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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Body Ladder
Actually, Darlos, take a look at the Lua. It should be documented well enough that you can change it yourself. If not, PM me or something.
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Thu Dec 04, 2008 6:00 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Body Ladder
TheLastBanana wrote: Actually, Darlos, take a look at the Lua. It should be documented well enough that you can change it yourself. If not, PM me or something. Well thats what I was saying. I'm a programmer as a career. I should be able to handle it, but for some reason didn't think about it. Now, I have a problem to point out and a suggestion to make that might make this game a bit better. The problem is this: often when you kill a zombie close to the edge, he goes careening off into oblivion. In a game where your progress is dependent on their bodies piling up, it might be prudent to set it up so the edges are solid and the zombies - or you - can't go flying off into the blackness. This, I believe, would increase the pace of the game enough to where the pre-set intervals would actually be okay. Plus, the zombies would become more dangerous as you couldn't have it set up so the edges slope down to where they can't climb up to you easily, which is what tends to happen as the game is now. If you changed it, it'd level out quickly, and you'd have the zombies coming right at you. Faster and more hectic is probably the direction you want to go in.
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Thu Dec 04, 2008 6:44 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Body Ladder
I could certainly do that, as it actually does do it for the player already. I just chose not to because then you end up with the horror that is zombies spawning within each other at the spawn point, which clears itself should they decide to stick around. And sorry, I thought your last post was sarcasm.
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Thu Dec 04, 2008 6:50 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Body Ladder
This map makes me want Save games in Cortex Command...
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Thu Dec 04, 2008 7:16 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Body Ladder
TheLastBanana wrote: I could certainly do that, as it actually does do it for the player already. I just chose not to because then you end up with the horror that is zombies spawning within each other at the spawn point, which clears itself should they decide to stick around. Maybe you could just have the spawn points wait until they're clear.
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Thu Dec 04, 2008 3:46 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Body Ladder
Yeah, but that would slow down the speed of zombies spawning a lot once they start pouring out every 0.5 seconds.
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Thu Dec 04, 2008 8:18 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Body Ladder
numgun wrote: IThe only thing I didnt like was the selection of weapons you made. I changed that to make it more fun and interesting:
Peacemaker, Uzi, Spas12, M16, Bazooka, Revolver Cannon and the Gatlingun finally.
Can you send me that version of this mod?
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Thu Dec 04, 2008 10:01 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Body Ladder
Quick Modification: Go to Body Ladder.rte/Scenes/Scripts/Body Ladder.lua All you have to do is change these instancenames (replace both instances of "pistol" to whatever you want): Code: FrameMan:SetScreenText("Height of 100 reached! New weapon: Pistol. Zombie spawn speed increased!", Activity.PLAYER_1, 0, 5000, false); playerActor:AddInventoryItem(CreateHDFirearm("Pistol"));
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Fri Dec 05, 2008 1:06 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Body Ladder
Please i want version for two players
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Fri Dec 05, 2008 8:55 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Body Ladder
Almost : 3
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Sun Dec 07, 2008 10:46 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Body Ladder
HOLY BISON. Even WITH the concrete gun, that's impressive.
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Sun Dec 07, 2008 10:51 pm |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Body Ladder
my max was 251... had lost a leg and then i lost the bat...
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Mon Dec 08, 2008 7:12 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Body Ladder
lol Grenade I shoulda saw that coming (signature)
Funny, I tried using a concrete gun a friend made (wierd colour style) and I died by the cement XD
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Mon Dec 08, 2008 10:42 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Body Ladder
Nothing is longer than longcat
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Mon Dec 08, 2008 11:04 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Body Ladder
and here I was thinking the level was only as tall as the initial screen
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Mon Dec 08, 2008 11:10 pm |
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