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 Skull. 
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Joined: Fri Mar 21, 2008 4:09 am
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Post Skull.
Oh, is that, yes, it is! Ew, a skull!

No really.


With the minor mod Compendium closed, I'll just put it here. If you find any bug/glitch, or have a suggestion of any kind. Feel free to flame if you think that no mod should be posted with only one component. Doesn't bug me. Where else could I have posted it? And if and/or when you ask if this is my first mod, the answer is no. I've got like 6 other mods that aren't finished yet. A series of tests, if you will. This one, in particular has helped me understand gibs.


Sun Dec 28, 2008 6:07 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Skull.
looks like a decent application of gibs, better if you could have it on the ground without a name as a scene object.


Sun Dec 28, 2008 6:20 am
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Post Re: Skull.
I haven't tweaked with Bunker Modules or Scene Objects yet. I'll be sure to try it soon. But, my current project is finishing the offsets on the G36 I've been working on.


Sun Dec 28, 2008 6:27 am
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Post Re: Skull.
its fine, its just that the name "skull" appears above it. you dont need a bunker module for it.


Sun Dec 28, 2008 6:32 am
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Post Re: Skull.
Oh, yeah. With build 22's new bomb features, that can't be fixed :/ (To my limited knowledge).


Sun Dec 28, 2008 6:53 am
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Post Re: Skull.
This is a pretty small mod, smack it into the minor mod compendium next time :)


Sun Dec 28, 2008 1:55 pm
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Joined: Thu May 15, 2008 11:40 am
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Post Re: Skull.
war_man333 wrote:
This is a pretty small mod, smack it into the minor mod compendium next time :)


It's closed, that thread.


Sun Dec 28, 2008 2:45 pm
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Post Re: Skull.
war_man333 wrote:
This is a pretty small mod, smack it into the minor mod compendium next time :)
Be glad he acknowledged its existence.


Sun Dec 28, 2008 2:48 pm
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Post Re: Skull.
i know it cant be fixed, unless perhaps you ♥♥♥♥ about with invisible actors who gibbed as they hit the ground and activated the TDExplosive with that snazzy new variable (if that works) and you have the TDExplosive a massive timer.. still, that would be hacky and end up with skulls exploding everywhere after a while.


Sun Dec 28, 2008 11:18 pm
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