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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Coalition captain Minor mod
Hello. This is my first "mod" for cortex command. (although not for other games, such as Dawn of War) Well, the Kloveska faction really excited me for one reason: a commander unit acting as a brain, which, upon death, caused the player to lose. So, for my favorite faction, the good old coalition, I decided to do just that, using the modding template. Standing the same height as a coalition soldier, the captain does not wear a helmet, nor does he need it. It is difficult to score a hit on the captain, for his vest is almost twice as strong of that a normal heavy soldier. He is both physically stronger and tends to bleed about 60% less than a normal soldier. He comes pre-equipped with a auto shot pistol and a coalition frag grenade. I hope you like it. (There is a long running easter egg that I included, made famous from the films Star Wars and Distant Drums.) Anyway, onto the pictures. Bugs: Not aware of any. This does not replace "Soldier Template" It is all renamed to Captain.rte
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Sun Nov 30, 2008 10:09 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Minor Mod Compendium
Thunder Toes wrote: I'm fairly sure that that was done before, and ended terribly Yep. The approval system was a disaster. ( I think the whole system was consisting of: Quality (Sprites and coding) Brokenness(Crashing the game) Popularity of the author (Which is why CTRL initially voted yes before Alenith said no, then CTRL said no as well) I think it was the reason Amrobotics left.
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Sun Nov 30, 2008 10:33 pm |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Minor Mod Compendium
Hey, this is a pre-release of a large pack of firearms and troops I'm doing. Currently this mod has only five pistols, the TT-33 Tokarev, PB/6P9, QSZ-92, Springfield XD and Walther PPK. One of the cool things I've achieved is that bullets are now less effective over range, an example being small calibers will bounce off tough objects when fired from a distance, but will penetrate when closer. This is achieved by using the new variable, AirResistance.
Please critique my spriting and scripting, and suggest any possible features.
Attachments:
File comment: Berellian Armoury 5 Pistols Pack
BAMPistolPack.rte.rar [408.18 KiB]
Downloaded 477 times
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Tue Dec 02, 2008 12:05 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Minor Mod Compendium
That's a freakin' breakthrough, I feel all mods need updating per the AirResistance variable.
Does it effectively alter the trajectory as the bullet slows down?
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Tue Dec 02, 2008 12:29 am |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Minor Mod Compendium
ppiksmada wrote: That's a freakin' breakthrough, I feel all mods need updating per the AirResistance variable.
Does it effectively alter the trajectory as the bullet slows down? Sorta kinda. It arcs more as it gets further away.
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Tue Dec 02, 2008 12:52 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Minor Mod Compendium
a breakthrough? im using it in my weapons now. i do love how a dangerous swarm of bullets slowly becomes a gentle pellet of harmless rounds. love it.
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Tue Dec 02, 2008 12:55 pm |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: Minor Mod Compendium
Hallo again. I updated Berellian Armoury with a few new weapons (Including a shotgun pistol - The Taurus Judge) and improved the sprites somewhat with outlines. Comment, critique and rape to your leisure.
Also, any weapon suggestions would be welcome.
Attachments:
File comment: Berellian Armoury
BAM.rte.rar [621.6 KiB]
Downloaded 465 times
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Fri Dec 05, 2008 9:45 am |
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JunkMonkey
Joined: Mon Aug 04, 2008 9:37 pm Posts: 12
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Re: Minor Mod Compendium
I present a fun little thing: The Wheel GunIt shoots out a self-propelled ball, which then rolls across the battlefield and explodes. Mind you, it only rolls to the right, so you'll have a little explosive ball chasing you if you shoot in the wrong direction It still needs a little tweaking and adjustment, but finals have limited my time and patience, so it is kinda ugly.
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Sat Dec 06, 2008 12:33 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Minor Mod Compendium
Engine Launcher. Attachment:
[The extension png has been deactivated and can no longer be displayed.]
Need I say more?
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Sat Dec 06, 2008 4:29 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Minor Mod Compendium
haha, awesome you are using a weird actor in that shot, what is it?
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Sat Dec 06, 2008 7:31 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Minor Mod Compendium
Looks like a soldier from that Oil faction.
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Sat Dec 06, 2008 8:59 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Minor Mod Compendium
Yeah it is. Anyway, nice dropship engine launcher.
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Sat Dec 06, 2008 1:44 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Minor Mod Compendium
Thanks for the comments!
Just using one of my more durable actors from my oil faction mod.
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Sat Dec 06, 2008 8:46 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Minor Mod Compendium
I just started modding this game and i came up with 3 Piracy Weapons :
-The Musket -The Cannon -And The Cutlass
I hope you have fun with them!
Btw i made all the sprites on this one.
Edit: Before ppl start throwing rocks at me, i know that this must have been made thousands of time but its some kind of tutorial for me.
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Sun Dec 21, 2008 8:32 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Minor Mod Compendium
wow it opened
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Sun Dec 21, 2008 4:06 pm |
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