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 Build 23: COMING SOON! (as of 12/1/2008) 
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
Post Re: Build 23: COMING SOON! :D + Mac Build
I think that one of the features is...

an Objective editor.


Mon Dec 08, 2008 1:32 am
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DRL Developer
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Post Re: Build 23: COMING SOON! :D + Mac Build
I think that objectives will probably just be added through Lua. It would make more sense.


Mon Dec 08, 2008 5:46 am
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Data Realms Elite
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Post Re: Build 23: COMING SOON! :D + Mac Build
TheLastBanana wrote:
I think that objectives will probably just be added through Lua. It would make more sense.

Or it'll be 'Select > Add Rules > Add trigger(s) > Name > Description ( What'll flash when activated)'.


Mon Dec 08, 2008 5:53 am
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Joined: Mon May 14, 2007 8:22 pm
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Location: Your computer -.- Well I'm not real am I?
Post Re: Build 23: COMING SOON! :D + Mac Build
Please tell me something is going to be done about those rocket legs, and the AI landing rockets too quickly and taking off right over your clone, disarming or killing him.


Mon Dec 08, 2008 12:07 pm
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Post Re: Build 23: COMING SOON! :D + Mac Build
I know, the AI can't deliver anything from a rocket.
they end up murdering everything.


Mon Dec 08, 2008 11:42 pm
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Post Re: Build 23: COMING SOON! :D + Mac Build
only if you try to land it on a hill. it does it fine 90% of the time on flat concrete, and flat dirt 80% of the time.


Tue Dec 09, 2008 11:40 am
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Joined: Fri Oct 10, 2008 3:39 am
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Post Re: Build 23: COMING SOON! :D + Mac Build
OMG, I love all the same kinds of music that Data loves. Except, I'm a fan of industrial and various kinds of metal too. Psytrance/psychedelic electronica for the win!

If he hasn't yet, Data needs to get his hands on some OTT. Great chill-music. Similar to shpongle, except more organic. Skylon=Ott's best album yet.

As for build 23, I'm really happy to see that equipment presets are getting added in. When I joined the forums I made a post detailing some of the things that I felt could improve CC with less/minimal effort. Customizable buy menu presets were real high on the list.

Next, DR should add an options menu into the game that will let players create their own activities settings in-game without having to edit data files. This'll add lots of re-playability for a "general audience" that would never have the balls to touch INI. Since the goal is to build CC into a full-fledged game with a campaign and whatnot and then try to sell it to as many people as possible, in-game activities editing with a user-friendly interface would give it a lot more "bang for the buck" for ye-old-average 'tard out there.

Cheers, looking forward to B23.


Tue Dec 09, 2008 6:13 pm
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Post Re: Build 23: COMING SOON! :D + Mac Build
Goddamn, what's the holdup with B23?


Sun Dec 14, 2008 8:38 pm
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Post Re: Build 23: COMING SOON! :D + Mac Build
really... i'm dying for presets


Sun Dec 14, 2008 8:56 pm
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Post Re: Build 23: COMING SOON! :D + Mac Build
NeoSeeker wrote:
really... i'm dying for presets

amen, especially with the unregistered version, it gets draining wiping the buy menu each time.


Mon Dec 15, 2008 2:01 am
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Post Re: Build 23: COMING SOON! :D + Mac Build
i think the unregistered version shouldn't get em, freebies don't deserve it :sad:


Mon Dec 15, 2008 10:35 am
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Post Re: Build 23: COMING SOON! :D + Mac Build
agreed


i'n willing to bet it's going to be another christmas release like last year. iirc


Tue Dec 16, 2008 7:04 am
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Post Re: Build 23: COMING SOON! :D + Mac Build
being a cheaparse, i resent that. though ill probably pay for it soon.
also, christmas release wouldnt be too bad i suppose.


Tue Dec 16, 2008 2:17 pm
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Post Re: Build 23: COMING SOON! :D + Mac Build
YoshiX wrote:
i think the unregistered version shouldn't get em, freebies don't deserve it :sad:

Disagree. I'll be getting it on Christmas, so if it comes before then, I'll be pretty upset if I can't use the darn presets.


Tue Dec 16, 2008 2:39 pm
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Post Re: Build 23: COMING SOON! :D + Mac Build
wow more people dont have the full version than I first figured


Tue Dec 16, 2008 10:21 pm
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