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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Creating a Professional-looking Sprite from Scratch
DiviX wrote: MS paint is the best spriting app ever. MS Paint MS PaintMS PaintMS PaintMS PaintGOD DAMN MACS!!! no ms paint for me...
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Sat Jan 03, 2009 7:25 am |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Creating a Professional-looking Sprite from Scratch
i find that making a sprite from scratch is a bad plan. they always end up not looking how they should along with not working well for what you made it for.
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Sat Jan 03, 2009 7:29 am |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: Creating a Professional-looking Sprite from Scratch
Manticore wrote: i find that making a sprite from scratch is a bad plan. they always end up not looking how they should along with not working well for what you made it for. Works for me with small sprites but when it comes to bigger and complex sprites i just start to freehand it
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Sat Jan 03, 2009 1:18 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Creating a Professional-looking Sprite from Scratch
I use MSPaint for all this. If I know what I'm doing I draw line art with a stylus thing, fix it with the mouse, and continue working on it as if it were any other sprite.
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Sat Jan 03, 2009 4:11 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Creating a Professional-looking Sprite from Scratch
Manticore wrote: i find that making a sprite from scratch is a bad plan. they always end up not looking how they should along with not working well for what you made it for. Maybe if you're bad at spriting, but it's pretty common among, y'know, the entire art world to start from scratch.
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Sat Jan 03, 2009 5:51 pm |
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Celdur
Joined: Fri Jan 02, 2009 2:33 am Posts: 11
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Re: Creating a Professional-looking Sprite from Scratch
graphics gale is waaaay better than ms paint since its made with spriting in mind...its just so much simpler to use...but ofcource GG doesnt work with the CC pallete >.<
althoug paint.net is a decent alternative and still better than MS paint
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Sat Jan 03, 2009 6:57 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Creating a Professional-looking Sprite from Scratch
I very much suggest GraphicsGale, since it allows huge zoom levels (up to 4000%) which is necessary when working on pixel art of such a small scale. If you'd like some tutorials, I suggest you start here: http://www.pixeljoint.com/pixels/tutorials.aspYou'll learn a lot. Also, look around pixeljoint in general, it's a great community. Though one I admittedly haven't been to in ages. Also, why Celdur is telling you GraphicsGale doesn't work with the CC palette, I have no idea. It most certainly does, since it's all I use.
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Sat Jan 03, 2009 7:19 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Creating a Professional-looking Sprite from Scratch
I really can't stand MsPaint for multiple reasons. 1. No layers. 2. No transparency. (Proper one, I mean) 3. Bad GIF support. 4. No pattern support. 5. Near to no versatility.
I go with GG.
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Tue Jan 06, 2009 3:29 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Creating a Professional-looking Sprite from Scratch
wow, all this has really amounted to is everyone yelling what app they use to make sprites. use whatever you're comfortable with. i use a mix of the gimp, PS6, and MSPaint.
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Tue Jan 06, 2009 11:41 pm |
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Vivian
Joined: Tue Jan 06, 2009 11:35 pm Posts: 3
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Re: Creating a Professional-looking Sprite from Scratch
yeah, who cares what program you use.
I find when I'm spriting I start with an existing sprite so my scale is right, but I end up colouring it all black and just re-drawing freely over the top. Otherwise your shapes will all look 'vaguely familiar'...
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Tue Jan 06, 2009 11:46 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Creating a Professional-looking Sprite from Scratch
i usually have other sprites open for comparison.
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Wed Jan 07, 2009 3:01 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Creating a Professional-looking Sprite from Scratch
MS Paint + Paint.net is all I use, but it's all really a matter of preference and figuring out what works for you is pretty important.
If anything just keep trying and you'll figure it out...
EDIT: Though you should probably have a good idea of what you want to make, in your head or as described above - with scaled down screenies etc.
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Wed Jan 07, 2009 1:01 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Creating a Professional-looking Sprite from Scratch
The main thing in spriting is SHADING . Using shading you can make squares circular and anything . I use MSPaint 4ever . By the way , most-ly i do my own resprites . I just copy BG-17 and edit the sprite so you'll never find a BG-17 in it . Just look in my Asc.rte/HGL(or anything other) . Most weapons' inis are called BG-17 , same with sprites .
EXAMPLE OF SHADING MMMMM MMMMM
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Thu Jan 08, 2009 2:08 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Creating a Professional-looking Sprite from Scratch
So, most "professionals" first do the lineart, then add all solid colours, then shade it, then add details, then shade said details, and maybe check references in-between every step for reworking.
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Thu Jan 08, 2009 4:40 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Creating a Professional-looking Sprite from Scratch
People also add manual anti-aliasing between different shades. (I think that's how prom works)
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Thu Jan 08, 2009 4:44 pm |
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