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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: To-do list
Interesting, interesting stuff there sadly, as addressed before ME NOT ABLE TO VOTE!!!!! anyway I find it hard to chose with only 3 votes, but if thats what Data whats then I guess I (we) will have to deal with it.
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Tue Jan 20, 2009 11:14 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: To-do list
Is there an "everything" option? : <
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Tue Jan 20, 2009 1:36 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: To-do list
numgun wrote: Is there an "everything" option? : < Sadly, no, now climb the Cliff of Despair, and hope you vote for the golder of the entries.
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Tue Jan 20, 2009 3:43 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: To-do list
There are a few of them I don't understand, a few that seem useless, and some that are good.
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Tue Jan 20, 2009 8:22 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: To-do list
I'm not sure if the suggest feature button works but this is my suggestion: --- Change the 'body tries to keep upright' system with a hip system: Make an invisible "hip" attachment and have its rotation set in the walkpaths (which inherits the rotation from the legs, and adds the set rotation from the walkpaths on), make the body inherit the rotation of the hip allowing rotation from impulses like in the current system. Also possibly have a rotation limit to allow spinal injuries if the rotation limit is exceeded? --- Basically it allows you to walk upside down on orbit lands and should make walking up inclined surfaces easier (hopefully it shouldn't break climbing), also it will make running/walking easier and more dynamic. It would look and act like the regular system whilst on a flat surface and not moving, but make walking look and feel better and lastly it should stop that thing happening where if the body has a very high impulse upon it it spins backwards through the legs multiple times (although it is kind of funny, it also ruins it a little). if you don't understand, here's a picture:
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Tue Jan 20, 2009 9:09 pm |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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Re: To-do list
What exactly is meant by "Multiplayer" in, "Multiplayer Campaign Mission Support"
'Cause unless it's multiplayer of the online-variety, it's kinda...meh.
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Tue Jan 20, 2009 11:59 pm |
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Skiv
Joined: Sat Mar 03, 2007 11:20 pm Posts: 789 Location: Location: Location
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Re: To-do list
that means 2 player on one PC playing Campaign
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Wed Jan 21, 2009 12:01 am |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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Re: To-do list
whitty wrote: I click the "Vote for me!" button but nothing happens.
Yes, I'm logged in, and yes, I have 3 votes left. I am having the same issue.
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Wed Jan 21, 2009 12:12 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
JESUS ♥♥♥♥ CHRIST ARE YOU TOO BUSY WITH YOUR ADHD TO READ THE ACTUAL FREAKING TOPIC?
VOTING DOES NOT WORK. GET OVER IT.
It's a goddamn list of some of the eventual features of CC. Everyone's constantly complaining about not knowing what will happen next in CC. And then I give you a ♥♥♥♥ list, and all you do is ♥♥♥♥♥ and MOAN.
Christ, next time IRC gets an early build we are rubbing it in your goddamn FACES.
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Wed Jan 21, 2009 1:34 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
It's not done yet. Edit: yeah! tell 'em grif!
But all of the options look so cool, and are they actually all planned on being implemented? That would actually be really amazing.
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Wed Jan 21, 2009 1:34 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
I don't see air pressure anywhere on there.
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Wed Jan 21, 2009 1:53 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
What the ever loving ♥♥♥♥ does this game need air pressure for?
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Wed Jan 21, 2009 2:19 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
So we don't need to use 1 million particles to inflict damage with a bomb.
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Wed Jan 21, 2009 2:39 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
Because adding in an entire new aspect to the physics simulation is the PERFECT way to avoid physics lag, right?
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Wed Jan 21, 2009 2:46 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: To-do list NO THE VOTING DOES NOT WORK GET OVER IT CHRIST
"Mini-map/tactical view - see prom's sketches" uh, awesome? I've been waiting for this one for EVER. Are there sketches out there that I can see, or is this more of a note to self?
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Wed Jan 21, 2009 3:10 am |
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