Scavenger Faction VERSION 2.0 (UPDATE 24/12)
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Dummyz Faction VERSION 1.75 (UPDATE 06/12)
Wow, thanks for putting all that effort in my mod... Your resprite was really cool... Though I think that it seems a little... Thin for a weapons platform. But it could fit a lighter version and ... Yeah, I'll make a ''light hovership", with more mobility but less resistance, and then I think your sprite will be exactly what it needs! Thanks a lot! By the way, about the name, it was more like a placeholder than anything... I have no imagination for names... No matter, I'll try making a better one, starting now!
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Sun Dec 07, 2008 1:02 pm |
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Browncheese
Joined: Fri Dec 05, 2008 10:40 pm Posts: 17 Location: Ireland.i think i must be the only irish person here
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Re: Dummyz Faction VERSION 1.75 (UPDATE 06/12)
Thanks.you made the soldiers jetpack look better. i just thought it looked silly with a little few sparks coming out. Heres a suggestion,make a new weapon for the smasher thats a giant flamethrower .now i cant wait for V2. just one more thing,shars bullets seem very ineffective against the normal dummies,just saying.
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Sun Dec 07, 2008 2:31 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Dummyz Faction VERSION 1.75 (UPDATE 06/12)
well yeah but I mean a hovership can't really be a heavy weapons platform. If you want a heavy weap platform, you need a gunship, with armor and the pilots being protected, they can't be exposed, perhaps just a head and shoulders, but that's it. Like, it's the difference between a tank and one of those off road vehicles the military has, those like atv like things, only with the frames and stuff, yeah.
E- also it doesn't look too thin when you put it against a background, there's supposed to be a screen there so there's no need for you to sprite controls, since the pilot would just hook up to the ship and the brain would control it remotely anyway.
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Sun Dec 07, 2008 10:33 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
VERSION 2.0 is here!!!! YEAAAAAH!!!
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Wed Dec 24, 2008 9:35 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Good to see a better name for the faction. But still, sprites of the sniper gun, and the sprite of 'yourself' (and other stuff) needs some improvement. But other than the outlook, this mod is freakin creative. The hover vehicles, 'terror drones' and ceiling-walking actors.
If the sprites are re-worked, this would truly become an amazing mod.
EDIT: Just tested it out. A few things: 1. Sprites seriously need to be better. 2. How exactly do you get the ceiling walker work? It flies to the sky after it is delivered. 3. This mod has a high tendency of crashing my CC (for unknown reasons) 4. I love the Arach.
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Thu Dec 25, 2008 5:41 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Hmm, yeah, the ceiling guy is kinda hard to deliver, your best option is to put him in place during the bunker creation mode... he is just a prototype, after all... And the sprites, hum, well, I AM the worst spriter ever, but I'll try to be better...
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Thu Dec 25, 2008 12:17 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Heh... i've made that brain .
This mod needs some better sprites . The coding isnt that bad , but the sprites are bad .
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Thu Dec 25, 2008 12:49 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Putting together a whole bunch of default sprites. Ehw. No DL, no way.
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Fri Dec 26, 2008 12:26 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
This is quite possibly the worst mod I have ever seen. Things like this are what is slowly degrading the community's integrity as far as decent mods go. If you want this to be a good mod (by conventional standards) , stop making these ♥♥♥♥ vanilla frankenstein actors and make use of your talents through ORIGINAL spriting.
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Fri Dec 26, 2008 8:02 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Or rather you can incorporate some of your own spriting to bring out the "Scavenger" feel. Using the default sprites, but rather than gluing them together, you sprite it so that it looks PUT together. A metal bar with bolts, metal straps around the big fudge jetpack. Not only that make the default sprites look used, rather than brand new, by adding rust, metal with its paint scraped off...
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Fri Dec 26, 2008 8:23 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Dude , the coalition *frankinsteins* was my first mod . This is his *1st mod* .
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Fri Dec 26, 2008 8:25 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
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Fri Dec 26, 2008 8:25 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
grenade wrote: Dude , the coalition *frankinsteins* was my first mod . This is his *1st mod* . That still does not justify the release of obvious semi-resprites. Pardon me if I act curtly however it's just that I come from the old mindset where things like either of your mods (but not yours in its current condition) would have been roasted.
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Fri Dec 26, 2008 8:59 pm |
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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Agreed.
The concept of the mod is good but the sprite work is horrible. They look nothing of a scavenger race, they look like vanilla dummies with crap glued to them.
Dump the mod, kill the thread, keep the concept, start over.
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Fri Dec 26, 2008 9:38 pm |
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brenwasp
Joined: Mon Dec 29, 2008 8:18 pm Posts: 4
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Re: Scavenger Faction VERSION 2.0 (UPDATE 24/12)
Cyborg dummy bots of DEATH! oh yeah hey here is an idea.
1. Add a dummy that can grab and rip the crap out of enemies. LOL!
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Mon Dec 29, 2008 8:47 pm |
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