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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: New most common flying object of doom.
Quote: Fetish with chuck norris much?
For me, the new object of doom is a pixel. A gib that is a few pixels large. I am grateful that 9/10 times a dropship door misses me. But instead, the small gibs go after me like homing missles. If I am consiterably close, then at least one small gib will be lodged into my clone's head. No, I am arms length away from people monitoring me to do this retarded dare. And, I feel the pain of the little shrapnel, since they're MOSRotating, they love to instagib you and your friends.
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Sun Nov 30, 2008 6:56 am |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: New most common flying object of doom.
I get killed very common by a mega sonic riot shield or a tiny über sonic gibs or pixels...
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Sun Nov 30, 2008 9:56 am |
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Chac
Joined: Mon May 05, 2008 6:06 pm Posts: 43
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Re: New most common flying object of doom.
teh somebody wrote: I get killed very common by a mega sonic riot shield or a tiny über sonic gibs or pixels... Yeah, I get the SuperSonic Riotshield glitch quite often, they´re like those tiny deadly pixels, but huge, like 50 times the danger.
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Sun Nov 30, 2008 12:45 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: New most common flying object of doom.
I keep on getting killed by these small pellets of rocket metal that move at insanely high velocities. It clips my head off for some reason...
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Tue Dec 02, 2008 3:49 am |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: New most common flying object of doom.
Wow... Even in TLBs orbital planet, those things still manage to find me wherever I am.
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Tue Dec 02, 2008 3:53 am |
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Zess
Joined: Wed Jul 30, 2008 8:18 am Posts: 26
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Re: New most common flying object of doom.
Azukki wrote: Chac wrote: Just play with common sense, if there's a dropship above you and you destroy it you have it coming. And if an AI DS crashes on the other side of the map and you can't see it, you totally have it coming to get crushed by a door that went around the map one and a half times to hit you one tenth of a second after it comes into your vision. Also exploding rocket mule kicks are amazing. Sig'd, haha. That's too true. I've been killed by dropship doors flying at 9727856mph too many times to count. Here's a little comic I made that kinda explains it. Express your awe at my amazing art skills. (contains foul language, reason for not img tagging it): http://i36.tinypic.com/96g8ea.png
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Wed Dec 10, 2008 9:05 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: New most common flying object of doom.
usually the 4x4 pixel shards from anything kill me. Hit me in the eye, OH GOD THE EYE!!! HWEH! Hah: Best example EVER
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Thu Dec 11, 2008 1:18 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: New most common flying object of doom.
I need a new sandbox actor, because Data keeps getting wiped out. Maybe I should rep sprite the punk haired ronin and copy over the code with a little extra code for total invulnerability. Then again, me actually modding anything is a sign of the apocalypses.
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Thu Dec 11, 2008 2:09 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: New most common flying object of doom.
That's what usually happens to me. Poor soldiers didn't even know what hit them.
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Thu Dec 11, 2008 2:46 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: New most common flying object of doom.
This is happening too much. Way too much.
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Thu Dec 11, 2008 3:06 am |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: New most common flying object of doom.
CaveCricket48 wrote: *image*
That's what usually happens to me. Poor soldiers didn't even know what hit them. Do you really think you'd manage to get 2 soldiers under the engines that close safely without being ripped apart :p Quite often: (we got something going here, who thinks we should make a thread on this type of stuff ?)
Last edited by YoshiX on Thu Dec 11, 2008 5:15 am, edited 1 time in total.
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Thu Dec 11, 2008 4:56 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: New most common flying object of doom.
Oh look a bandwagon wheee
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Thu Dec 11, 2008 5:04 am |
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Mr.Kybe
Joined: Mon Oct 06, 2008 2:16 am Posts: 2
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Re: New most common flying object of doom.
I swear, every time. Data needs to give drop ships a way to SEE each other, they always act like they are the only thing in the air.
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Thu Dec 11, 2008 6:21 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: New most common flying object of doom.
It used to be a lot worse. They see each other now, as of B22, even if it's too late half the time; but they see each other. They try to move out of the way for each other. They just don't try enough, is all.
If you don't believe me, hover above and slightly to one side of an enemy dropship with your own dropship. It starts to accelerate the other way horizontally and stop going upward. You can trick them into accelerating to dangerous speeds and crashing, even, by staying above and horizontally, slightly behind them, as you chase them around the looping map.
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Thu Dec 11, 2008 6:29 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: New most common flying object of doom.
Wow I always though this kind of random bull♥♥♥♥ only happen to me. Seriously I got into a habit of keeping a big surplus of tough actors always ready just in case something random happened. Except for this one time were they all died in this freak accident involving a rouge drop ship engine that just so happen to maneuver through the inside of my massive bunker into my storage room and killed everything EVERYTHING!!!
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Fri Dec 12, 2008 3:27 am |
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