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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Test WIP (beta)
How about we all just try out the Thor's suggestion and shut up? I don't think this mod will improve by flaming.
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Sun Dec 21, 2008 10:11 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Test WIP (beta)
i need to know what everyone thinks so i know what to update and change
oh and i think i need better sprites so HELP WANTED WITH SPRITING
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Sun Dec 21, 2008 10:16 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Test WIP (beta)
Well now that the download is down I can't do that.
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Sun Dec 21, 2008 10:21 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Test WIP (beta)
i was putting up a new dl with a update to the Dreadnought
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Sun Dec 21, 2008 10:29 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Test WIP (beta) update
After testing, I think I could rename this "Rape Mod". The spiner rifles kill you. What is the point of that? If I want to kill my actor, I'll get all lua on his ass and spawn a rocket above his head. The miniguns are ridiculously overpowered. They shoot too many bullets, bullets that are way too sharp and heavy. The Deadnought's mg has 2000 bullets in it. The sprites are, as you said, crappy.
I think the digger has potential though. Reduce the lifetime of its particles and the spread, and it should be ok.
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Sun Dec 21, 2008 10:55 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Test WIP (beta) update
the miniguns are under work so are the sniper rifes and i will take the 2000 bullets down to 100 then
i have only changed the sprites,gibs,gun and the Materials so far
Last edited by 2v50 on Sun Dec 21, 2008 11:18 pm, edited 2 times in total.
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Sun Dec 21, 2008 11:00 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Test WIP (beta) update
200 is still too much. Your dreadnought... what did you change about it except the sprite and the number of bullets in its gun?
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Sun Dec 21, 2008 11:09 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Test WIP (beta) update
Stop. Now. You're going in a frenzy to correct the errors that take more then a day to correct.
Stop and WORK longer harder on everything. Always attempt and try (do!) sprite something original, then show us/ or me and have us comment. lets turn this into an exercise, coming up with a story, and figuring out the origins of the weapons... I do not mind if the supra minigun sprays that wall of bullets, but why? How? That would make me happier... And how the hell does the sniper rifle blow itself up?
The topics name also tells me that this is one of those "for myself" projects, but it got to the point where the creator found it fun (for himself) and released it. A common error for new modders, it typically ends their lives in an instant. Seen those nature shows? Baby sea turtles trying to get to the ocean? You're one of them, and you're now dodging the seagull's beak. Make it to the ocean, you've got a long way to go.
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Sun Dec 21, 2008 11:23 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Test WIP (beta) update
the name test is in use cos the stuff is made from Test (they are some what fagile!!!! ) And how the hell does the sniper rifle blow itself up? i do not know!!!!
Last edited by 2v50 on Tue Dec 23, 2008 11:42 pm, edited 4 times in total.
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Sun Dec 21, 2008 11:27 pm |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Test WIP (beta) update
Y-you can't be serious. Actors made of Test? What's the point? This is just silly. I think you should just count your losses and remove this thing. Sorry, mang, but it's just brutally bad.
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Sun Dec 21, 2008 11:31 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Test WIP (beta) update
2v50 wrote: the name test is in use cos the stuff is made from Test I'm going to say the Test material is something of an taboo material for us modders to use, since its practically invincible (not really depending on what you're using against it). Look at some faction mods, or rather here's an example: Code: AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Metal Friction = 1 Bounce = 0 StructuralIntegrity = 150 Resolution = 4 Depth = 0 DeepCheck = 0 The StructuralIntegrity bit makes the material harder stronger, and more impervious to MOPixels/MOSParticles. But at that level its not entirely invincible. But great against the majority of basic weapons. I've modified the material so that it has high friction and no bounce... Making your dummies out of test doesn't mean they're invincible, they're getting raped by their high weight and their low ImpulseDamageThreshold and GibImpulseLimit. Meaning if I shot a high velocity rock, it would kill them, or flying a low height above the ground than going into a free fall, they would crumple to bits.
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Sun Dec 21, 2008 11:36 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Test WIP (beta) update
that is the point the fragile yet strong
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Sun Dec 21, 2008 11:38 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Test WIP (beta) update
2v50 wrote: that is the point the fragile yet strong That's like shooting high-velocity pebbles at a stationary glass cup won't damage it, but if I drop the cup a centimeter off a surface or smash a rock on it, it will break. Its not very tactical when I have a lot of those large rocks. Lets just let this thing die (for now) and have you rework and ATTEMPT (at least) to sprite everything, spend time, I DO NOT want to see anything after a few minutes of editing posted here right now. There's got to be something in your head that envisioned a gun that shoots these things. Draw what you envisioned, then sprite the thing.
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Sun Dec 21, 2008 11:45 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Test WIP (beta) update
DSMK2 wrote: 2v50 wrote: that is the point the fragile yet strong That's like shooting high-velocity pebbles at a stationary glass cup won't damage it Chances are, shooting high-velocity pebbles at a glass cup would damage it, though
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Mon Dec 22, 2008 12:03 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Test WIP (beta) update
Thunder Toes wrote: DSMK2 wrote: 2v50 wrote: that is the point the fragile yet strong That's like shooting high-velocity pebbles at a stationary glass cup won't damage it Chances are, shooting high-velocity pebbles at a glass cup would damage it, though Its a test material glass cup
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Mon Dec 22, 2008 12:07 am |
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