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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: CAS - The Crazy-Ass Shotgun
teh somebody wrote: Exalion wrote: Does it use the newly-discovered wide laser technique (see Death Ray)? Didin't numgun used this "new" technicue in his AAL mod already back in B20. No. It involves InheritVel, a new variable in B22. Numgun came up with a lot of great ideas, but this ain't one of them.
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Tue Jan 06, 2009 10:55 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: CAS - The Crazy-Ass Shotgun
Hey, I don't know if people noticed this, but does the gun counter actually reflect the number of shots left? It looks in the pic as if it does. An answer from the op or anyone else who tried it would help decide whether I download this or not.
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Tue Jan 06, 2009 11:47 pm |
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Vivian
Joined: Tue Jan 06, 2009 11:35 pm Posts: 3
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Re: CAS - The Crazy-Ass Shotgun
C-tron wrote: Hey, I don't know if people noticed this, but does the gun counter actually reflect the number of shots left? It looks in the pic as if it does. An answer from the op or anyone else who tried it would help decide whether I download this or not. I'd be surprised, I don't think it's possible in CC at this stage.
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Tue Jan 06, 2009 11:49 pm |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: CAS - The Crazy-Ass Shotgun
Huh. Totally didn't expect to get such intelligent feedback. I agree, I could have put some more effort into this mod, but I'm working on something big right now - hopefully that will make up for it.
And also, the digital display does not reflect how much ammo is left. If it did, that would be awesome. But it doesn't. Sorry.
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Wed Jan 07, 2009 12:04 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: CAS - The Crazy-Ass Shotgun
Frankly, I like it. I like how you can fire it at a group of Ronins with bazookas and it destroys the missiles fired.
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Wed Jan 07, 2009 12:15 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: CAS - The Crazy-Ass Shotgun
Yeah, I wish more objects in CC could get hit by stuff... even those pieces of wreckage bigger than your character can't be shot out of the air.
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Wed Jan 07, 2009 12:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: CAS - The Crazy-Ass Shotgun
that's to prevent them smashing into each other though.
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Wed Jan 07, 2009 3:02 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: CAS - The Crazy-Ass Shotgun
Geti wrote: that's to prevent them smashing into each other though. Wait... That would be awesome! Off to the lab!
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Wed Jan 07, 2009 3:12 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: CAS - The Crazy-Ass Shotgun
jaybud4 wrote: teh somebody wrote: Exalion wrote: Does it use the newly-discovered wide laser technique (see Death Ray)? Didin't numgun used this "new" technicue in his AAL mod already back in B20. No. It involves InheritVel, a new variable in B22. Numgun came up with a lot of great ideas, but this ain't one of them. Erm, that variable is older than you think.
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Wed Jan 07, 2009 5:06 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: CAS - The Crazy-Ass Shotgun
but OrientToVel sure is new, and thats the one he means. also, we couldnt fire emitters.
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Wed Jan 07, 2009 10:46 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: CAS - The Crazy-Ass Shotgun
This reminds me of the time when you find out how to make your ak-47 shoot 100 rounds in 0.2 seconds, with a sprite... and picture.
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Wed Jan 07, 2009 2:07 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: CAS - The Crazy-Ass Shotgun
Thanks for clearing up some things for me about that new varitables.
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Wed Jan 07, 2009 3:00 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: CAS - The Crazy-Ass Shotgun
to clear things up even more, the technique numgun used on that lazer was a muzzleflash. it resulted in the "lazer" sometimes blasting out through the back of whatever it was supposed to be shooting through if the object was close enough. in any case: Quweman wrote: This reminds me of the time when you find out how to make your ak-47 shoot 100 rounds in 0.2 seconds, with a sprite... and picture. nothing like nostalgia right?
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Wed Jan 07, 2009 3:20 pm |
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stonernation
Joined: Sat Jan 17, 2009 4:33 am Posts: 2
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Re: CAS - The Crazy-Ass Shotgun
sorry kid but your weapon ♥♥♥♥ sucks looks like a RPG instead of a shotgun work on your stuff before posting it son suk a ♥♥♥♥
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Sat Jan 17, 2009 4:38 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: CAS - The Crazy-Ass Shotgun
stonernation wrote: sorry kid but your weapon ♥♥♥♥ sucks looks like a RPG instead of a shotgun work on your stuff before posting it son suk a ♥♥♥♥ 'nuff said
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Sat Jan 17, 2009 4:39 am |
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