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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Hey, thanks a million. Didn't think to crawl around in Support for a mod-specific problem.


Sat Dec 20, 2008 5:15 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
This is one of my top 3 favorite mods but way too overpowered for vanila


Sun Dec 21, 2008 2:16 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Geti - I think your PM's are full.

Man I've been slashing parts of the mod, and rethinking/doing parts of it, as well as adding new content... I have a lot of work to do on this infinite mod...

Now a question:
What do cannons typically fire? Explosive rounds? Dead rounds? This is circulating around the MAC.


Sun Dec 21, 2008 10:20 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Depends on what kind of cannon you mean. Those Napoleon time cannons fired just solid iron balls, the ones nowadays mainly use explosive shells and/or solid shots for armor piercing.


Sun Dec 21, 2008 10:32 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
DSMK2 wrote:
This is circulating around the MAC.

Probably a MAC would use a solid slug, to increase the conductance or whatever you call it in the round and save power per shot.


Sun Dec 21, 2008 10:49 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
I've been thinking of that but...
a) Recoil, shooting a feather-weight won't kill an actor, much less a large one.
b) Since the humble beginnings I've thought of it as a mech slaying weapon.

The thing that currently pisses me off, it seems like non-mopixels like to bounce off targets, making a small explosion radius moot. It forces me to make a larger explosion. I could say that the rounds the MAC shoots fires compact powerful high explosive rounds...

Considering making the energy shield a passive defense...


Sun Dec 21, 2008 10:55 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Historically, land-based cannon usually fired a solid projectile (long-range anti-fortification), grapeshot (4-10 large spheres in a bag, used for medium-range mixed purposes), canister shot (a metal canister filled with hundreds or thousands of individual lead shot, for short-range anti-infantry use), and shells (large projectiles filled with explosive, designed for long-range anti-infantry or anti-fortification use).
Cannons in coastal fortifications or on ships often used chain-or bar-shot (two grapeshot-sized spheres linked with a chain or solid bar designed to shred and entangle sails, used only at short range).

Modern cannon use HE (high explosive) shells, AP/DS (armour-piercing/discarding sabot) shells which feature a small, super-dense dart made of depleted uranium or tungsten, and specialized payload shells with nice things like nerve gas or miniature bomblets inside. Incinediary shells went out a while ago but when you run into them they're usually full of white phosphorus or occasionally a napalm substitute or even thermite.



So, to answer your question, either solid shot or shells.
I'm a talentless scripter, so bear with me, but would it be possible to spawn/create a small explosion just in front of the impact point of the shell? That would circumvent the particle deflection significantly.


Last edited by Hamburgler on Sun Dec 21, 2008 11:16 pm, edited 1 time in total.



Sun Dec 21, 2008 11:11 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
I do that with my lasers, it occasionally doesn't work, and it really really likes to kill anything.... It like having a flaming lance teleported inside you. I'll do that then, thanks.


Sun Dec 21, 2008 11:13 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
One thing I've noticed with the new larger cannon is that firing it point blank at something will usually cause the shell not to explode- is that intentional? Because sometimes I'll fire random shots that get stuck in the ground and then later I'll accidentally step on them or something and get my actor blown into small pieces :P


Sun Dec 21, 2008 11:45 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Ragdollmaster wrote:
One thing I've noticed with the new larger cannon is that firing it point blank at something will usually cause the shell not to explode- is that intentional? Because sometimes I'll fire random shots that get stuck in the ground and then later I'll accidentally step on them or something and get my actor blown into small pieces :P


How the cannon works:
Its a long range cannon no?
I want it to be massed based, so it can launch the metal stake after it hits the target at a velocity, and has less bounce (a low mass object, even at high velocities BOUNCES OFF THE DAMN TARGET LIKE IT WAS NOTHING). The shell it fires uses emitters for acceleration. So when you fire point blank... Those (timed) emitters are pushing against a dense object (no space to accelerate)... If only there was a code that lets you lower recoil...


Sun Dec 21, 2008 11:50 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Ah, alright. Just wondering =P I had to fire a shell point-blank into a KMF Oppressor once and it bounced off and hit me instead. It's a great weapon, shame it can't reach it's potential as there are no real long-range combat maps for CC s;


Sun Dec 21, 2008 11:56 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Alright, this is driving me insane...

What is the bloody difference between an assault rifle and a machine gun? Both of them feature high firing rates!


Mon Dec 22, 2008 6:25 am
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Post Re: DSTech Corp (UPDATED: 11/23/08)
DSMK2 wrote:
Alright, this is driving me insane...

What is the bloody difference between an assault rifle and a machine gun? Both of them feature high firing rates!

An assault rifle usually can switch to Semi-auto or Three-Round Burst.
A Machine gun, on the other hand is Usually just for spraying lots of led into the Air, and is most of the time heavier than an AR.


Mon Dec 22, 2008 6:45 am
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Post Re: DSTech Corp (UPDATED: 11/23/08)
The assault rifle is a modernized, more compact version of the machine gun, and it tends to be much more tactical. It gives a single soldier more power as opposed to an old-styled rifle, as many assault rifles come outfitted with neat gizmos like laser sighting, scopes, the ability to change firing modes, and just really spraying a lot of lead. They're much lighter then machine guns and more versatile.

Machine guns tend to come in three variants of light, medium, and heavy. LMG's are the big kind that can still be used by one soldier intended to give suppressive squad fire. MMG's tend to be used as arms on vehicles like say, the turret of a jeep, or the automatic on a tank. They're also used as stationary turrets, some firing rounds as big as 14.7mm. HMG's are the big-ass rapid fire 50mm types you see on fighter jets and the like.


Mon Dec 22, 2008 3:22 pm
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Post Re: DSTech Corp (UPDATED: 11/23/08)
Ragdollmaster's pretty much nailed it down. The Assault Rifle is basically an automatic weapon that is light and simple enough to be used by the average infantryman but has the rate of fire of a machine-gun and the accuracy of a long-rifle. It was designed to replace the bolt-action/semi-automatic rifles used by most armies at the time of its' real-world conception (1944 in Germany, to be precise).
Machine-guns are generally designed to be fired from either a fixed emplacement (like a vehicle or land-based mount) or from the prone position by a soldier. They come in all kinds of different calibres and ROFs but most are designed to lay down a lot of supressing lead, fast.


Mon Dec 22, 2008 4:18 pm
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