 21, 2009 2:25 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Overland
Foa wrote: Solace, when making materials, you need to know it's color, or else... So how do I find it? It doesn't work as the color I define or the index in the palate that's the same number... Ultric wrote: Does it wrap horizontally? Yeah.
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Wed Jan 21, 2009 5:06 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Overland
So, now I've played it. This map is nearly at the top of my favorite list of maps. Recommended Gameplay: Put data down in that sand depression in the middle on the slide piece of land. Give him 3 instagib rifles and play. Insanity will happen. I shot a DS, turned it into nothing but gibs, fell under it and data automatically did a roll right out from under all the falling gibs. And at just the right time. I hate not gifing things. :/
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Wed Jan 21, 2009 5:11 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Overland
What mod has the Data actor in it?
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Thu Jan 22, 2009 1:31 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Overland
This oneHe is ridiculously hard to kill except for crushing, everything can be killed by a heavy enough object landing on it....
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Thu Jan 22, 2009 3:40 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Overland
some of the lighter materials would be nicer up the top, in the islands. what would make this an outstanding map would be hand made/painted terrain, like in the first party missions. that would be incredigasmic.
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Thu Jan 22, 2009 12:31 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Overland
The lighter material makes floating rocks and gold... which I could solve if someone would tell me how to make custom materials... >.<;; And ditto about, you know, unique terrain by definition.
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Thu Jan 22, 2009 6:42 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Overland
Looks great Solace, Downloading now. Also I am going to PM you about custom mats.
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Thu Jan 22, 2009 6:56 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Overland
Oh sweet, that works, thanks Siric! *Gets to work.
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Thu Jan 22, 2009 7:58 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Overland (update 1/22)
Mmmk updated! Now with... well the op is right up there, read it.
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Thu Jan 22, 2009 11:02 pm |
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