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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Re: Test WIP (beta) update
2v50 wrote: no story IT IS RANDOM DO YOU UNDERSTAND ? I understand you are learning how to do this, and that's great, but trust me, a good story is a strong foundation for the creation of a faction. Even if it's a test faction you made to learn from. Stories help inspire creation. 2v50 wrote: And how the hell does the sniper rifle blow itself up? i do not know!!!! When your bullet is emitted from the weapon, if the sprite of that weapon is large the emitter needs to be moved out so it doesn't hit the sprite and destroy the weapon. Code: MuzzleOffset = Vector X = 17 Y = -1 This is what determines where the projectile will be created when fired, this is measured in pixels, so if your sprite is 16 pixels long then set the value of X to 17 or 18 to provide space for the creation of the projectile. X is the length of the weapon and where the issue of a breaking weapon starts. Y is the width of the weapon, this is used to determine where the barrel is on the weapon, usually not too important for beginners.
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Mon Dec 22, 2008 12:44 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Test WIP (beta) update
Wow. You're pretty angry for a twelve year old. Please chill. Just start small; try spriting stuff pixel by pixel. Avoid using brushes.
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Mon Dec 22, 2008 1:26 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Test WIP (beta) update
Horrible . I dont want to get a warn , but this is just horrible . Dude it isnt that easy !!! Look in my early WIP . It is just beautyfull . But i worked really HARD . I've worked on BED for three weeks !!! . And the all mod is about a month + three weeks of beta testing + remaking everything what is bad . Just work more and you winn get something much better than dummy resprite .
Geti , Shook please confirm me that my first sprite of BasicSoldier was horrible .
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Mon Dec 22, 2008 1:57 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Test WIP (beta) update
Quote: Look in my early WIP . It is just beautyfull . ...right that does it. What I want you to do is, take your hand, put it up your arse and pull yourself out. Please. Please.
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Mon Dec 22, 2008 4:13 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Test WIP (beta) update
2v50 wrote: And how the hell does the sniper rifle blow itself up? i do not know!!!! When your bullet is emitted from the weapon, if the sprite of that weapon is large the emitter needs to be moved out so it doesn't hit the sprite and destroy the weapon. Code: MuzzleOffset = Vector X = 17 Y = -1 This is what determines where the projectile will be created when fired, this is measured in pixels, so if your sprite is 16 pixels long then set the value of X to 17 or 18 to provide space for the creation of the projectile. X is the length of the weapon and where the issue of a breaking weapon starts. Y is the width of the weapon, this is used to determine where the barrel is on the weapon, usually not too important for beginners. that is all the same as the orig so it is not that you see it is the actor that blows itself up Horrible . I dont want to get a warn , but this is just horrible (i know) . Dude it isnt that easy(yep) !!! Look in my early WIP . It is just beautyfull (eehhh ???) . But i worked really HARD . I've worked on BED for three weeks !!! . And the all mod is about a month + three weeks of beta testing + remaking everything what is bad . Just work more and you winn get something much better than dummy resprite . Geti , Shook please confirm me that my first sprite of BasicSoldier was horrible .(good for it (lol)) mail2345 ok thanks
Last edited by 2v50 on Mon Dec 22, 2008 11:05 pm, edited 1 time in total.
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Mon Dec 22, 2008 4:49 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Test WIP (beta) update
1. Recoil could be a problem. Firing 10 sniper bullets at the same time makes a lot of recoil. To cut down in recoil, reduce the mass, reduce the velocity or reduce the particle count. You could also make it fire an TDExplosive which detonates fast(low gib impulse limit/timer) into the bullets. 2. This "beta" mod would be better in Mod Making.
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Mon Dec 22, 2008 7:45 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Test WIP (beta) update
I physically cannot read most of this thread. It's magical.
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Tue Dec 23, 2008 7:02 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Test WIP (beta) update
I think that WIP and Beta are understatements here.
your sprites need shading and... TO NOT BE SIMPLE RE-TEXTURES. Wow, looks like someone put a dummy into a giant flattening machine and then painted it grey.
shading is your friend.
I have no idea what inspired you to put this on the forums, you don't release a beta this unfinished EVER.
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Tue Dec 23, 2008 12:21 pm |
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-EJ-
Joined: Sun Dec 07, 2008 11:40 am Posts: 14
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Re: Test WIP (beta) update
What's the best program to do spriting on and such also i don't sprite (obviously) but damn these are really really bad.
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Tue Dec 23, 2008 3:06 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Test WIP (beta) update
Paint .NET is a good program ,it's free and can use CC pallet. Or, if you have it/cash, Photoshop works too, but it's features are aimed at image editing, not pixel editing.
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Tue Dec 23, 2008 6:31 pm |
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-EJ-
Joined: Sun Dec 07, 2008 11:40 am Posts: 14
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Re: Test WIP (beta) update
I have both Photoshop and Paint so i can do spriting but i need a good tutorial and if you think me posting this is dumb there fair be it but i am new to this place so i don't really know what is where.
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Tue Dec 23, 2008 8:05 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Test WIP (beta) update
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Tue Dec 23, 2008 8:29 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: Test WIP (beta) update
I actually think the actor sprites look alright, the dummies i mean. Just change the shape of stuff,a and make attachables and stuff so they don't actually look like dummies. I haven't tried it yet so i don't know how well it all works. I'll get back to you once i test.
EDIT: After testing i am pretty disapointed. The dummies look alright and thats where the good stops. The miniguns are umm, impossible. The sniper rifles are umm also impossible. Tone the weapons down a whole lot. Why are there doubles of each actor and weapon? This needs a lot of work.
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Tue Dec 23, 2008 9:53 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Test WIP (beta) update 2!!!!!
UPDATE Boba_Fett Wow. You're pretty angry(I am not angry) for a twelve year old.(I AM NOT 12) Please chill. Just start small; try spriting stuff pixel by pixel.(I do that) Avoid using brushes.(I do) fyher I actually think the actor sprites look alright, the dummies i mean.(Thanks) Just change the shape of stuff,a and make attachables and stuff so they don't actually look like dummies(will do). I haven't tried it yet so i don't know how well it all works. I'll get back to you once i test. EDIT: After testing i am pretty disapointed.(Me too) The dummies look alright and thats where the good stops(yep). The miniguns are umm, impossible(how??? Or did you download the old one). The sniper rifles are umm also impossible(yep they are under work). Tone the weapons down a whole lot(I Could Or I Could Not ). Why are there doubles of each actor and weapon(M1s & M2s)? This needs a lot of work(YEP)
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Tue Dec 23, 2008 11:58 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Test WIP (beta) update 2!!!!!
If you do that, then why does your stuff still look so bad? And are you 13? How about 11?
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Wed Dec 24, 2008 3:35 am |
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