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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: WH40k basic space marines.
Boba_Fett wrote: Because the Ronin are normal humans and they can beat coalition. Miles_T3hR4t wrote: Ronin Are normal humans, therefor coalition are no more modified than real life military. Boba_Fett wrote: the Ronin are a race, and that means that they will be able to defeat the clones and dummies. They're normal humans, not even trained. The Space Marines wouldn't even have to blink to kill them. Thank you for the tripost, but that doesn't actually prove anything. If the tech is advanced enough for ftl, brain-jars, and so on, probably they have genetic manipulation. And if they can make clones awesomesauce, they probably gave the same (stable) mods to everyone else too. For all we know, a Ronan could beat up Superman.
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Wed Jan 14, 2009 11:35 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: WH40k basic space marines.
Solace wrote: Thank you for the tripost, but that doesn't actually prove anything. If the tech is advanced enough for ftl, brain-jars, and so on, probably they have genetic manipulation. And if they can make clones awesomesauce, they probably gave the same (stable) mods to everyone else too. For all we know, a Ronan could beat up Superman. Oh god, that made me laugh... Clones having sex. Now that's just crazy.
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Wed Jan 14, 2009 11:39 pm |
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dracura
Joined: Mon May 12, 2008 8:44 pm Posts: 65
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Re: WH40k basic space marines.
Unless those clones stand 9 feet tall, have redundant organs including a fused ribcage that acts as armor, and are like 95% bulging muscle.....Astartes will beat them to a pulp.
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Wed Jan 14, 2009 11:43 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: WH40k basic space marines.
Well yeah, Superman's a wimp. In all reality, I don't think anyone but a Space marine could survive a single bolter shell. It hits them, which probably kills them on impact,as it is a .75 caliber bullet, then explodes inside their vital organs. Space Marines have been known to take about 5-10 hits with such a gun, orks, perhaps 2-4, humans and eldar, about 1 or 2.
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Wed Jan 14, 2009 11:51 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: WH40k basic space marines.
Lemme get this straight... There have been about 5 pages of discussion so far. The first two were "OMG TEH LEETZ IS IVAHN!!1!one!" Then, there were about 3 of "Real 40K bolters would be moar powerful, and the marines would be able to take 20000 ak47 hits before they felt a draft" Why? Why are any of you not modding Ivan's work (which he told you to do) to fit your description?
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Thu Jan 15, 2009 12:02 am |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: WH40k basic space marines.
Duh102 wrote: Lemme get this straight... There have been about 5 pages of discussion so far. The first two were "OMG TEH LEETZ IS IVAHN!!1!one!" Then, there were about 3 of "Real 40K bolters would be moar powerful, and the marines would be able to take 20000 ak47 hits before they felt a draft" Why? Why are any of you not modding Ivan's work (which he told you to do) to fit your description? Exactly what me and Solace where saying, if you don't like it mod it.
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Thu Jan 15, 2009 12:10 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: WH40k basic space marines.
Back OT NOW: The flamer is very nice, the effect is droolworthy. Any word/plans on the incomplete terminator that's included in the pack?
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Thu Jan 15, 2009 12:35 am |
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phatcat
Joined: Wed Jan 14, 2009 3:49 am Posts: 17 Location: Houston, TX
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Re: WH40k basic space marines.
Bare with me, I'm new to this Cortex Command modding stuff :3 I went into the Missions.rte directory and modifed my activites.iniI wanted to make it so that Space Marines would drop with bolters, and ONLY marines. The current file reads after the rules section this: Code: AddAttackerSpawn = ACRocket CopyOf = DropPod AddInventory = AHuman CopyOf = Marine AimDistance = 35 AddInventory = HDFirearm CopyOf = Bolter
The dropship.ini file reads this: Code: AddActor = ACRocket PresetName = DropPod AddToGroup = Space marines Crafts
however I'm stopped when I launch CC with a : Code: Abortion in file .\system\reader.cpp, line 530, because: Referring to an instance ('DropePod') to copy from that hasn't been defined! in Missions.rte/Activites.ini at line 33! The last frame has been dumped to 'abortscreen.bmp'
So it says it can't find it. What am I doing wrong? Again I'm new to this modding thing, so please bare with me.
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Thu Jan 15, 2009 12:36 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: WH40k basic space marines.
I do believe that the Missions.rte folder loads before the SM.rte folder. Make the modified Activities.rte in the SM.rte folder and add it as the last item in the Index.ini in the SM.rte folder. Also comment out the Activities.rte in Base.rte.
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Thu Jan 15, 2009 12:42 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: WH40k basic space marines.
Duh102 wrote: Lemme get this straight... There have been about 5 pages of discussion so far. The first two were "OMG TEH LEETZ IS IVAHN!!1!one!" Then, there were about 3 of "Real 40K bolters would be moar powerful, and the marines would be able to take 20000 ak47 hits before they felt a draft" Why? Why are any of you not modding Ivan's work (which he told you to do) to fit your description? Well, modding takes a while. I'm actually working on it.
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Thu Jan 15, 2009 1:24 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: WH40k basic space marines.
Are you going to add moar stuff Ivan?
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Thu Jan 15, 2009 1:47 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: WH40k basic space marines.
your effects.ini appears to be corrupted, I get errors at line 1.
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Thu Jan 15, 2009 2:50 am |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: WH40k basic space marines.
Exalion wrote: your effects.ini appears to be corrupted, I get errors at line 1. Have you tried re-downloading? My effects.ini is just fine.
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Thu Jan 15, 2009 3:46 am |
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phatcat
Joined: Wed Jan 14, 2009 3:49 am Posts: 17 Location: Houston, TX
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Re: WH40k basic space marines.
I'm working on "Dark Angel" versions of this set. I'm kinna new at this and I'm using free tools, so no promises.
See attachment for the helmet. I'm using GraphicsGale
I'll try to make a tutorial for using this app for CC, and palette files so you can easily palette swap.
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
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Thu Jan 15, 2009 5:10 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: WH40k basic space marines.
Nice sprites!
also, still not working after re-install.
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Thu Jan 15, 2009 7:25 am |
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