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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Another Update)
Sure, I'll look into it when I've got time =]
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Fri Oct 31, 2008 2:07 pm |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Relics from the Guardian Empire - First mod (Another Update)
i love this mod... i always use it when i play! its really fun to hack the enemies using the Guardian Sword. plz make more melee (preferably, weapons that you can "activate" like the Guardian Sword). I often find myself shooting the sword myself instead of waiting till an enemy does!
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Sun Nov 02, 2008 9:25 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Another Update)
Thank you for the compliment I think I might make more melee weapons 'cos a couple of you said you wanted some!
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Sun Nov 02, 2008 9:28 pm |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: Relics from the Guardian Empire - First mod (Another Update)
if you make more melee weapons it would make it funnier because sometimes i feel like wanna chop the enemies to pieces with a large axe/sword/cleaver and sometimes just to smash them into a small goeey pile of something using a mace/maul/hammer.
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Sun Nov 02, 2008 10:44 pm |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Relics from the Guardian Empire - First mod (Another Update)
thinking about converting this?
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Mon Nov 17, 2008 11:54 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Relics from the Guardian Empire - First mod (Another Update)
heeeeey does the emitter pile up bug still happen?
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Mon Nov 17, 2008 12:08 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Another Update)
Barat!nha - Yeahh I was Geti - Erm, I'm really not sure; I tested it in B22 a couple days back and... well, it's disastrous frankly. Shoot a sword a couple times and you can like, wipe out the entire world for some odd reason. Soooo I didn't really try it for long enough to see if the emitter pile up bug still happens; if it doesn't then I'll be sure to fix it for B22
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Mon Nov 17, 2008 5:39 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Relics from the Guardian Empire - First mod (Another Update)
Whats the life time of the particles? It can no longer be 1 for some reason.
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Mon Nov 17, 2008 10:09 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Another Update)
Yeahh I've just discovered that - for anyone using this mod in B22, it's gone ker-azyyy cos lifetime 1 particles go on forever now... so if you really love lag and a lack of terrain, feel free to try it (until i fix it )
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Mon Nov 17, 2008 10:17 pm |
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jangorulz
Joined: Mon Nov 10, 2008 7:28 am Posts: 71 Location: In that van that says "Free candy"
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Re: Relics from the Guardian Empire - First mod (Another Update)
You do know this bug right here can make a good weapon tho if controlled to not destroyso mutch land,Make it another sword that spews the rocks not destroying land make it a defensive sword, would be great if you could turn it on and off
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Tue Nov 18, 2008 4:42 am |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Relics from the Guardian Empire - First mod (Another Update)
an update would be "awsomer" than awesome
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Sat Dec 06, 2008 1:32 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Relics from the Guardian Empire - First mod (Another Update)
I think you should make a sword that is neither in offensive or defensice stance, like in diagonal or something. That way, you get both: offensive power and defensive power.
Instead of | or __ Make /
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Sat Dec 06, 2008 1:37 pm |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: Relics from the Guardian Empire - First mod (Another Update)
like darkstorm technologies katana?
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Fri Dec 12, 2008 1:19 pm |
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