Re: Hoo Boy, It's Been a Long Time.
Well, if you're asking about the deep gutsy features for the sake of modding, then this is probably an alright place to ask.
BEANME wrote:
I made mods when this game was still in its Beta.
Guess what? It's still in Beta.
Anyway, everything might not come to mind for me immediately, but... one nice thing is that projectiles like MOSParticles, MOSRotatings, and TDExplosives can now be set to face the direction in which they are fired. More specifically, they face in the direction of their current velocity. OrientToVel is a variable that can be set from 0 to 1 for any rotatable projectile.
There's Lua scripting for scene modding now. Though I haven't really touched that myself. No Lua for general modding yet, which is what I'm waiting for.
Uhm... there's this weird "slowmo" feature in regular play now. If the game gets laggy, rather than... well, lagging, it instead goes all Matrix on you and slows down smoothly, sound effects and music included. Its kinda weird, and can be deactivated by pressing ctrl+O (that's "oh" not "zero") while playing.
You can change how objects accelerate now. You can set GlobalAccScalar from -1 to 1. Negative numbers are fun since they make "falling" things go upward, which is used now for more convincing smoke effects.
Also, there's an AirResistance that can be added to projectiles. Setting this to anything above 0 makes it so a projectile gradually loses its velocity as it flies. In an environment with gravity, this results in it slowing horizontally until its falling straight down, and it falls more slowly. This feature can be used for various things, but one good one is more realistic bullet ballistics.
That's everything I can think of at the moment.