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[ 4 posts ] |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Animodes
Well there's something on the crab that says "Animode = 4", so... what do the others do? Does it matter what class it's in, and how many are there?
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Sun Jan 11, 2009 1:11 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Animodes
spriteanimmode = 4 - this causes the sprite to only animate when the actor is walking spriteanimmode = 1 - animates foreever in order spriteanimmode = 0 - once in order spriteanimmode = 2 - randomly forever
cant remember the others..
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Sun Jan 11, 2009 2:13 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Animodes
Time for me to ask a question - can you put this variable in HDFirearm code?
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Sun Jan 11, 2009 7:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Animodes
not that i know of, no. you could try it, but i dont think it'll work. you could use an animating attachable to get the job done though.
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Sun Jan 11, 2009 9:26 am |
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