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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Orkz again! (beta, work in progress)
D :
I tried to run it but this mod is completely broken. There are lots of things in the index.ini that dont exist. Stuff like Wounds.ini, ORKZ sounds.ini and some others.
Fix please. : <
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Sun Dec 14, 2008 7:08 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Orkz again! (beta, work in progress)
numgun wrote: D :
I tried to run it but this mod is completely broken. There are lots of things in the index.ini that dont exist. Stuff like Wounds.ini, ORKZ sounds.ini and some others.
Fix please. : < that??? you it about what??? Tell about it more detailed please
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Sun Dec 14, 2008 7:18 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Orkz again! (beta, work in progress)
This mod is surprisingly fun. ^^ I spawned 20 Gargants, and it was the most beautiful explosion it ever took my computer a half hour to render. Then I spawned 50 Gargants... Oops.
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Sun Dec 14, 2008 7:47 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Orkz again! (beta, work in progress)
LOL i dont have this problem =))))))))) thank you man!!! I attached much effort to explosion =)) Gargant need debark on original drop ship
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Sun Dec 14, 2008 8:03 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Orkz again! (beta, work in progress)
That droppod just made me shoot my pants, man! So did the awesome guns. i hope youll come up with an ork warboss with über machine guns and power klaws n' stuff. So far, besides the awesome sprites and sounds, i beg you to make more.
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Sun Dec 14, 2008 8:20 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Orkz again! (beta, work in progress)
Marloss wrote: That droppod just made me shoot my pants, man! So did the awesome guns. i hope youll come up with an ork warboss with über machine guns and power klaws n' stuff. So far, besides the awesome sprites and sounds, i beg you to make more. ok i shall do Big Boss Orkz and more weapons. I will finish off this mod
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Sun Dec 14, 2008 8:33 pm |
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ivan21
Joined: Sun Jun 03, 2007 2:12 pm Posts: 69
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Re: Orkz again! (beta, work in progress)
Maybe I late but i have somthing to say: -ORc-GOTHIc is one whuu have all rights on orkz, because he was first who create orc faction in old times. -Yes i draw Gargant but idea and code was made by ORk-Gothic! (Relaxx rasta!) -Orkz... I only redraw old prehistoric orc mod, add more shading and change pallet to fit with my goblins and gargant.
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Sun Dec 14, 2008 9:18 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Orkz again! (beta, work in progress)
yes!!! this is a clean truth
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Sun Dec 14, 2008 9:54 pm |
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tinhead50
Joined: Mon Mar 17, 2008 12:11 am Posts: 3
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Re: Orkz again! (beta, work in progress)
These are pretty good! I love anything 40k, because it is just so damn awesome! Now all we need is some space marines or guardsmen! My only qualm is that I think they should be a big bigger, as orks are supposed to be around 1 1/2 to 2 times the size of a human.
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Sun Dec 14, 2008 10:09 pm |
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Arturo
Joined: Thu Aug 07, 2008 10:09 pm Posts: 39
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Re: Orkz again! (beta, work in progress)
A bazooka pistol sounds familiar. Oh yeah! Portable airstrike. Mercenaries: Playground of destruction. Someone should really make a mod off of that.
Back on topic, I like the mod, but it's bland. It needs a little more variety, in my opinion.
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Sun Dec 14, 2008 10:13 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Orkz again! (beta, work in progress)
Ork-Gothic wrote: Gargant need debark on original drop ship I tried dropping 50 Gargants in the orc drop ship but it just cut a hole through the terrain; I needed to use a more fragile drop box before they could all pop out and crash my game.
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Sun Dec 14, 2008 11:10 pm |
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Heliopios
Joined: Mon Dec 01, 2008 2:42 pm Posts: 20
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Re: Orkz again! (beta, work in progress)
The Gargant doesnt have any weapon holding attachments, so it's a rather pretty crush-o-mater right now. The Orcs have a pretty weak jetpack, where sometimes it doesn't do anything, other times it shoots them up like it should. They are also way more agile with 1 leg instead of two, which I find odd. I like the Shoota, but the clip size is big and reloads far to fast for how powerful it's shots are (3-4 to kill a heavy clone).
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Sun Dec 14, 2008 11:24 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Orkz again! (beta, work in progress)
@Heliopios
More agile because it loses the weight of an entire leg, which could be a lot.
@mod
Can't see pics from this computer, but I liked the last release, so this should be nice. And are you ever considering making anything besides Orks?
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Mon Dec 15, 2008 9:25 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Orkz again! (beta, work in progress)
Prod wrote: And are you ever considering making anything besides Orks?
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Tue Dec 16, 2008 1:38 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Orkz again! (beta, work in progress)
grenade wrote: Prod wrote: And are you ever considering making anything besides Orks? Why? We modders do what we want because we desire for the content we make for the game. If you want something else, request it on the request forum or make your own. In Gothic's case, he wants orks.
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Tue Dec 16, 2008 1:48 pm |
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