View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:49 am



This topic is locked, you cannot edit posts or make further replies.  [ 42 posts ]  Go to page Previous  1, 2, 3  Next
 CAS - The Crazy-Ass Shotgun 
Author Message
User avatar

Joined: Tue Oct 24, 2006 10:07 pm
Posts: 511
Location: ☼The Infinite World☼
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
teh somebody wrote:
Exalion wrote:
Does it use the newly-discovered wide laser technique (see Death Ray)?


Didin't numgun used this "new" technicue in his AAL mod already back in B20.

No.
It involves InheritVel, a new variable in B22.
Numgun came up with a lot of great ideas, but this ain't one of them.


Tue Jan 06, 2009 10:55 pm
Profile
User avatar

Joined: Sun Dec 30, 2007 7:55 am
Posts: 165
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
Hey, I don't know if people noticed this, but does the gun counter actually reflect the number of shots left? It looks in the pic as if it does. An answer from the op or anyone else who tried it would help decide whether I download this or not.


Tue Jan 06, 2009 11:47 pm
Profile

Joined: Tue Jan 06, 2009 11:35 pm
Posts: 3
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
C-tron wrote:
Hey, I don't know if people noticed this, but does the gun counter actually reflect the number of shots left? It looks in the pic as if it does. An answer from the op or anyone else who tried it would help decide whether I download this or not.


I'd be surprised, I don't think it's possible in CC at this stage.


Tue Jan 06, 2009 11:49 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 5:23 am
Posts: 75
Location: Enclave Test Labs
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
Huh. Totally didn't expect to get such intelligent feedback. I agree, I could have put some more effort into this mod, but I'm working on something big right now - hopefully that will make up for it.

And also, the digital display does not reflect how much ammo is left. If it did, that would be awesome. But it doesn't. Sorry.


Wed Jan 07, 2009 12:04 am
Profile
User avatar

Joined: Sat May 05, 2007 7:21 am
Posts: 662
Location: The Zone
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
Frankly, I like it. I like how you can fire it at a group of Ronins with bazookas and it destroys the missiles fired.


Wed Jan 07, 2009 12:15 am
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
Yeah, I wish more objects in CC could get hit by stuff... even those pieces of wreckage bigger than your character can't be shot out of the air.


Wed Jan 07, 2009 12:25 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
that's to prevent them smashing into each other though.


Wed Jan 07, 2009 3:02 am
Profile WWW
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
Geti wrote:
that's to prevent them smashing into each other though.

Wait... That would be awesome! Off to the lab!


Wed Jan 07, 2009 3:12 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
jaybud4 wrote:
teh somebody wrote:
Exalion wrote:
Does it use the newly-discovered wide laser technique (see Death Ray)?


Didin't numgun used this "new" technicue in his AAL mod already back in B20.

No.
It involves InheritVel, a new variable in B22.
Numgun came up with a lot of great ideas, but this ain't one of them.

Erm, that variable is older than you think.


Wed Jan 07, 2009 5:06 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
but OrientToVel sure is new, and thats the one he means.
also, we couldnt fire emitters.


Wed Jan 07, 2009 10:46 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 11:19 am
Posts: 45
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
This reminds me of the time when you find out how to make your ak-47 shoot 100 rounds in 0.2 seconds, with a sprite... and picture.


Wed Jan 07, 2009 2:07 pm
Profile
User avatar

Joined: Sun Aug 31, 2008 5:22 pm
Posts: 156
Location: Finland
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
Thanks for clearing up some things for me about that new varitables.


Wed Jan 07, 2009 3:00 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
to clear things up even more, the technique numgun used on that lazer was a muzzleflash. it resulted in the "lazer" sometimes blasting out through the back of whatever it was supposed to be shooting through if the object was close enough.

in any case:
Quweman wrote:
This reminds me of the time when you find out how to make your ak-47 shoot 100 rounds in 0.2 seconds, with a sprite... and picture.
nothing like nostalgia right? ;)


Wed Jan 07, 2009 3:20 pm
Profile WWW

Joined: Sat Jan 17, 2009 4:33 am
Posts: 2
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
sorry kid but your weapon ♥♥♥♥ sucks
looks like a RPG instead of a shotgun
work on your stuff before posting it son
suk a ♥♥♥♥


Sat Jan 17, 2009 4:38 am
Profile
User avatar

Joined: Thu Jul 19, 2007 11:31 am
Posts: 249
Location: Sweden, Hallstavik
Reply with quote
Post Re: CAS - The Crazy-Ass Shotgun
stonernation wrote:
sorry kid but your weapon ♥♥♥♥ sucks
looks like a RPG instead of a shotgun
work on your stuff before posting it son
suk a ♥♥♥♥

Image
'nuff said


Sat Jan 17, 2009 4:39 am
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 42 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.143s | 14 Queries | GZIP : Off ]