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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Fire emitters, is not woking for some reason
Code: AddEffect = AEmitter PresetName = Coca Cola Bomb AddEmission = Emission EmittedParticle = TDExplosive CopyOf = Frag Grenade ParticleCount = 2 Spread = 2 MaxVelocity = 30 MinVelocity = 12 ParticlesPerMinute = 120 it said cannot properly match at line 6... that would be the ParticleCount, then i switch it to be in front of AddEmission and it said can not match at line 3... so now how could i fix this?
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Mon Jan 05, 2009 12:59 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Fire emitters, is not woking for some reason
I'm not entirely sure, but I don't think the line EmittedParticle = TDExplosive will work, as TDExplosive isn't the same as an MOPixel or MOSRotating, or other Particle names.. I could be wrong though.
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Mon Jan 05, 2009 1:04 am |
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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Re: Fire emitters, is not woking for some reason
so how would i emit a explosive then?
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Mon Jan 05, 2009 1:10 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Fire emitters, is not woking for some reason
Well, do you want the explosive to be timed? That might cause problems. I don't work with Emitters too well, but I'll offer what help I can.
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Mon Jan 05, 2009 1:17 am |
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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Re: Fire emitters, is not woking for some reason
if they can then yes if not then i don't really care, its gonna be sorta like a plane
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Mon Jan 05, 2009 1:19 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Fire emitters, is not woking for some reason
This "Coca Cola Bomb" is it the thing you want to explode? Or do you want it to drop grenades?
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Mon Jan 05, 2009 1:20 am |
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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Re: Fire emitters, is not woking for some reason
BEANME wrote: This "Coca Cola Bomb" is it the thing you want to explode? Or do you want it to drop grenades? the name of the emitter is Coca Cola Bomb and the bomb emitted is Frag Grenade
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Mon Jan 05, 2009 1:30 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Fire emitters, is not woking for some reason
Hmm, Can you please post the mod and a screenshot of the error? Maybe I can help.
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Mon Jan 05, 2009 1:34 am |
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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Re: Fire emitters, is not woking for some reason
is an example(did in about 2 mins ) here is the mod
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Mon Jan 05, 2009 2:07 am |
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BEANME
Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
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Re: Fire emitters, is not woking for some reason
I fixed a couple of problems. The tabbing in the code was incorrect, and the value ParticleCount cannot be used with Emitters. I made the necessary changes, but now rather than giving me an error the game just crashes. Here you go, I hope I help at least a little bit.
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Mon Jan 05, 2009 2:38 am |
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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Re: Fire emitters, is not woking for some reason
yep that means an error of some sort it has done that do me a lot, ty for the help
anyone else have any helpful solutions?
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Mon Jan 05, 2009 2:51 am |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Fire emitters, is not woking for some reason
Coca cola bomb? Wouldn't that be just a larpa.
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Thu Jan 08, 2009 4:36 pm |
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