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 Mods not working? 
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Joined: Mon Dec 29, 2008 12:49 am
Posts: 2
Post Mods not working?
This error keeps coming up when I launch my game when I install a mod such as Kloveska and DSTech
Image


Mon Dec 29, 2008 12:56 am
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Post Re: Mods not working?
It looks like you broke Base.rte.
Try reinstalling.


Mon Dec 29, 2008 8:28 pm
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Joined: Mon Dec 22, 2008 11:51 pm
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Post Re: Mods not working?
I get that for scenes whenever theres an actor or object on it...


Wed Dec 31, 2008 4:31 pm
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Post Re: Mods not working?
Here's my guess.
You made a new map in Scene Editor.
Due to some odd occurrence, the scenes.ini might call your map before it calls the Horiz Land map.


Wed Dec 31, 2008 5:50 pm
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Mods not working?
I guess but it does it every time and that means I can’t download/make any new scenes with any actors or weapons :( . (And some of them look cool)
I’m not a programmer or anything so is there a fix or something?






PS. I tried reinstalling 5 times....


Sat Jan 03, 2009 12:52 am
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Post Re: Mods not working?
Happened to me too, I just uncommented Horizland. Reinstalling didn't help just like deleting all mods didn't.


Sat Jan 03, 2009 4:36 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Mods not working?
Kallemort wrote:
I just uncommented Horizland.

ok i have no clue what that is


Sun Jan 04, 2009 9:54 pm
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Post Re: Mods not working?
Go to the Base.rte in the Cortex command main folder and open the Scenes.ini

Then at the bottom of the ini you see this:
Code:
IncludeFile = Base.rte/Scenes/Horiz Land.ini

Then put two slashes in front of it.
Code:
//IncludeFile = Base.rte/Scenes/Horiz Land.ini


EDIT: This should comment out the Horiz land


Last edited by teh somebody on Wed Jan 07, 2009 3:10 pm, edited 1 time in total.



Mon Jan 05, 2009 9:03 pm
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happy carebear mom
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Post Re: Mods not working?
Just clearing up some terminology, making sure nobody is confused when the topic comes up again.

Commenting out:
Code:
DataModule
   IncludeFile = Coalition.rte/Effects/Effects.ini

becomes
Code:
DataModule
//   IncludeFile = Coalition.rte/Effects/Effects.ini

Uncommenting is in reverse


Mon Jan 05, 2009 10:02 pm
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Post Re: Mods not working?
Duh102 wrote:
Uncommenting is in reverse


Oh yes thanks Duh102.. My god damn bloody mistake...


Wed Jan 07, 2009 3:09 pm
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Joined: Mon Dec 22, 2008 11:51 pm
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Post Re: Mods not working?
Thank you its working now (i realy have to learn programing) then i dont need to haunt other people threads :)


Wed Jan 07, 2009 11:29 pm
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Post Re: Mods not working?
teh somebody wrote:
My god damn bloody mistake...

It's not that big of a deal, just wanted to make sure it's clear for the confused ones.


Wed Jan 07, 2009 11:32 pm
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