Joypad issues / Non-relative aiming
Hello, hello! Long time lurker, here!
I've been following CC on and off for quite a while now, but it only got me truly hooked when proper mouse/joypad aiming was implemented. So, after a few months, I finally got my hands on an X-Box controller (mostly to play emulated games) and immediately tried to play CC with it. Got stuck with a couple problems, though:
- When using the Dualshock-style controls, aiming left/right works normally and the targetting line goes as far as it's supposed to, but aiming up and down is a lot clunkier. It only goes up/down about three or four clone heights, making my targetting line's trajectory look like a really weird ellipse instead of a circle. In the end, it makes it a harder to aim at anything that's not exactly to the left or the right of the actor.
Is there any way to fix vertical aiming on the PS2/X-Box controllers?- When using the SNES-style controls (without analogs), the game plays fine but there isn't an option for crouching, and using the wheel-menu is almost impossible. I can only point Up, Left, Bottom-Left, Bottom, Right and Upper-Right, leaving the Buy Menu and the Patrol and Mining AI behaviours inaccessible.
How can I set a key for Crouching? Is there a way to fix the wheel-menu?- Related to the previous issues,
is there any documentation on how to do keybindings manually? The Wiki was of no help, and I've only found a couple posts about it on the forum.
- Lastly, a suggestion (please disregard if already suggested): how about adding an optional aiming method for mouse and joystick control schemes? Instead of using the current actor-relative system, this new system would use a more Abuse-like (or Soldat-like, but I like Abuse more) aiming mechanics. Add a discreet aiming reticle, like the one you get when moving the mouse around with the "next/previous body" button pressed, and make the actor's gun always point in that direction. Sharp aiming would be activated automatically when immobile, drawing the targetting line the same way it works now. Just being able to see where your mouse is pointing at, without having to guess so much, would make the game a lot easier to pick up and play.
Yes, I recognize the game isn't finished yet, but the control interfaces are about the only thing keeping me from enjoying the game fully (and buying it just to get rid of that 5-minute time limit). Huge thanks for releasing the Mac version, too! Running CC over VMWare Fusion is harsh!
Thanks for your time.
EDIT: wasn't sure if this belonged to the Support forum or not, so I posted it on General (also due to the suggestion). Please move it if needed.