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[ 6 posts ] |
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ckslider
Joined: Sun Jan 13, 2008 5:23 am Posts: 10
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crab legs help
how do i make it so the legs on my robot dont tear up the terrain so much?
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Wed Dec 17, 2008 9:29 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: crab legs help
I think people would be able to help you more if they had pictures and a piece of code to work from. If I base myself off previous encounters of the shitty crab walkpaths, I think the problem is hardcoded.
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Wed Dec 17, 2008 9:54 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: crab legs help
Decrease the push force a little, that's what sends it through the terrain.
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Wed Dec 17, 2008 11:14 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: crab legs help
Or you can make it's foot's atomgroup wider. That's pretty complex tho'. Still not too hard, if you're capable of offsetting.
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Thu Dec 18, 2008 4:09 pm |
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ckslider
Joined: Sun Jan 13, 2008 5:23 am Posts: 10
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Re: crab legs help
ok the push force fixed it. Another question real quick, how can i make the legs longer?
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Fri Dec 19, 2008 2:01 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: crab legs help
That needs some fiddling with the walkpaths. Easiest way to do it would be by increasing the StartOffset of it's walkpath and standpaths. There's a separate walkpath and a standpath for it's left and right legs, so you need to change the StartOffset for 4 paths.
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Fri Dec 19, 2008 7:05 am |
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