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Cashoo
Joined: Mon Dec 29, 2008 12:49 am Posts: 2
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Mods not working?
This error keeps coming up when I launch my game when I install a mod such as Kloveska and DSTech
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Mon Dec 29, 2008 12:56 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mods not working?
It looks like you broke Base.rte. Try reinstalling.
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Mon Dec 29, 2008 8:28 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Mods not working?
I get that for scenes whenever theres an actor or object on it...
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Wed Dec 31, 2008 4:31 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Mods not working?
Here's my guess. You made a new map in Scene Editor. Due to some odd occurrence, the scenes.ini might call your map before it calls the Horiz Land map.
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Wed Dec 31, 2008 5:50 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Mods not working?
I guess but it does it every time and that means I can’t download/make any new scenes with any actors or weapons . (And some of them look cool) I’m not a programmer or anything so is there a fix or something? PS. I tried reinstalling 5 times....
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Sat Jan 03, 2009 12:52 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Mods not working?
Happened to me too, I just uncommented Horizland. Reinstalling didn't help just like deleting all mods didn't.
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Sat Jan 03, 2009 4:36 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Mods not working?
Kallemort wrote: I just uncommented Horizland. ok i have no clue what that is
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Sun Jan 04, 2009 9:54 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Mods not working?
Go to the Base.rte in the Cortex command main folder and open the Scenes.ini Then at the bottom of the ini you see this: Code: IncludeFile = Base.rte/Scenes/Horiz Land.ini Then put two slashes in front of it. Code: //IncludeFile = Base.rte/Scenes/Horiz Land.ini EDIT: This should comment out the Horiz land
Last edited by teh somebody on Wed Jan 07, 2009 3:10 pm, edited 1 time in total.
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Mon Jan 05, 2009 9:03 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Mods not working?
Just clearing up some terminology, making sure nobody is confused when the topic comes up again. Commenting out: Code: DataModule IncludeFile = Coalition.rte/Effects/Effects.ini becomes Code: DataModule // IncludeFile = Coalition.rte/Effects/Effects.ini
Uncommenting is in reverse
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Mon Jan 05, 2009 10:02 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Mods not working?
Duh102 wrote: Uncommenting is in reverse Oh yes thanks Duh102.. My god damn bloody mistake...
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Wed Jan 07, 2009 3:09 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Mods not working?
Thank you its working now (i realy have to learn programing) then i dont need to haunt other people threads
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Wed Jan 07, 2009 11:29 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Mods not working?
teh somebody wrote: My god damn bloody mistake... It's not that big of a deal, just wanted to make sure it's clear for the confused ones.
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Wed Jan 07, 2009 11:32 pm |
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