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 Elite Pack Weapon Ideas Contest (rules update!)(more rules!) 
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Elite Pack Weapon Ideas Contest
DiviX wrote:
READ OR BLEED

I choose bleed, please? :3?

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Sun Dec 21, 2008 7:55 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Elite Pack Weapon Ideas Contest
My BG-19 or Gotcha!'s FN2000 . Those are best rifles i've seen .


Sun Dec 21, 2008 4:09 pm
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Post Re: Elite Pack Weapon Ideas Contest
Foa wrote:
DiviX wrote:
READ OR BLEED

I choose bleed, please? :3?

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i meant the rules..

grenade wrote:
My BG-19 or Gotcha!'s FN2000 . Those are best rifles i've seen .


I'd flame you but i cant.

you did nothing wrong.. you just didnt understand the meaning of the "Elite Pack" (ive updated the first post check it out, will explain my reply)


Sun Dec 21, 2008 4:38 pm
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
What about a gun which fires a projectile that is in three stages in it's lifetime?

Stage 1 (What is shot first)
Like a normal projectile at the speed half of a Coalition Pistol round.
Stage 2
Double as fast as a Coalition Pistol round.
Stage 3
Explodes in a 10x10 px area with a few particles.

Would be a rifle type weapon with 3 round magazine and a 3 sec reload time.


Sun Dec 21, 2008 5:32 pm
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
Quote:
My BG-19 or Gotcha!'s FN2000 . Those are best rifles i've seen .


Whoawhoawhoa, this is an ideas competition, not a how-up-my-own-arse-can-i-be competition.


Sun Dec 21, 2008 5:45 pm
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
ChJees wrote:
What about a gun which fires a projectile that is in three stages in it's lifetime?

Stage 1 (What is shot first)
Like a normal projectile at the speed half of a Coalition Pistol round.
Stage 2
Double as fast as a Coalition Pistol round.
Stage 3
Explodes in a 10x10 px area with a few particles.

Would be a rifle type weapon with 3 round magazine and a 3 sec reload time.


awesome idea but thats really impractical (i hope this is the right word)


Sun Dec 21, 2008 7:39 pm
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Post Re: Elite Pack Weapon Ideas Contest
DiviX wrote:
maddog321 wrote:
Plasma, you say? Ok, i'll submit my ideas.
I call it the Hydro-Plasmid Anti-Movement device. (HPAMD for short :grin: )
What does it do? It fires a liquidy plasmid substance (NOT ACID, DOES NOT BURN) that, when pressure is put on it, ignites and crawls up onto the legs of enemies' legs, then the cells in the plasmid explode violently, causing micro explosions appearing on the feet and lower legs of the enemy. This creates a reaction with the rest of the substance, so you only get one shot with this. It is basicly a generic sprayer, but hey, cool sci-fi talk :D.Ammo in clip: 150. Time to run out of ammo (full auto): 20 seconds. Reload time: 7 seconds. Cost: 150 gold oz. Size and weight: Large, shoulder mounted, as heavy as the Coalition Rocket Launcher. Faction: Coalition. Special features: Blue Plasmid, no glow, and clip is explosive (<-- Possible just the clip?)
SECOND IDEA
I call it the Rapid prOpulsion Nano Uranium Launcher (RONUL for short :grin: )
What does it do? I launches small missiles (about 2 pixels thick and 3 pixels long) powered by Uranium, forward in volleys of up to 20 at a time. It holds 20 of these tiny missiles, and when fired, release green gas which is the Uranium burning off. After a short distance, say 200 pixels, the uranium dies out, but rather than dissapearing or exploding, the just fall to the ground. They only explode if are hit by something at a high speed. They are very inaccurate, which is why is is a rapid fire weapon. Ammo in clip: 20. Time to run out of ammo (fully auto): 3-4 seconds. Reload time: 5 seconds. Cost: 250 gold oz. Size and weight: medium sized, as heavy as the Coalition Light Flamer. Faction: Coalition. Special features: A clip in the back with the missiles all loaded up, green gas emissions, VERY INNACURATE (2-3 shots out of 20 will hit a Coalition soldier from a 800x600 pixels away, even with good aiming.), and missiles can alter course (so rather than being just innacurate, they will all start straight, then veer off on their own).

Oh how I wish I could say more, and please, ANY CRITISICM. I dont care if you say this is gayer than Micheal Jackson or Ryan Seacrest, just say how it could be improved.



umm.. i could of made some more specifications and directions on how to build your ideas on..

none of your weapons have been chosen (sorry :/) they jsut done fit the style of my mod

the first weapon, particles crawling up the legs and creating mini exlosions are not completley possible
and if they work with pressure, there is a chance they will explode on impat with the terrain and will cause all the other particles to explode, but it is very creative!!

the second weapon, way to much ammo, only an idiot (not you ofcourse!) will make a rocket launcher that is so inaccurate, also, uranium rockets will make the launcher extremley expensive

i like the ideas very much, but they just dont fit my mod, thats all!


you should make mods with these yourself, you are very creative and thats the way of being a good modder! bringing something new everytime.

Well thanks and i can see why they weren't seleceted. Now, off to my own topic! Oh, and by the Way, the second weapon is supposed to have high ammo, it counterbalances the innacuarcy. but it should be a bit more accurate.


Mon Dec 22, 2008 1:32 am
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
spider nade(this might actually work)

a throwable grenade that spawns a crabish sized actor which runs towards an enemy(hard part) then explodes after say 10 seconds or being shot


Mon Dec 22, 2008 3:16 am
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
Nothing


Last edited by teh somebody on Tue Dec 23, 2008 11:56 am, edited 1 time in total.



Mon Dec 22, 2008 9:24 pm
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
here...


my contribution.


Tue Dec 23, 2008 1:27 am
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
Here's a list of stuff I'd like to see List


Tue Dec 23, 2008 2:03 am
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
just sit down, listen to come nwa and play my mod.


Tue Dec 23, 2008 2:58 am
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Post Re: Elite Pack Weapon Ideas Contest
DiviX wrote:
Krumbs wrote:
...hand held land mine launchers...


Good luck with this, Findude made the rigger, which works, and I've made one which I haven't released, which also works (completely differently), so I'd be interested to see how you do it. Findude used weak pinned MOSRotatings, I used a pinned actor with a suicide gun, WHAT WILL YOU DO!!??


Tue Dec 23, 2008 8:17 am
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
AAL also has 2 land mine guns, btw.
not really "unique" in the strictest sense


Tue Dec 23, 2008 8:37 am
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Post Re: Elite Pack Weapon Ideas Contest (rules update!)
teh somebody wrote:
Simple and unicue (at least I think so) idea.

Scissors

They just would cut throght flesh and metal (limbs) but not harm bunker models or ground badly...


zeno39 wrote:
Here's a list of stuff I'd like to see List









FOR THE LOVE OF GOD READ THE DAMN RULES FOR FUDGE SAKE

BUUUUUUUUUUUUUUUUURRRNNN!!!


the ideas have to be your own!

last time i checked scissors arent semi future weapons (and that applies to you both!).. and ffs what army uses god damn scissors


And zeno ffs get serious


Tue Dec 23, 2008 8:50 am
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