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Hoojsak
Joined: Sun Jan 11, 2009 5:27 pm Posts: 14
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 Re: 40k Orkz Final
hmmm, I tried making my own activities with this but for some reason it never "defines" the actors so it errors when loading CC
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Sat Jan 17, 2009 6:25 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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 Re: 40k Orkz Final
Orks loot guns. They have a Gauss gun because they stole it.
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Sat Jan 17, 2009 7:08 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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 Re: 40k Orkz Final
I'm using these vs. Ivan's Space marines and it's pretty damn epic! Now we just need a 40k themed map, with death and awesome!
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Sat Jan 17, 2009 8:05 pm |
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Tealord
Joined: Sun Jun 03, 2007 10:12 am Posts: 86 Location: Finland
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 Re: 40k Orkz Final
I got the same problem as 10050, it cannot load the activities. I have had the same problem with one other mods activities, but never solved that, tried to find out the answer in the forums, but not seen any  The game loads just fine, but when it should have loaded the orkz activities on skirmish, it hasnt and then it uses base folders activities. I even deleted base activities, but it still loads it. 
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Sat Jan 17, 2009 8:06 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: 40k Orkz Final
Tealord wrote: I got the same problem as 10050, it cannot load the activities. I have had the same problem with one other mods activities, but never solved that, tried to find out the answer in the forums, but not seen any  The game loads just fine, but when it should have loaded the orkz activities on skirmish, it hasnt and then it uses base folders activities. I even deleted base activities, but it still loads it.  Actually, it's using your Missions.rte activities.ini, comment it out on the Missions.rte Index.ini... and any other mods you have...
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Sat Jan 17, 2009 11:00 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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 Re: 40k Orkz Final
that's not my current problem. i place everything where its supposed to go, but when i start the game i get an error about ''soldier misc gib A'' or something similar.
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Sat Jan 17, 2009 11:13 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: 40k Orkz Final
Then search the offending .ini for "soldier gib A", then find the path it's looking for, then find the file and change the path or put it in the path...
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Sat Jan 17, 2009 11:44 pm |
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razorsedge1911
Joined: Wed Jan 14, 2009 1:24 pm Posts: 3 Location: USA, IL
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 Re: 40k Orkz Final
Warhammer 40k ftw, deffinately will be using this in plenty of battles to take place in Cortex Command. Also, can't wait for Dawn Of War 2, totally hyping me up for it.
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Sun Jan 18, 2009 5:18 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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 Re: 40k Orkz Final
Boba_Fett wrote: Orks loot guns. They have a Gauss gun because they stole it. Oh. I thought Necrons and their gear always teleport back to their base when defeated, and that's why no one has ever got hold of their technology.
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Sun Jan 18, 2009 5:24 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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 Re: 40k Orkz Final
This Mod is nice, very nice, very very nice, lovin the sprites.
PS I thought necrons did that too.
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Sun Jan 18, 2009 8:15 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: 40k Orkz Final
Wez been waiting ferr dis ferr so long!!!
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Sun Jan 18, 2009 1:10 pm |
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Tealord
Joined: Sun Jun 03, 2007 10:12 am Posts: 86 Location: Finland
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 Re: 40k Orkz Final
First thanks 411570N3 about the mission activities, didnt know that and I was always bothered why I didnt sometimes succeed chance the activities for the game.
Second I really like this, orc's taunts really provoke me into the war mood and they're damn hard opponents too, in a good way. Looking forward for updates, if any will showup, but this will do too. Two thumbs up man! Or a woman, I dont know which gender you are, but good work!
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Sun Jan 18, 2009 2:56 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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 Re: 40k Orkz Final
Ork blood isn't red 
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Sun Jan 18, 2009 6:37 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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 Re: 40k Orkz Final
still need help  . I merged the index .rtes of the this and the base's and i use the included activities, but it can't load. Here is the abortscreen cap.
Attachments:
abortscreen.bmp [ 1.88 MiB | Viewed 7562 times ]
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Sun Jan 18, 2009 7:25 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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 Re: 40k Orkz Final
Oh yeah, a suggestion from a picky fan about your Activities.ini and other stuff- Orks are very, very bad shots, and their guns are part of the problem. Both your Orks and your guns are too accurate- increase the potential spread of pretty much everything, and lower the Orks' view-range. Guns aren't the preferred Ork weapon. Orks usually use Choppas and other weapons, both in the books AND in the game. Give more Orks no firearms. Gretchins/Grots/Goblins are GOOD shots, and are usually given the accurate weapons as a result. Throw a few 'Snaper Rifles' into their load-out.
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Sun Jan 18, 2009 11:28 pm |
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