View unanswered posts | View active topics It is currently Thu Jan 16, 2025 12:14 am



Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
 Rockets self-scuttling 
Author Message
User avatar

Joined: Mon Feb 11, 2008 3:42 pm
Posts: 259
Reply with quote
Post Rockets self-scuttling
This is the most freaking annoying crap ever. They scuttle while under your control. They scuttle while not under your control. It's unavoidable.

I was making a pretty BA video of a zombie cave run, but when ever I set the rocket to "Stay" and unload the brain bot it self-scuttles. I had the rocket near the control chip site, totally upright, with 97 health. It freaking self-scuttled.

This needs fixed in the next build. Make craft self-scuttle less. And a variable for turning off self-scuttling would be nice too.

/rant

Discuss.


Sat Jan 17, 2009 11:55 pm
Profile
User avatar

Joined: Fri Mar 21, 2008 4:09 am
Posts: 65
Reply with quote
Post Re: Rockets self-scuttling
In my case, II'll (for some odd reason) be free falling after some epic escape from a Coalition Rocketeer and after not using the controls for about 4 seconds it will go into scuttle mode. What the fudge.


Sat Jan 17, 2009 11:59 pm
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: Rockets self-scuttling
Tons of tipped over rockets building up and burrowing through the terrain are probably why Data added this.


Sun Jan 18, 2009 4:41 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Rockets self-scuttling
I love your sig's quote.
however, my rockets only self-scuttle if they hit 0 HP or are on their sides for an extended period of time.


Sun Jan 18, 2009 5:50 am
Profile WWW
User avatar

Joined: Fri Mar 21, 2008 4:09 am
Posts: 65
Reply with quote
Post Re: Rockets self-scuttling
It always seems that my rockets self-scuttle and the Ai's can stay on the'yre side for extended amounts of time without scuttling.


Sun Jan 18, 2009 6:43 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Rockets self-scuttling
my rockets only scuttle if I leave it under my control on it's side for like, 4 seconds. but if I swap actors it scuttles immediately.

I just want to be able to right the damn things... DAMN YOU NERFING THE SIDE THRUSTERS NUMGUN!


Sun Jan 18, 2009 10:25 am
Profile
User avatar

Joined: Sun Jul 13, 2008 11:19 am
Posts: 45
Reply with quote
Post Re: Rockets self-scuttling
Geti wrote:
my rockets only self-scuttle if they hit 0 HP or are on their sides for an extended period of time.


Same deal for me.


Sun Jan 18, 2009 11:09 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Rockets self-scuttling
uhm exalion, just cause theyre nerfed doesnt mean you cant right it by bursting down and to the side, try it.


Sun Jan 18, 2009 11:46 am
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Rockets self-scuttling
Exalion: Use the retro thrusters when trying to get up, those help and make it easy.

I'm annoyed by this crap aswell. Especially because youre not allowed to fly upside down with a rocket, since if you do, it will auto-scuttle if you do it too long.

I'm gonna talk with Data sometime on this.


Sun Jan 18, 2009 8:59 pm
Profile
User avatar

Joined: Wed Dec 10, 2008 3:21 am
Posts: 116
Reply with quote
Post Re: Rockets self-scuttling
I've never had any Upright-rockets of mine scuttle.

The only time it happens to me is when my rockets flip and start to dig into the ground or stuff.


Mon Jan 19, 2009 2:46 am
Profile
User avatar

Joined: Wed Dec 24, 2008 5:14 pm
Posts: 62
Reply with quote
Post Re: Rockets self-scuttling
numgun wrote:
I'm annoyed by this crap aswell. Especially because youre not allowed to fly upside down with a rocket, since if you do, it will auto-scuttle if you do it too long.


This is the thing that really annoyed me. Rockets also self scuttle the moment you switch to a different actor if they have been beyond 180 degrees (rotation) at any point. So a rocket that flips 360 is lost as soon as the load is delivered, weather you correct the spin or not.


Mon Jan 19, 2009 9:56 am
Profile
User avatar

Joined: Mon Feb 11, 2008 3:42 pm
Posts: 259
Reply with quote
Post Re: Rockets self-scuttling
Quote:
If they go beyond 180


Oh, that was my problem. That's still dumb. I can't do sweet rocket-infiltration tricks :-(


Mon Jan 19, 2009 2:11 pm
Profile
User avatar

Joined: Sat Dec 13, 2008 11:56 pm
Posts: 206
Reply with quote
Post Re: Rockets self-scuttling
if they pile up they rape the terrain.


Mon Jan 19, 2009 3:01 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Rockets self-scuttling
because of their deepgroups. i still think that should be fixed on all weapons and devices. riot shields do not need deepgroups damnit DRL!


Mon Jan 19, 2009 3:14 pm
Profile WWW
User avatar

Joined: Sat Dec 13, 2008 11:56 pm
Posts: 206
Reply with quote
Post Re: Rockets self-scuttling
if one of the bullets from my uber single use shotgun hits a shield, it goes to the bottom of the map.


Mon Jan 19, 2009 3:51 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 22 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 14 Queries | GZIP : Off ]