DarkStorm Military Technologies - Updated 6/11/09
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 11/22/08
Have you thought about trying to develop your own game?
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Mon Dec 22, 2008 4:48 am |
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Toasty Fresh
Joined: Fri Dec 26, 2008 11:14 pm Posts: 28
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Re: DarkStorm Military Technologies - Updated 11/22/08
Very impressive stuff. Thanks for the download!
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Sat Dec 27, 2008 4:35 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos- What's your job? I'd be interested to see whether that particular combination of major/minor compliments it. Hamburgler- sir, you doth protest too much.
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Sat Dec 27, 2008 5:40 am |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: DarkStorm Military Technologies - Updated 11/22/08
You've got an anime avatar, you're obviously biased
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Sat Dec 27, 2008 5:48 am |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: DarkStorm Military Technologies - Updated 11/22/08
I think there was an activities.ini in some post but it's already awfully oldish and needs updating. I added some more dudes and adjusted the spawn times (propably in the wrong direction) and I've been playing with Medium where the spawn interval is around 15 seconds. It's hellafun with the old DarKlones. Thx Darlos for making this awesome mod!
Attachments:
File comment: Index.ini + Activities.ini
DarkStorm.rte.rar [1.19 KiB]
Downloaded 201 times
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Sat Dec 27, 2008 6:53 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote: By the way, I graduated from college. Congratulations.
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Sat Dec 27, 2008 7:25 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
CandleJack wrote: Have you thought about trying to develop your own game? Only since forever. Once I get back to my apartment in a week I'm going to actually try my hand at it. I'm gonna do a shoot-em-up first. The Fat Sand Rat wrote: Darlos- What's your job? I'd be interested to see whether that particular combination of major/minor compliments it. Actually, I don't actually have that culture minor. They went and screwed up the classes on me and I don't feel like fighting the system. I've taken most of the classes, have been to Japan, know about its politics, society, industry, etc. I have the experience, that's all I need. And, in computer science, a culture minor probably isn't going to help. Now, I DO have a Cognitive Science minor, which is a bit more impressive in relation to Computer Science (AI and stuff). Oh, and I don't have a job yet.
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Sat Dec 27, 2008 8:20 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 11/22/08
How do you plan on making this game?(C++, Game Maker, Construct, etc.)
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Sat Dec 27, 2008 8:48 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote: Once I get back to my apartment in a week I'm going to actually try my hand at it. I'm gonna do a shoot-em-up first.
Somethink like metal slug or something? Starring the Darkstorm army?
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Sun Dec 28, 2008 2:12 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
CandleJack wrote: How do you plan on making this game?(C++, Game Maker, Construct, etc.) XNA Roy-G-Biv wrote: Darlos9D wrote: Once I get back to my apartment in a week I'm going to actually try my hand at it. I'm gonna do a shoot-em-up first.
Somethink like metal slug or something? Starring the Darkstorm army? No and no. It'd be a horizontal "space" shooter with a weapon handling system somewhat similar to Einhander, if you ever played that. As for plot and possible "cast," I have no clue. Probably it wouldn't involve DarkStorm. Honestly, nothing but my CC mod will involve DarkStorm. It's not a thematic idea I'm married to.
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Sun Dec 28, 2008 3:54 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote: It's not a thematic idea I'm married to. ahahah nice darlos, im thinking the drop-pod could use a little bit of a spruce up, but im not sure what; maybe the plates could be attachables that gib elsewhere or something, it just seems a bit 2D at the moment.. sorry for the random suggestion, i usually like to only suggest things when asked.. but while im doing it, gibs for the DS would be very nice..
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Sun Dec 28, 2008 6:14 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: DarkStorm Military Technologies - Updated 11/22/08
YO homie, hook us up with some updates in this ♥♥♥♥!
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Sun Dec 28, 2008 6:35 pm |
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timagamer
Joined: Tue Dec 02, 2008 2:21 am Posts: 26 Location: Ukraine, Kiev
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Re: DarkStorm Military Technologies - Updated 11/22/08
Sorry if off-topic, but can someone explain me, why this mod simply doesn't load with the game? I placed DarkStorm.rte in CC folder like usually installing other mods and after that game load just without this mod. Thanks for the answer.
Last edited by timagamer on Mon Jan 05, 2009 6:25 pm, edited 1 time in total.
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Mon Jan 05, 2009 6:09 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos, you have to make a rar.
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Mon Jan 05, 2009 6:13 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
Ultric wrote: Darlos, you have to make a rar. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH
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Mon Jan 05, 2009 7:10 pm |
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