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 Zylo Special Forces 
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Joined: Wed Jul 30, 2008 10:27 pm
Posts: 272
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Post Re: Zylo Special Forces
Is there a complete pack? I don't feel like downloading every single unit.


Wed Dec 24, 2008 3:32 am
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Zylo Special Forces
Dear god mini, those are the most beautiful explosion effects I've ever seen. It looks like you're using a ♥♥♥♥ pixel shader. This mod has some of the best effects I've ever seen in Cortex Command.


Wed Dec 24, 2008 3:34 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Zylo Special Forces
You better add a link to the download of the whole mod pack. I don't feel like downloading it unit to unit, weapon to weapon, brain to brain.

But man! The sprites!!! They have to be the coolest (looking) soldiers in CC! On par with the kickass Darkstorm clones. Though they look really bad without helmets. Weapons also need some better sprites, balance and stuff. The Bit sounds really cute when it dies.

EDIT: Alright, spotted the whole pack download button XD


Wed Dec 24, 2008 4:01 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Zylo Special Forces
God I freaking love those little glow bits with their cute little blasters and their little squeaky voice... AND HOW I CAN SQUISH THEM... As they attempt to fend off a certain robot that's walking their direction...


Wed Dec 24, 2008 4:28 am
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Joined: Tue Oct 14, 2008 7:04 pm
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Location: In Malton. Eating brains...
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Post Re: Zylo Special Forces
Please! Upload it somewhere else (like Mediafire or so?). Filefront doesn't like! Can't download from there...


Wed Dec 24, 2008 6:39 pm
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Joined: Wed Nov 07, 2007 4:59 am
Posts: 44
Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Post Re: Zylo Special Forces
alright, Im doing it right now.


Wed Dec 24, 2008 7:18 pm
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Joined: Tue Oct 14, 2008 7:04 pm
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Location: In Malton. Eating brains...
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Post Re: Zylo Special Forces
Thank you! :D
Dl'in now.
I'll check it out after i finish playing Two Worlds...


Wed Dec 24, 2008 11:16 pm
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Joined: Sat Dec 16, 2006 2:50 pm
Posts: 161
Location: Vaughan, Canada
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Post Re: Zylo Special Forces
The Glow-Bits are a blast. Make a mortar that fragments and spawns a Glow Bit at each impact site. Maybe 5 in total per shot.

Also- I'm an awful scripter so this is probably completely impossible or difficult without in-map LUA scripting, but would it be possible to make a 'targeter' gun that could sheperd the Glow Bits around? You know, fires a harmless laser at the ground in front of a clone- at which point 10 or 15 furious blue munchkins charge in, pocket-pistols blasting.


Thu Dec 25, 2008 4:19 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Zylo Special Forces
I agree with them. Expand more on the Bits, maybe even expand the mas a sub-faction. They are just so adorable!.

Though I still think the actors look REALLY cool, but down-right ugly without helmets. And the delivery crafts have to be bigger, they seem like out of proportion with the actors.

EDIT: Also, the Bits' arms break off too easily just from firing their own weapons. Need to be fixed.


Thu Dec 25, 2008 6:26 am
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Joined: Mon Jun 30, 2008 9:13 pm
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Location: Finland
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Post Re: Zylo Special Forces
Maybe the epicest looks ever! But I really don't like the actors, counting out the Bits, they're just big, heavy, clumsy and too immortal for me. But that's just me. Also, your moduleicon needs to be in palette.


Thu Dec 25, 2008 10:06 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Zylo Special Forces
These are much better than the Tek Troopers
I don't seem to be able to use the rocket without it killing my mans though
I mean, every time I let someone out it tries to take off, flips 180 degrees and crushes everyone.


Thu Dec 25, 2008 10:30 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Zylo Special Forces
Crobo Corp with a new paint scheme and tonnes of glows! Hurrah!

Now I'll let you guys work out whether or not that was sarcasm.


Fri Dec 26, 2008 12:21 am
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Post Re: Zylo Special Forces
Exalion wrote:
Crobo Corp with a new paint scheme and tonnes of glows! Hurrah!

Now I'll let you guys work out whether or not that was sarcasm.


Erm....Sarcasm!!!! No seriously...I hate guessing...


Fri Dec 26, 2008 4:32 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Zylo Special Forces
hurrah was sarcasm. crobo sprite edit reference was not.
amirite?

explosions look nice, and glow bits are cool.
not awesome, but not a bad attempt.

and DSTech massive Titan stomper is necessary for release DSMK2.


Fri Dec 26, 2008 1:07 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Zylo Special Forces
Geti wrote:
hurrah was sarcasm. crobo sprite edit reference was not.
amirite?

youamrite


Fri Dec 26, 2008 4:36 pm
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