| Author | Message | 
        
			| dogigy 
					Joined: Fri Oct 10, 2008 3:09 am
 Posts: 17
 Location: under a roof with food and water and clothes
   |   emit emitters?i can not seem to find through search and i was wondering how can  i emit emitters? Code:    EmittedParticle = AEmitter doesnt seem to work
 
 | 
		
			| Fri Jan 16, 2009 11:39 pm | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: emit emitters?it does. make sure you have the copyof correct. 
 
 | 
		
			| Sat Jan 17, 2009 6:16 am | 
					
					     | 
	
	
		|  | 
	
			| dogigy 
					Joined: Fri Oct 10, 2008 3:09 am
 Posts: 17
 Location: under a roof with food and water and clothes
   |   Re: emit emitters?Code:    AddEmission = EmissionEmittedParticle = AEmitter
 CopyOf = Coal
that would be the code
 
 | 
		
			| Sat Jan 17, 2009 10:47 pm | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: emit emitters?do you have speeds and spread set out? is coal defined? Code: <define the emitter coal above this>
 AddAmmo = AEmitter
 PresetName = Not Coal
 AddEmission = Emission
 EmittedParticle = AEmitter
 CopyOf = Coal <-- make sure this is spelt right
 Spread = <spread>
 MaxVelocity = <max>
 MinVelocity = <min>
 
 | 
		
			| Sat Jan 17, 2009 11:22 pm | 
					
					     | 
	
	
		|  | 
	
			| dogigy 
					Joined: Fri Oct 10, 2008 3:09 am
 Posts: 17
 Location: under a roof with food and water and clothes
   |   Re: emit emitters?ok i can emit MOPixel but not Materials 
 
 | 
		
			| Sun Jan 18, 2009 6:08 am | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: emit emitters?what the hell? you arent supposed to emit materials   what are you trying to do?
 
 | 
		
			| Sun Jan 18, 2009 6:23 am | 
					
					     | 
	
	
		|  | 
	
			| dogigy 
					Joined: Fri Oct 10, 2008 3:09 am
 Posts: 17
 Location: under a roof with food and water and clothes
   |   Re: emit emitters?very sorry for the confusion,but i had the code as a Material being emitted, that would not work as in post one
 but a MOPixel can be emitted
 
 so does anyone know how to emit a Material?
 
 
 | 
		
			| Sun Jan 18, 2009 9:48 am | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: emit emitters?you cant just emit a material. a material is a set of properties any MO can be given. 
 
 | 
		
			| Sun Jan 18, 2009 9:55 am | 
					
					     | 
	
	
		|  | 
	
			| gompasta 
					Joined: Wed Jul 23, 2008 6:35 pm
 Posts: 28
   |   Re: emit emitters?Em. Try setting the MOPixel's material to the material instead. Then make it emit that MOPixel. 
 
 | 
		
			| Sun Jan 18, 2009 1:28 pm | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: emit emitters?how to do this: Code: AddEffect = MOPixelPresetName = Coal
 HitsMOs = 1
 GetsHitByMOs = 0
 Color = <blah blah>
 Atom = Atom
 Material = Material
 CopyOf = Coal
 TrailLength = 8
 <trailcolour if you want>
 
 AddAmmo = AEmitter
 <blah blah>
 AddEmission = Emission
 EmittedParticle = MOPixel
 CopyOf = Coal
 <REST OF CODE>
 
 | 
		
			| Sun Jan 18, 2009 1:45 pm | 
					
					     | 
	
	
		|  | 
	
			| dogigy 
					Joined: Fri Oct 10, 2008 3:09 am
 Posts: 17
 Location: under a roof with food and water and clothes
   |   Re: emit emitters?i have but it still gets crushed when i step on it D: 
 
 | 
		
			| Sun Jan 18, 2009 5:25 pm | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: emit emitters?raise the structuralintegrity on the material used, and make sure the resthreshold on the particle is 0 
 
 | 
		
			| Mon Jan 19, 2009 1:44 am | 
					
					     | 
	
	
		|  | 
	
	
		|  |