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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Death Ray
... because now that it's possible, someone's gonna ask for it. Credit to Geti for making it possible, CaveCricket48 for using a better method than I was planning to, and DataProm for making the sprites I liberally rip off in mods.
Last edited by Solace on Sat Jan 03, 2009 1:28 am, edited 1 time in total.
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Fri Jan 02, 2009 11:50 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Death Ray
Solace wrote: Data for making the sprites I liberally rip off in mods. Might be Prom. I dunno if all current sprites are Prom's, but I think a good portion of them are. I like the death ray though. It reminds me of TD's Uber Cannon. I loved that mod. You have my download, indeed.
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Sat Jan 03, 2009 12:01 am |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Death Ray
Awesome Dl'd...
Also, does it fire a "unlimited lenght" ray (in a way that you can kill yourself in some maps) or does it fire a "short range" ray. If it's unlimited.. Well, i just found my new snipa rifle.
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Sat Jan 03, 2009 12:27 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Death Ray
Duh102 wrote: Might be Prom. I dunno if all current sprites are Prom's, but I think a good portion of them are. I like the death ray though. It reminds me of TD's Uber Cannon. I loved that mod. You have my download, indeed. The only currently ingame sprite made by Data is the top of the Coalition's head sans helmet.
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Sat Jan 03, 2009 12:37 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Death Ray
Though perhaps not something I'd use regularly, this stands as a pretty good example of how Geti's "multi-barrel" example might be put to good use. It's certainly pretty cool in concept.
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Sat Jan 03, 2009 12:59 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Death Ray
It's not unlimited, but it's pretty far. I've killed myself in the back with it... while underground.
- Oh, and the actual damage of the ray ranges from kills-basically-anything at the center to harmless at the edges, which results in arrow shaped holes.
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Sat Jan 03, 2009 1:30 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Death Ray
Solace wrote: the actual damage of the ray ranges from kills-basically-anything at the center to harmless at the edges, which results in arrow shaped holes. I made a similar weapon recently which has equally strong particles from top to bottom and it also makes arrow shaped holes... something isn't right here
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Sat Jan 03, 2009 1:33 am |
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The Wicked Flea
Joined: Fri Jan 04, 2008 10:51 pm Posts: 23
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Re: Death Ray
Se7en wrote: something isn't right here Right, because someone couldn't possibly make something in parallel with you without ripping you off, right? If you're that suspicious run it through a diff tool before you post something as absurd as that. Nice work, Solace, you've got my download.
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Sat Jan 03, 2009 4:46 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Death Ray
The Wicked Flea wrote: Se7en wrote: something isn't right here Right, because someone couldn't possibly make something in parallel with you without ripping you off, right? If you're that suspicious run it through a diff tool before you post something as absurd as that. What are you talking about? I was talking about how an equally strong from top to bottom version that also makes arrow shaped holes I wasnt compaining about him ripping me off, we just happened to have made the same thing independently
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Sat Jan 03, 2009 4:52 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Death Ray
Does the outward beam on the equal-strength have any velocity loss?
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Sat Jan 03, 2009 8:49 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Death Ray
The Fat Sand Rat wrote: Does the outward beam on the equal-strength have any velocity loss? Actually I just realized that the hole wasn't square because it knocked some pixels loose from the terrain which fell into the hole making it pointed.
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Sat Jan 03, 2009 9:28 pm |
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I Love Gib
Joined: Thu Nov 22, 2007 11:25 pm Posts: 19
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Re: Death Ray
So, if you make the particles have negative mass and lower the range and mass, you could make a tractor beam? I've been waiting to pull dropships back down.
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Sat Jan 03, 2009 9:54 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Death Ray
I Love Gib wrote: So, if you make the particles have negative mass and lower the range and mass, you could make a tractor beam? I've been waiting to pull dropships back down. I forget if negative mass works that way. It might. Might one make a cannon with a wave-shaped blast (see: every top-down shmup ever) using this method? If so, epicawesomesauceness.
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Sat Jan 03, 2009 11:14 pm |
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I Love Gib
Joined: Thu Nov 22, 2007 11:25 pm Posts: 19
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Re: Death Ray
The Fat Sand Rat wrote: I forget if negative mass works that way. It might. Might one make a cannon with a wave-shaped blast (see: every top-down shmup ever) using this method? If so, epicawesomesauceness. I'll have to try this later, If the maker of this mod would allow me to use it as a baseline.
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Sat Jan 03, 2009 11:47 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Death Ray
There's already a number of guns like this (heck, I made one); the main problem is that the things in the game currently don't work all that well with weird directions of force. Actors sometimes get pulled but more often get gibbed, dropships spin at the drop of a hat, and rockets are I guess massively heavy and tend to ignore it.
EDIT: Heck, sure; for that matter give me a few seconds and I'll whip up an antigrav version.
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Sat Jan 03, 2009 11:58 pm |
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