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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Prom's Guns [Need ideas for v2]
Probably "secret" as in zomg delete two characters from the index.ini.
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Mon Jul 07, 2008 10:09 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Prom's Guns [Need ideas for v2]
So much for secret.
Anywho, definitely looking forward to expanding my vanilla arsenal. Keep up the mild, pacing, work.
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Mon Jul 07, 2008 10:20 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Prom's Guns [Need ideas for v2]
Who knows? He might've just told us step 1. And there might be like, 20 steps, maybe.
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Tue Jul 08, 2008 12:30 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Prom's Guns [Need ideas for v2]
Uh, yeah, no.
Really, it's not going to be anything interesting at all. I don't think anyone will even understand WHY I made it secret.
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Tue Jul 08, 2008 1:03 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Prom's Guns [Need ideas for v2]
Great stuff, Grif. Definitely one that will always be in my standard mod list.
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Tue Jul 08, 2008 9:41 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Prom's Guns [Need ideas for v2]
So guys, I'm faced with a dilemma.
In light of the content expansions that have taken place in the most recent build, most (all) of the sprites I have/had are already in use. Should I continue working on this pack, up to its entirety, finish a few choice weapons and leave it be, or simply abandon it as is?
Up to you, DRL.
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Tue Jan 13, 2009 4:47 am |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: Prom's Guns [Need ideas for v2]
IMO, focus on the Kinetics revamp and finish this if you get bored.
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Tue Jan 13, 2009 5:23 am |
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Crow
Banned
Joined: Sat Aug 16, 2008 7:17 pm Posts: 282
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Re: Prom's Guns [Need ideas for v2]
No no no! Work on this, please.
As soon as B22 came out I replaced all the generic weapons that used the sprites you've used with weapons from this pack. They are indeed far superior.
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Tue Jan 13, 2009 2:42 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Prom's Guns [Need ideas for v2]
Work on it, these weapons were da shiznite. Just add more glamorous effects to them now.
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Tue Jan 13, 2009 4:09 pm |
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Crow
Banned
Joined: Sat Aug 16, 2008 7:17 pm Posts: 282
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Re: Prom's Guns [Need ideas for v2]
I think it's the brutal, realistic simplicity that makes them so exceptional. It's not like we have a shortage of DETHLAZERS of DOOM around here.
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Tue Jan 13, 2009 4:48 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Prom's Guns [Need ideas for v2]
Does this mod HAVE to use Prom's sprites, or will you make your own from now on? If it's the latter:
Create a stand-only firearm company that supplies weapons, can be, but not limited to: -Modern well-known firearms (might face a huge competition with Uni Tech) -Modern lesser-known/special firearms (Kriss smg, 2 barrel shotgun, crowbar, etc) -Innovative weapons (though we are getting a lot of these these days) -Fictional weapons -Weapons from famous games/movies/animations/comics -Ancient weapons (2 barrel shotguns, muskets, bows, various swords) -Expand on current CC weapons (make weapons for the factions, which are unlikely to be officially made: e.g. coalition chainsaw, dummy guass gun, etc)
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Wed Jan 14, 2009 1:27 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Prom's Guns [Need ideas for v2]
Swords are pretty lame right now.
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Thu Jan 15, 2009 6:38 am |
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shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
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Re: Prom's Guns [Need ideas for v2]
nice mod and i have a few ideas
a grappling hook! teleport gun! and an actor that can be used for stealth (maybe offset it some how so the computers cant see it?)
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Thu Jan 15, 2009 7:51 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Prom's Guns [Need ideas for v2]
I don't think any of those are possible right now.
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Thu Jan 15, 2009 8:12 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Prom's Guns [Need ideas for v2]
Ugh christ.
I don't need ideas I need feedback on a single issue. Continue this pack or not. Most of you who actually answered my question said yes, so I guess I'll add it to the backburner. Thread's obsolete. Don't post in it.
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Sat Jan 17, 2009 12:59 am |
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