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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: MDCHQ MK2 B22
You must uncomment the clones line near the end of Base.rte/Actors.ini.
Also, there are two lines in MDCHQ.rte/Scenes.ini that need to be changed. Anything with Base.rte/Devices/Null.bmp needs to be changed to Base.rte/Null.bmp. Just find'n'replace. Easy does it.
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Tue Dec 23, 2008 9:05 pm |
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Jaedon
Joined: Tue Dec 23, 2008 12:29 pm Posts: 3 Location: Finland, Oulunsalo
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Re: MDCHQ MK2 B22
It would be easy, if I would understand something about that
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Tue Dec 23, 2008 10:01 pm |
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wizzzi
Joined: Thu Dec 25, 2008 6:28 am Posts: 2 Location: São Paulo,Brasil(Sao Paulo,Brazil english dude)
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Re: MDCHQ MK2 B22
i've be some problems to use this map here's an SS Message: Reffering to an instance ('Green Clone FG Arm')(.....)hasn't been defined!in MDCHQ.rte/Actors/Clones/Clones.ini at line 176
every time i have to install and un-install cortex please help??
and sorry for my bad english
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Thu Dec 25, 2008 6:35 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: MDCHQ MK2 B22
1. Open Cortex Command Folder/Base.rte 2.Copy the file Null.bmp into the Devices folder. 3. Open Actors.ini. 4. Find the line that says Code: //IncludeFile = Base.rte/Actors/Clones/Clones.ini and remove the slashes.
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Thu Dec 25, 2008 11:08 am |
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wizzzi
Joined: Thu Dec 25, 2008 6:28 am Posts: 2 Location: São Paulo,Brasil(Sao Paulo,Brazil english dude)
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Re: MDCHQ MK2 B22
mail2345 wrote: 1. Open Cortex Command Folder/Base.rte 2.Copy the file Null.bmp into the Devices folder. 3. Open Actors.ini. 4. Find the line that says Code: //IncludeFile = Base.rte/Actors/Clones/Clones.ini and remove the slashes. well i make this but dosn't worked anyway thanks
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Fri Dec 26, 2008 7:59 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: MDCHQ MK2 B22
hmm i wonder wheres the download link ?? veeeeeeeeeeeeeeeery veeeeeeeeeeeeeery srry for the bump but its soooooo good i had to ask
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Fri Apr 17, 2009 2:12 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: MDCHQ MK2 B22
Read the announcements. (Or more specifically this)
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Fri Apr 17, 2009 2:42 pm |
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coilgunner
Joined: Mon Apr 02, 2007 11:08 pm Posts: 163 Location: Kansas
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Re: MDCHQ MK2 B22
Aww... I remember this. I also remember two other corps I was in also trying to do this, but we never finished sadly.
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Mon Apr 20, 2009 7:22 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: MDCHQ MK2 B22
Cool, somebody actually put some effort into converting this. And it still remains (Or remained) popular after all this time, even though not being so good.
Anyway, if someone is willing to do coding, then I can deliver fresh sprites and we can make a new map.
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Sun May 17, 2009 5:17 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: MDCHQ MK2 B22
MaximDude wrote: Cool, somebody actually put some effort into converting this. And it still remains (Or remained) popular after all this time, even though not being so good.
Anyway, if someone is willing to do coding, then I can deliver fresh sprites and we can make a new map. Max holy**** youre back! AWESOME.
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Sun May 17, 2009 6:47 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: MDCHQ MK2 B22
Any chance of working doors for this?
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Sun May 17, 2009 7:00 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: MDCHQ MK2 B22
numgun wrote: MaximDude wrote: Cool, somebody actually put some effort into converting this. And it still remains (Or remained) popular after all this time, even though not being so good.
Anyway, if someone is willing to do coding, then I can deliver fresh sprites and we can make a new map. Max holy**** youre back! AWESOME. I'm not quite sure about that... Its just that i'm bored as ♥♥♥♥ today, so I decided to post some ♥♥♥♥ here.
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Sun May 17, 2009 7:24 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: MDCHQ MK2 B22
Hehe.
That's how I came back. :P
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Sun May 17, 2009 7:36 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: MDCHQ MK2 B22
OK, so basically you're just gonna post every so often to laugh at us.
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Sun May 17, 2009 7:36 pm |
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Konn
Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
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Re: MDCHQ MK2 B22
Congrats on being unbanned MD... btw how long was your ban limit for anyways ?_? (seems like 2 years lol)
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Sun May 17, 2009 8:07 pm |
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