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 Left 4 Dead 
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Joined: Tue Oct 14, 2008 7:04 pm
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Location: In Malton. Eating brains...
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Post Re: Left 4 Dead
ProjektODIN wrote:
I was generally not impressed with this game.


This is madness!?


Fri Dec 19, 2008 1:22 pm
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Post Re: Left 4 Dead
Barat!nha wrote:
ProjektODIN wrote:
I was generally not impressed with this game.


This is madness!?

Well considering how his number one hobby is hating, this is normal.


Sat Dec 20, 2008 1:33 am
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Post Re: Left 4 Dead
My brother had gotten his hands on a copy of this for Xbox360, and he said it was ok, but the game reminded him of the Time Splitters 2 Challenge Modes. I still look forward to grabbing this game. I liked the TS Series, and the challenges...


Sat Dec 20, 2008 4:03 am
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Post Re: Left 4 Dead
Finally, ive found my L4D game disk that I rented.
Time to send back this piece of ♥♥♥♥!

/troll


Sat Dec 20, 2008 9:51 am
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Location: Trapped in UCP. Send help.
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Post Re: Left 4 Dead
Barat!nha wrote:
ProjektODIN wrote:
I was generally not impressed with this game.


This is madness!?

All it is is a tech demo for the new AI director. Four levels? Come the ♥♥♥♥ on.


Sun Dec 21, 2008 2:02 am
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Post Re: Left 4 Dead
20 levels.

Also this is gonna be a cluster ♥♥♥♥ of custom maps when the SDK eventually comes out.


Sun Dec 21, 2008 2:17 am
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Post Re: Left 4 Dead
Ophanim wrote:
Barat!nha wrote:
ProjektODIN wrote:
I was generally not impressed with this game.


This is madness!?

All it is is a tech demo for the new AI director. Four levels? Come the ♥♥♥♥ on.

Yeah the game is great and all but the amount of content is a kick in the nuts.

8 weapons, 4 levels, 4 storylines...

It's nice and all, but it seems like after programming everything when it came to putting it all together they got lazy.

Edit:

AND ONLY TWO LEVELS WORKING ON VERSUS? ♥♥♥♥ SERIOUSLY?!


Sun Dec 21, 2008 2:18 am
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Post Re: Left 4 Dead
Quote:
Yeah the game is great and all but the amount of content is a kick in the nuts.

8 weapons, 4 levels, 4 storylines...

It's nice and all, but it seems like after programming everything when it came to putting it all together they got lazy.

Edit:

AND ONLY TWO LEVELS WORKING ON VERSUS? fudge SERIOUSLY?!


Well, originally the No Mercy storyline was supposed to tie into the Death Toll storyline because the helicopter you get on at the end is supposed to crash because the pilot was supposed to become a zombie. But Beta-Testers said they felt 'sad' that the helicopter pilot zombified, so they just severed the storyline between missions. ( what the hell? they felt sad? Why don't they go cuddle puppies and prance in flowery meadows while they're at it...)

I agree they should add more content, but as for more levels, a team of users is creating a very large map of an entire city (the original plans for Left4Dead), breaking the incredibly linear play of the game.

Not to mention in future updates they will likely make the other campaigns versusable.


Sun Dec 21, 2008 3:32 am
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Post Re: Left 4 Dead
Ringwall wrote:
Quote:
a team of users is creating a very large map of an entire city (the original plans for Left4Dead), breaking the incredibly linear play of the game.


This is what I look forward to.


Sun Dec 21, 2008 8:34 am
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Post Re: Left 4 Dead
8 weapons?

-Pistol
-Submachine Gun (UZI)
-Shotgun
-M16 (or M4, whatevah)
-Autoshotgun (Assault shotgun)
-Hunting Rifle (Sniper Rifle)

Or are you counting with the Molotov and Pipe Bombs?


Sun Dec 21, 2008 1:25 pm
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Post Re: Left 4 Dead
Ringwall wrote:
Quote:
Yeah the game is great and all but the amount of content is a kick in the nuts.

8 weapons, 4 levels, 4 storylines...

It's nice and all, but it seems like after programming everything when it came to putting it all together they got lazy.

Edit:

AND ONLY TWO LEVELS WORKING ON VERSUS? fudge SERIOUSLY?!


Well, originally the No Mercy storyline was supposed to tie into the Death Toll storyline because the helicopter you get on at the end is supposed to crash because the pilot was supposed to become a zombie. But Beta-Testers said they felt 'sad' that the helicopter pilot zombified, so they just severed the storyline between missions. ( what the hell? they felt sad? Why don't they go cuddle puppies and prance in flowery meadows while they're at it...)

I agree they should add more content, but as for more levels, a team of users is creating a very large map of an entire city (the original plans for Left4Dead), breaking the incredibly linear play of the game.

Not to mention in future updates they will likely make the other campaigns versusable.

Noone said SAD. If you're going to attempt to make fun of someone's wording, don't paraphrase. They said it took away from the thriumph of beating the level. Plus it still wouldn't have been better for you to finished the end of it just for the game to jerk the rug out from under you. Still would've felt sucky. Game was released too soon imho. Great engine, not so great story.


Sun Dec 21, 2008 3:42 pm
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Post Re: Left 4 Dead
Ophanim wrote:
Game was released too soon imho.

Ha ha ha, whats new? This happens all the time unfortunately.


Sun Dec 21, 2008 5:14 pm
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Post Re: Left 4 Dead
I'm certain they'll add more first-party content eventually.
And once user-generated campaigns become playable it will be RADICAL AS ALL ♥♥♥♥.
It'd be nice if there was more weapon variety though. I'd love to use a cx4 Storm in L4D.


Sun Dec 21, 2008 5:55 pm
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Post Re: Left 4 Dead
The Fat Sand Rat wrote:
grenade wrote:
Wow !

I see an alive zombie here .

...
What does that mean?



I've meant a re-birth of Lion's Fang .


Sun Dec 21, 2008 7:17 pm
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Post Re: Left 4 Dead
The Fat Sand Rat wrote:
I'm certain they'll add more first-party content eventually.
And once user-generated campaigns become playable it will be RADICAL AS ALL ♥♥♥♥.
It'd be nice if there was more weapon variety though. I'd love to use a cx4 Storm in L4D.

I hope to Christ they realize they should cut their losses, not update this, and spend more time on Episode 3 and Team Fortress 2.


Sun Dec 21, 2008 10:32 pm
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