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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
He hasn't updated anything... YET!
Edit: Cool I got the top of page 52
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Fri Dec 12, 2008 2:16 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I got the second (lol) BTW Look amaizing good. Whoa... AAL is going up like hell of a speed!
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Fri Dec 12, 2008 2:29 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
ProjektODIN wrote: Since this thread is 50 godawful pages long, someone want to summarize for me whether or not anything has changed since the first post (since the OP has not updated page 1). Yes it has. This is AAL 2.0 The original was deleted by some hacker who hacked numgun's Drop.Io account. Then TrouserDemon posted his copy which was downloaded before the deletion. And he updated it, making the MPAM black all over and gave the marines a new weapon. And due to darlos revamping the original darklones (making them into the new darkstorm army), numgun wanted to revamp the AAL series. There, 1 post summarizing 50 pages.
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Sat Dec 13, 2008 12:33 am |
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gamegoo
Joined: Mon Dec 08, 2008 4:27 am Posts: 68
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
AGHHH! I cant play because There's some fudging error with the harvester Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 530, because:
Could not match property in AAL.rte/Harvester/Harvester.ini at line 466!
The last frame has been dumped to 'abortscreen.bmp' anyone able to help?
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Sat Dec 13, 2008 6:32 am |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
gamegoo wrote: AGHHH! I cant play because There's some fudging error with the harvester Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 530, because:
Could not match property in AAL.rte/Harvester/Harvester.ini at line 466!
The last frame has been dumped to 'abortscreen.bmp' anyone able to help? run it through the mod converter that's somewhere on these forums
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Sat Dec 13, 2008 6:40 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Or you could just wait for his majesty numgun to update this.
THIS MOD HAS NOT BEEN CONVERTED TO WORK WITH BUILD 22 OR THE MAC BUILD! Could you please make that more clear in the OP numgun? We have too many Noobs running around complaining it's broken because they're too lazy to read the 50 thousand posts explaining to them that it needs to be modified to work with the new builds, and I'm SO close to losing it and going on a flame fest.
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Sat Dec 13, 2008 7:09 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
i think i explained how to fix it a page or 2 back. open harvester.ini, press crtl+H, type in "bodyan" and "spritean" and then replace all. there we go. put that in the OP perhaps. also, how the ♥♥♥♥ does the new rocket have a cargo cannon if its an AHuman? that makes no sense.
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Sat Dec 13, 2008 12:42 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Geti wrote: also, how the fudge does the new rocket have a cargo cannon if its an AHuman? that makes no sense. ? All the rockets are ACRockets. I dont remember saying they are AHumans... Btw OP updated.
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Sat Dec 13, 2008 2:28 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
so i was right then. confusion over. ultric.. =.= reading OP now for changes, to comment if necessary. hey look, im quoted. seems straightforward enough. also, just realised how amazing your spriting is on large scale stuff...
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Sat Dec 13, 2008 2:35 pm |
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gamegoo
Joined: Mon Dec 08, 2008 4:27 am Posts: 68
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
so what program can open the .ini files? I run a mac and yes am a complete noob
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Sat Dec 13, 2008 3:46 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
notepad or any other text-editing program. Like notepad++, I use that for coding.
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Sat Dec 13, 2008 3:50 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Geti wrote: so i was right then. confusion over. ultric.. =.= reading OP now for changes, to comment if necessary. hey look, im quoted. seems straightforward enough. also, just realised how amazing your spriting is on large scale stuff... He had asked about the novastar, not about the new arwing-type-thing. That's all I was saying.
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Sat Dec 13, 2008 4:04 pm |
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gamegoo
Joined: Mon Dec 08, 2008 4:27 am Posts: 68
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
k i got it to open but what function was ctrl=h supposed to do since it does nothing on my mac. jsut tell me what it does and it should be a smooth ride from there
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Sat Dec 13, 2008 4:20 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
gamegoo wrote: k i got it to open but what function was ctrl=h supposed to do since it does nothing on my mac. jsut tell me what it does and it should be a smooth ride from there Ctrl+H is a keyboard shortcut to windows notepad's "Replace" function. Try to find a replace function in your editor and follow the instructions on OP. Really. All you need to do is replace 2 words.
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Sat Dec 13, 2008 4:34 pm |
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Chamyky
Joined: Thu Dec 11, 2008 8:53 pm Posts: 25
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Yeah, you just have to press Command (Apple) + F or go in Edit > Find & Replace, in TextEdit.
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Sat Dec 13, 2008 7:25 pm |
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