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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote: undertech wrote: Something about the Marine always bothered me, and now I know how to put it in words: It looks like his head is turned too much towards the screen. I can understand the shoulders since he's holding heavy weapons, but it would be nice to have the head looking towards the enemy more - right now it's halfway between looking forward and looking out at us players in disbelief that he's being controlled by a brain in a jar. Thanks for the tip, I'll see what I can do. Heres a teaser on the new stuff: The Amber turret, Cargo rocket, and a preview of the countdown on the nuke. And then a picture of the nuke going off: Lots of stuff still needs work and the turrets are being somewhat annoying with their problems. They seem to go retarded often that disables their ability to sharpaim completely. No idea what is happening here. I'm glad to be the first to tell you how awesome this is. VERY awesome.
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Wed Dec 10, 2008 11:45 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote: *Pic of giant rocket going sideways*
I had several lulz thinking of the rocket crashing into solid rock, causing not so solid rock.
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Thu Dec 11, 2008 12:13 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Cool beans man. Cool beans indeed. Anyway, with the turrets aiming, it could be to do with them aiming 'into' themselves, try putting the gun a bit higher, and see if that fixes it. If not, make the muzzle offset further out, and see if that fixes it. *edit* Found the medpacks! http://www.datarealms.com/forum/viewtop ... 61&t=10848
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Thu Dec 11, 2008 2:26 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Ahhhh, the nuke's explosion looks beautiful. But it seems like you can't disarm it -_-; Or...?
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Thu Dec 11, 2008 2:45 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
DSMK2 wrote: Ahhhh, the nuke's explosion looks beautiful. But it seems like you can't disarm it -_-; Or...? Shoot the ♥♥♥♥ out of the nuclear detonator!
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Thu Dec 11, 2008 3:03 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Yeah didn't you know ds? Smashing explosives ALWAYS disarms them.
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Thu Dec 11, 2008 3:19 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
This is the nuke, mind you though, it is outdated and probably is broken in B22: viewtopic.php?f=61&t=12350It has been upgraded though. It has the timer, the after effect looks better, tweaked some of the setting of the explosion, made the bomb stronger (80 hits to disarm) and now it explodes after 30 seconds. So you have to be extra fast if you want to avoid a disaster in your base if this thing lands there.
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Thu Dec 11, 2008 3:23 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
That giant cargo rocket looks like more fun than anything else so far.
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Thu Dec 11, 2008 3:24 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
You are right, it is like the Cannonball ( as in fun ) ( not the Klone Soccer Kannonball ) .
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Thu Dec 11, 2008 4:14 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
overpowered mods aren't fun, i've gotta be honest.
they completely kill the game, i dunno why anyone would wanna dl it.
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Thu Dec 11, 2008 4:18 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
NeoSeeker wrote: overpowered mods aren't fun, i've gotta be honest.
they completely kill the game, i dunno why anyone would wanna dl it. There are a few things that still make it appealing. The main one is the sprites. Oh what awesome sprites. The other reason is that it would be creatively overpowered, as in Shook's Hueg Pack O Mods. All the stuff is overpowered, but heck, it's awesome still because of the special things the weapons do.
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Thu Dec 11, 2008 4:30 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
AAL Reaper, experimental zero-gravity fighter jet. -Not affected by gravity -Tractor beam/Cargo cannon -Twin thermal cannons -Regen system And another pic of the turrets:
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Thu Dec 11, 2008 4:51 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Ultric wrote: NeoSeeker wrote: overpowered mods aren't fun, i've gotta be honest.
they completely kill the game, i dunno why anyone would wanna dl it. There are a few things that still make it appealing. The main one is the sprites. Oh what awesome sprites. The other reason is that it would be creatively overpowered, as in Shook's Hueg Pack O Mods. All the stuff is overpowered, but heck, it's awesome still because of the special things the weapons do. when it takes a couple dropships to kill you it kinda kills the innovation... it makes numgun look insecure or something.
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Thu Dec 11, 2008 4:54 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Was the shield system on your novastar inspired by Battleships Forever?(that's why I asked if you played)
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Thu Dec 11, 2008 4:56 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Reaper looks like your last fighter but without being COMPLETELY IMPOSSIBLE TO FLY!
Awesome!
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Thu Dec 11, 2008 6:18 am |
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