View unanswered posts | View active topics It is currently Sat Nov 02, 2024 9:48 pm



This topic is locked, you cannot edit posts or make further replies.  [ 1067 posts ]  Go to page Previous  1 ... 53, 54, 55, 56, 57, 58, 59 ... 72  Next
 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
Author Message

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
No he doesnt. He'd look silly then. The pilot has his own style compared to the other stuff in the faction.

Btw:

Image
Pool time! :smile:

And another awesome thing is that the MPAM got epic at walking by accident.
It doesnt get stuck or slowdown and climbs hills like a pro.
The only thing I need to do now is to make him slower and make the walkpaths look cool. Apperantly I had the pushforces set too low.


Mon Jan 19, 2009 3:52 pm
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Do you plan on making a mission against AAL? It'll be a great showcase for -if not- all the units in this faction. And we need more bunker mods. Awesome.


Mon Jan 19, 2009 3:58 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
*Zombie on diving board*
Pool time! :smile:

You win. And so do Lua-capable bunker modules.


Mon Jan 19, 2009 4:11 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Duh102 wrote:
numgun wrote:
*Zombie on diving board*
Pool time! :smile:

You win. And so do Lua-capable bunker modules.


Uh not really. :lol:

@ DSMK2: I'd like to, gotta see what I can do.


Mon Jan 19, 2009 5:02 pm
Profile
User avatar

Joined: Sat Dec 13, 2008 11:56 pm
Posts: 206
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
what is that picture?
EDIT: water has been done with Lua before. go to roblox.com and download it and search water labs. its a 3D game but its still Lua.

EDIT 2: Roblox is free.


Mon Jan 19, 2009 8:33 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun-
yea or nay on the lua-in-modules thing?
If yea, F YEAR
if nay, wth is with that water?


Mon Jan 19, 2009 10:00 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
he's already said yay idobelieve.
also, i think people need to find a nicer way of showing water, as ♥♥♥♥ is ugly. maybe just have a think animation of the top of the water and then use a massive blue glow?


Mon Jan 19, 2009 10:19 pm
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
lol its not that Lua water zalo did. This is just a block of placable water material, nothing more. But believe it or not, its hella fun to mess with and throw stuff in it and go for a "swim".

Also mega-awesome news: I HAVE MASTERED WALKPATHS AND ATOMGROUPS!

Thats right, I goddamn lvlup'd thanks to our local heroes Roon3 and Geti who were awesome to make some really good tutorials.
I tried out my new skills to make the marine walk like a jesus, and damn I made a sweet walkpath. Now all is left is to do the rest of the paths and I'll have a beast of a marine who will move like a panther over the battlefields.

Then I looked at the MPAM and I decided that I'm gonna redo alot of offsets on it too and make it walk fo real. This time it will bend its legs for the first time when it will go walkin'.

After I get those done, I'll start working on proper bunker module and edit the gibs for the fleshy actors since they seem to have lots of blood, but no meat and bones which make the gibbing look horrible.


Tue Jan 20, 2009 11:11 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Are you talking about the Hybrid ( I'm guessing, trooper? ) , or a Anthropomorphic Therianthropic ACrab?

I still like the blocks.


Wed Jan 21, 2009 12:41 am
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I thought you were a master at everything.


Wed Jan 21, 2009 12:42 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
CandleJack wrote:
I thought you were a master at everything.

Erm, then you weren't paying attention to the floor rape, and poorly made strides of said AAL actors.


Wed Jan 21, 2009 1:13 am
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I thought those were only like that because they were made before vanilla actors had good walkpaths.


Wed Jan 21, 2009 1:15 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Last I checked, vanilla actors don't make 200 pixel wide, 400 pixel deep holes in the floor. Regularly.


Wed Jan 21, 2009 1:44 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
AAL soldiers have very heavy, square boots.

But they can walk around a battlefield a hell of a lot better than standard vanilla stuff.


Wed Jan 21, 2009 1:59 am
Profile
User avatar

Joined: Sun Aug 31, 2008 5:10 am
Posts: 106
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
lol its not that Lua water zalo did. This is just a block of placable water material, nothing more. But believe it or not, its hella fun to mess with and throw stuff in it and go for a "swim".

Also mega-awesome news: I HAVE MASTERED WALKPATHS AND ATOMGROUPS!

Thats right, I goddamn lvlup'd thanks to our local heroes Roon3 and Geti who were awesome to make some really good tutorials.
I tried out my new skills to make the marine walk like a jesus, and damn I made a sweet walkpath. Now all is left is to do the rest of the paths and I'll have a beast of a marine who will move like a panther over the battlefields.

Then I looked at the MPAM and I decided that I'm gonna redo alot of offsets on it too and make it walk fo real. This time it will bend its legs for the first time when it will go walkin'.

After I get those done, I'll start working on proper bunker module and edit the gibs for the fleshy actors since they seem to have lots of blood, but no meat and bones which make the gibbing look horrible.


On all fours? :-P anyways, hope this comes soon, maybe a week or so?


Wed Jan 21, 2009 2:30 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 1067 posts ]  Go to page Previous  1 ... 53, 54, 55, 56, 57, 58, 59 ... 72  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.138s | 16 Queries | GZIP : Off ]