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 -RGA Faction- UPDATE 05/22/09-Build 23 Revision V4.0- 
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Joined: Tue Aug 21, 2007 12:51 am
Posts: 128
Location: Raleigh, North Carolina, USA
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Post Re: -RGA Faction- UPDATE 12/14/08-Build 22 Revision V3-
Solid spriting, solid mod. Just... Toughen them up quite a bit, will ya? I'd love to use these as my main guys, but they're just.. weak, as it is. Just the actors, though, the weapons are right on.


Mon Dec 15, 2008 4:43 am
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Joined: Wed Aug 29, 2007 4:09 am
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Location: The land of Pwnt
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Post Re: -RGA Faction- UPDATE 12/14/08-Build 22 Revision V3-
Fredrick wrote:
[...]Toughen them up quite a bit, will ya?[...]


Done, tell me what you think.


Mon Dec 22, 2008 8:34 pm
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Joined: Fri Dec 05, 2008 10:40 pm
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Location: Ireland.i think i must be the only irish person here
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Post Re: -RGA Faction- UPDATE 12/14/08-Build 22 Revision V3.1-
i think you could have given them a little bit more distinguishment,such as giving this guy a yellow stripe or that guy a blue stripe or this guy a bigger suit of armor etc. :-o But hey they look cool so DL from me! :D

Edit:and oh i just noticed they have blue stripes,i like the blue stripes :-P


Mon Dec 22, 2008 11:00 pm
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Joined: Tue Nov 18, 2008 1:03 am
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Location: Spathiwa
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Post Re: -RGA Faction- UPDATE 12/14/08-Build 22 Revision V3.1-
this mod is pretty damn good i must say. however!
you have to many actors that are more or less the same.
-get rid of a couple(you also have a lot of weapons)
-vary them wildly(wildly)
-they look extremely similar(should be able to identify at one glance)

other than that, good on ya :wink:


Thu Jan 01, 2009 2:29 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: -RGA Faction- UPDATE 12/14/08-Build 22 Revision V3.1-
you need to fix the images on page 1.


Thu Jan 01, 2009 5:10 am
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Joined: Thu Oct 16, 2008 5:37 pm
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Location: GERMANY
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Post Re: -RGA Faction- UPDATE 12/14/08-Build 22 Revision V3.1-
Since the last time i visited this mod thread the RGA Faction become nicer and cooler. But why you shoot your blaster normal weapon rounds. Make they shoot laser rounds and other fire-sounds, please
Everything else is Ok.


Sun Jan 04, 2009 11:33 am
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.1-
Update, whadya think!!


Thu Jan 15, 2009 2:06 am
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Joined: Sat Dec 27, 2008 11:17 pm
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Location: In my secret cave. In Ontario South of, wait a minute!
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.1-
fyher wrote:
Update, whadya think!!



Mmm, those snipers are lookin' tasty! :smile:

I'll be right back after I try.


Thu Jan 15, 2009 2:22 am
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.2-
Bump'd, because I would like to see this mod progress. I think the actors are sprited awkwardly. Like the sword.


Wed Jan 28, 2009 3:51 pm
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.2-
Ya im gunna get rid of some of the useless stuff, if you guys could, tell me what you use the most often and tell me what you want to see gone.

OH and thanks for the bump:P


Thu Jan 29, 2009 12:59 am
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Joined: Fri Jul 18, 2008 9:18 pm
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Location: Sacramento, CA
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.2-
If you could make a bunker item or module that let you spawn your guided missile indoors (say, in a Silo), I would be indebted to you. :D


Fri Apr 10, 2009 5:38 pm
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.2-
I know I told you to go here, but the mod maker has kinda left as far as I know...


Fri Apr 10, 2009 5:42 pm
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.2-
I didn't leave, just couldn't log on for a while. I just installed Build 23 and I'll start working on distinguishing the actors.


Sun May 17, 2009 10:09 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.2-
About time you made it back, I've got some things for you.


Sun May 17, 2009 10:15 pm
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Post Re: -RGA Faction- UPDATE 01/14/09-Build 22 Revision V3.2-
Ohh really? What kind of things? :P


Mon May 18, 2009 4:37 am
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