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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Fri Jul 18, 2008 9:18 pm
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Location: Sacramento, CA
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Post Re: Map Pack 3 v1.0
undertech wrote:
I'm not 100% positive, but I am going to bet that you forgot to add the IncludeFile line in base.rte/Scenes.ini. There should be something about that in the map pack readme, I suggest you read it.


tons0phun wrote:
I have read the readme forwards and backwards twice, and did the modification to the Base.rte Scenes.ini for the Objects folder. I saw a guy on animal planet pulling cornered racoons out of a bedroom. DO NOT WANT. :o

Could it be an issue with there the Scenes.ini modification is placed? I did it in the place your readme recommended.


That was the first thing I did. :P


Thu Dec 18, 2008 2:01 am
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Post Re: Map Pack 3 v1.0
tons0phun wrote:
undertech wrote:
I'm not 100% positive, but I am going to bet that you forgot to add the IncludeFile line in base.rte/Scenes.ini. There should be something about that in the map pack readme, I suggest you read it.


tons0phun wrote:
I have read the readme forwards and backwards twice, and did the modification to the Base.rte Scenes.ini for the Objects folder. I saw a guy on animal planet pulling cornered racoons out of a bedroom. DO NOT WANT. :o

Could it be an issue with there the Scenes.ini modification is placed? I did it in the place your readme recommended.


That was the first thing I did. :P

And yet, while you were much wiser than most other people, you still failed to use the search or manually search the topic scratch that, the PAGE you were on, because, if you had, you would have seen this. Shouldn't be too hard. It's a bit harder to install than other mods, but it should work. You don't have do the integrated version or anything. Should be the top folder in the pack.


Thu Dec 18, 2008 2:35 am
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Post Re: Map Pack 3 v1.0
Ultric wrote:
tons0phun wrote:
And yet, while you were much wiser than most other people, you still failed to use the search or manually search the topic scratch that, the PAGE you were on, because, if you had, you would have seen this. Shouldn't be too hard. It's a bit harder to install than other mods, but it should work. You don't have do the integrated version or anything. Should be the top folder in the pack.



tons0phun wrote:
I searched this thread and found somebody with a similar [initial] error, which lead me to this thread [http://www.datarealms.com/forum/viewtopic.php?f=61&t=12026] which had the "Integrated 'Map - Objects' fix"


Well I did make my way to that page, and I did search because I've had my share of scoldings for not lurking-moar beforehand on other forums. ^_^;

In any case, I thought that the 'Map - Objects' fix file on the page was what would've done it? Is there something in a particular folder of the BMCP_2.0rar that will address this problem? Or would it be a better investment to get the whole thing plugged in?


Thu Dec 18, 2008 2:49 am
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Post Re: Map Pack 3 v1.0
tons0phun wrote:
Well I did make my way to that page, and I did search because I've had my share of scoldings for not lurking-moar beforehand on other forums. ^_^;

In any case, I thought that the 'Map - Objects' fix file on the page was what would've done it? Is there something in a particular folder of the BMCP_2.0rar that will address this problem? Or would it be a better investment to get the whole thing plugged in?

Many apologies. Dal's pack has been a problem lately. Oh yeah, to avoid further confusion when you post a link, don't put []s around the html. That kills off the link. That being said, I won't doubt you any more. Enjoy life. *Disappears*


Thu Dec 18, 2008 5:30 pm
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Post Re: Map Pack 3 v1.0
Seeing all this trouble trying to get it to work right, I'll just upload mine which I fixed a while ago:


Thu Dec 18, 2008 6:24 pm
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Post Re: Map Pack 3 v1.0
anyone else having trouble with this map pack. is this for a earlier build or somthing. i did everything the readme said and still get an error


Fri Dec 19, 2008 10:24 pm
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Post Re: Map Pack 3 v1.0
ShaneO wrote:
is this for a earlier build or somthing

If there is ever any doubt, convert it yourself.


Sat Dec 20, 2008 12:11 am
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Post Re: Map Pack 3 v1.0
Duh102 wrote:
ShaneO wrote:
is this for a earlier build or somthing

If there is ever any doubt, convert it yourself.


Thank you my good man.


Sat Dec 20, 2008 4:03 am
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Post Re: Map Pack 3 v1.0
I tried converting,

didn't do f*** all, captain.


Sat Dec 20, 2008 7:42 pm
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Post Re: Map Pack 3 v1.0
undertech wrote:
Seeing all this trouble trying to get it to work right, I'll just upload mine which I fixed a while ago:


There is still something about Fill Concrete 2 mentioned....for god's sake, Gotcha! JUST CONVERT IT TO BUILD 22 PLEASE!!!


Sun Dec 21, 2008 9:53 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Map Pack 3 v1.0
@J23: Image
Really, if someone mentions Concrete one more time... :cry:
If you see any error about concrete, then you haven't read the readme.
Also, there are converters around and one really nice person converted it for you on this page even. (Thanks, undertech! Love your 'avatar' too. Old school gamer?)

AAAAAAAnyway... Added an updated version in the main post. :) Converted by myself without much knowledge about B22 yet, so... Mwaha. Good luck to us all.


Sun Dec 21, 2008 10:46 pm
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Post Re: Map Pack 3 v1.0
not sure if this pertains to your guys' problems but what I did was add

IncludeFile = Maps - Objects/Index.ini

to Base.rte/Index.ini


Sun Dec 21, 2008 10:53 pm
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Post Re: Map Pack 3 v1.0
Please tell me you're back, Gotcha!


Mon Dec 22, 2008 2:04 am
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Post Re: Map Pack 3 v1.0
No problem Gotcha! It was baffling to see people asking for help when the solution was staring them in the face. Well, live and learn.

About the Avatar: Yes, U7 was and still is a fantastic experience. Time to make a spellbook for CC...


Mon Dec 22, 2008 4:37 am
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Post Re: Map Pack 3 v1.0
Ultric wrote:
Please tell me you're back, Gotcha!

He never left. He just stopped posting.

And I'm pretty sure he just posted that to clear up the shitstorm amount of problems in this thread, all solved with a single image.


Mon Dec 22, 2008 6:11 am
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