View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:53 am



Reply to topic  [ 95 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next
 MDCHQ MK2 B22 
Author Message
User avatar

Joined: Tue Nov 11, 2008 8:26 am
Posts: 202
Location: Near Aloha
Reply with quote
Post Re: MDCHQ MK2 B22
You must uncomment the clones line near the end of Base.rte/Actors.ini.

Also, there are two lines in MDCHQ.rte/Scenes.ini that need to be changed. Anything with Base.rte/Devices/Null.bmp needs to be changed to Base.rte/Null.bmp. Just find'n'replace. Easy does it.


Tue Dec 23, 2008 9:05 pm
Profile
User avatar

Joined: Tue Dec 23, 2008 12:29 pm
Posts: 3
Location: Finland, Oulunsalo
Reply with quote
Post Re: MDCHQ MK2 B22
It would be easy, if I would understand something about that


Tue Dec 23, 2008 10:01 pm
Profile
User avatar

Joined: Thu Dec 25, 2008 6:28 am
Posts: 2
Location: São Paulo,Brasil(Sao Paulo,Brazil english dude)
Reply with quote
Post Re: MDCHQ MK2 B22
i've be some problems to use this map
here's an SS
Message:
Reffering to an instance ('Green Clone FG Arm')(.....)hasn't been defined!in
MDCHQ.rte/Actors/Clones/Clones.ini at line 176


every time i have to install and un-install cortex
please help??

and sorry for my bad english


Thu Dec 25, 2008 6:35 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: MDCHQ MK2 B22
1. Open Cortex Command Folder/Base.rte
2.Copy the file Null.bmp into the Devices folder.
3. Open Actors.ini.
4. Find the line that says
Code:
//IncludeFile = Base.rte/Actors/Clones/Clones.ini
and remove the slashes.


Thu Dec 25, 2008 11:08 am
Profile
User avatar

Joined: Thu Dec 25, 2008 6:28 am
Posts: 2
Location: São Paulo,Brasil(Sao Paulo,Brazil english dude)
Reply with quote
Post Re: MDCHQ MK2 B22
mail2345 wrote:
1. Open Cortex Command Folder/Base.rte
2.Copy the file Null.bmp into the Devices folder.
3. Open Actors.ini.
4. Find the line that says
Code:
//IncludeFile = Base.rte/Actors/Clones/Clones.ini
and remove the slashes.


well i make this but dosn't worked
anyway thanks :D


Fri Dec 26, 2008 7:59 pm
Profile
User avatar

Joined: Mon Apr 13, 2009 3:18 pm
Posts: 80
Location: FINLAND RULZ
Reply with quote
Post Re: MDCHQ MK2 B22
hmm i wonder wheres the download link ?? veeeeeeeeeeeeeeeery veeeeeeeeeeeeeery srry for the bump but its soooooo good i had to ask


Fri Apr 17, 2009 2:12 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: MDCHQ MK2 B22
Read the announcements. (Or more specifically this)


Fri Apr 17, 2009 2:42 pm
Profile WWW
User avatar

Joined: Mon Apr 02, 2007 11:08 pm
Posts: 163
Location: Kansas
Reply with quote
Post Re: MDCHQ MK2 B22
Aww... I remember this. I also remember two other corps I was in also trying to do this, but we never finished sadly.


Mon Apr 20, 2009 7:22 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: MDCHQ MK2 B22
Cool, somebody actually put some effort into converting this.
And it still remains (Or remained) popular after all this time, even though not being so good.

Anyway, if someone is willing to do coding, then I can deliver fresh sprites and we can make a new map.


Sun May 17, 2009 5:17 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: MDCHQ MK2 B22
MaximDude wrote:
Cool, somebody actually put some effort into converting this.
And it still remains (Or remained) popular after all this time, even though not being so good.

Anyway, if someone is willing to do coding, then I can deliver fresh sprites and we can make a new map.


Max holy**** youre back!

AWESOME. :D


Sun May 17, 2009 6:47 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: MDCHQ MK2 B22
Any chance of working doors for this?


Sun May 17, 2009 7:00 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: MDCHQ MK2 B22
numgun wrote:
MaximDude wrote:
Cool, somebody actually put some effort into converting this.
And it still remains (Or remained) popular after all this time, even though not being so good.

Anyway, if someone is willing to do coding, then I can deliver fresh sprites and we can make a new map.


Max holy**** youre back!

AWESOME. :D


I'm not quite sure about that...
Its just that i'm bored as ♥♥♥♥ today, so I decided to post some ♥♥♥♥ here.


Sun May 17, 2009 7:24 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: MDCHQ MK2 B22
Hehe.

That's how I came back. :P


Sun May 17, 2009 7:36 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: MDCHQ MK2 B22
OK, so basically you're just gonna post every so often to laugh at us.


Sun May 17, 2009 7:36 pm
Profile
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Reply with quote
Post Re: MDCHQ MK2 B22
Congrats on being unbanned MD... btw how long was your ban limit for anyways ?_? (seems like 2 years lol)


Sun May 17, 2009 8:07 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 95 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 14 Queries | GZIP : Off ]