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 [WIP] Diemos Federation (UPDATED: 5/21/09) 
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Diemos Federation
Exactly.
These guys could use a drop pod of their own. It looks wrong them coming out of a blue and black DSPod, and a crobo pod, and even worse with a DSTech Drop Box. Diemos pod pl0x.


Thu Nov 06, 2008 11:21 am
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Joined: Mon Oct 20, 2008 12:32 pm
Posts: 66
Location: Australia
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Post Re: Diemos Federation
In my opinion, the shovel is the best thing in this mod. I was digging away caves for quite a while, being driven by it's satisfaction. Why would you ever need any fancy digging blaster device when you have your good ole' shovel and some stamina!


Thu Nov 06, 2008 4:46 pm
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Joined: Sat Nov 22, 2008 6:30 am
Posts: 3
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Post Re: Diemos Federation
wierd is it 20 or 22? I cant use it so... what sould i do?? :oops:
THIS not fair


Wed Dec 03, 2008 6:14 pm
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Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
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Post Re: Diemos Federation
PM the creator to avoid you getting chastised for necroing threads this old.


Wed Dec 03, 2008 6:36 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Diemos Federation
It is not that old ... Btw where does Nachos gone ???


Wed Dec 03, 2008 7:50 pm
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: Diemos Federation
♥♥♥♥ i love this faction...


come on DS, make some more ♥♥♥♥, update graphics, add a nice commisar with a morale boosting pistol.



Wow, that's a ♥♥♥♥ good idea, items that can boost the perception and aimrange of actors within a certain proximity...


Wed Dec 03, 2008 11:23 pm
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
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Post Re: Diemos Federation
NeoSeeker wrote:
fudge i love this faction...


come on DS, make some more crap, update graphics, add a nice commisar with a morale boosting pistol.



Wow, that's a fudge good idea, items that can boost the perception and aimrange of actors within a certain proximity...



And you just caused me to have a chain of ideas that'll make Diemos more unique.


Fri Dec 05, 2008 2:31 am
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Joined: Tue Oct 14, 2008 7:04 pm
Posts: 119
Location: In Malton. Eating brains...
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Post Re: Diemos Federation
a cool robot with a gatling gun as an arm... hmm..

dl'd and tested it along time ago
i love it

'Nuff said


Fri Dec 05, 2008 10:22 pm
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Joined: Thu Aug 30, 2007 4:59 pm
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Post Re: Diemos Federation
I like this mod a lot, but its a shame it breaks the Buy menu on B22. But yea, I hope you continue to work on this.


Fri Dec 05, 2008 11:00 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Diemos Federation UPDATED: 12/10/08
Small update, nothing huge. I need some comments on adding the LSSW, it fires weak shots but it makes up for in in volume. Hrm. I still can't understand the minigun's sound...


Wed Dec 10, 2008 9:15 pm
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Joined: Tue Nov 11, 2008 8:26 am
Posts: 202
Location: Near Aloha
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Post Re: Diemos Federation UPDATED: 12/10/08
I don't remember seeing the glowing eyes before, very cool!


Wed Dec 10, 2008 9:33 pm
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: Diemos Federation UPDATED: 12/10/08
Failed to load from DSTech.rte/Wounds/Null .

Fix please.

EDIT: The SMG has supergigantic range. The rest of the stuff really isn't that fun to use.


Wed Dec 10, 2008 9:41 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Diemos Federation UPDATED: 12/10/08
Fixed.


Wed Dec 10, 2008 9:45 pm
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Joined: Thu Sep 11, 2008 11:18 pm
Posts: 26
Location: New Jersey
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Post Re: Diemos Federation UPDATED: 12/10/08
i noticed you didn't finish the helicopter. that woulda been sick


Thu Dec 11, 2008 1:50 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Diemos Federation UPDATED: 12/10/08
Helicopter? What helicoptor...?

*cough*


Thu Dec 11, 2008 2:18 am
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