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			| Solace 
					Joined: Sun Jun 10, 2007 2:05 am
 Posts: 426
   |   Hover Drone (update 1/12) Need I say more? It hovers, it's controllable, it can hold guns. It works in any gravity . Well, any direction. It's not very strong and it doesn't take all that much force to pin it to the ground. EDIT: Down + Forward makes it move easiest. New sprite: 
 
 
    							Last edited by Solace on Mon Jan 12, 2009 5:44 pm, edited 2 times in total. 
 
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			| Mon Jan 12, 2009 2:23 am | 
					
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			| deathbal101 
					Joined: Sat Dec 13, 2008 11:56 pm
 Posts: 206
   |   Re: Hover Dronewoot 
 
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			| Mon Jan 12, 2009 2:24 am | 
					
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			| Crow Banned 
					Joined: Sat Aug 16, 2008 7:17 pm
 Posts: 282
   |   Re: Hover DroneHa ha! Excellent! 
 
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			| Mon Jan 12, 2009 4:30 am | 
					
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			| CmdrTimo 
					Joined: Fri Jun 27, 2008 1:37 am
 Posts: 22
 Location: Restaurant on the end of the universe.
   |   Re: Hover DroneGreat!... How do you control it properly? It doesn't float in Orbit Lands, it just drops. 
 
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			| Mon Jan 12, 2009 5:54 am | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   |   Re: Hover DroneIt does the aircrawl. 
 
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			| Mon Jan 12, 2009 5:55 am | 
					
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			| Solace 
					Joined: Sun Jun 10, 2007 2:05 am
 Posts: 426
   |   Re: Hover DroneCmdrTimo wrote: Great!... How do you control it properly? It doesn't float in Orbit Lands, it just drops.Well in order to prevent it from raping either the terrain or your CPU, I had to reduce the effect of gravity on the hover drone. Sadly this doesn't seem to apply in Orbit Lands. Sooo, best I think you can do is reduce it's gravity if you want to play around with the hover drone. Aaalso the Chaser Gun was supposed to provide more acceleration than it seems to... I'll get that fixed up.
 
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			| Mon Jan 12, 2009 6:38 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Hover DroneAnother way of doing this is concept making a large armored drone that is not affected by gravity and to compensate its firepower and heavy armor, it would use seperate gentle "thruster" gun that propels the drone in the desired direction.
 The user would have to switch between weapons making it tactically fun to use.
 
 
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			| Mon Jan 12, 2009 11:08 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Hover Dronethat still wouldnt work in orbit lands though, as the gravity there isnt done to incorporate gacs yet. fix that possibly TLB? though it would be another check on every MO in the scene, it would be more realistic. 
 
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			| Mon Jan 12, 2009 11:20 am | 
					
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			| Solace 
					Joined: Sun Jun 10, 2007 2:05 am
 Posts: 426
   |   Re: Hover Drone (update 1/12)Ok, updated. Improved the drone's stability, increased the chaser gun's movement speed, gave it a bit better sprite, and now you can toss chaser drones as grenades, to chase down anything that moves. 
 
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			| Mon Jan 12, 2009 5:38 pm | 
					
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