Author |
Message |
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: DSTech Corp (UPDATED: 11/23/08)
oh sure, overhaul its visual style. theyre robots. you're lucky they even have colour, they dont care what they look like. and besides, this mod's aesthetic feel is one of the best things about it. tl;dr: wth shut up candlejack.
i also agree with phatmonkey, apart from "dont take the tantus into battle" the thing barely takes a scratch anyway, and if it does go down the generator inside it will raep anything nearby anyway. the tantus itself is like a heavily armoured, almost underpriced nuke.
|
Wed Nov 26, 2008 9:43 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: DSTech Corp (UPDATED: 11/23/08)
CandleJack wrote: I think you should make everything look more rounded and compacted. Round shapes are for fleshies
|
Wed Nov 26, 2008 9:44 pm |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: DSTech Corp (UPDATED: 11/23/08)
Duh102 wrote: CandleJack wrote: I think you should make everything look more rounded and compacted. Round shapes are for fleshies Agreed I like the idea about the dropships keep them uber... that way the DSTech still has the biggest advantage, UNITS ARNT DIEING WHEN THEY LAND =3 EDIT1: Though it seems like your making improvements (yay)
|
Wed Nov 26, 2008 11:08 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: DSTech Corp (UPDATED: 11/23/08)
CandleJack wrote: Everything seems too box-like and bulky in this mod. I think you should make everything look more rounded and compacted. I think it should stay. It perfectly portrays the power of the mod.
|
Thu Nov 27, 2008 12:21 am |
|
|
Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
|
Re: DSTech Corp (UPDATED: 11/23/08)
Geti wrote: i also agree with phatmonkey, apart from "dont take the tantus into battle" the thing barely takes a scratch anyway, and if it does go down the generator inside it will raep anything nearby anyway. the tantus itself is like a heavily armoured, almost underpriced nuke. Its not as wise to try and keep the Tantus in battle while capturing a foe unless its something easily taken like a MARS or a MPAM because the foe might be in a trench and having the thrusters close to the ground sometimes messes you up, which is a compound delimena when people are trying to destroy it at the same time. However, if you're just deploying troops and the terrain isn't full of hiding spots then its kind of nice to flatten enemies and ram other dropships. Really though, losing a lot of money like that in a match where you aren't buying items with negative money on them isn't worth the explosion because the enemy troops getting killed most likely won't cost as much as the sum price of the Tantus.
|
Thu Nov 27, 2008 12:36 am |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: DSTech Corp (UPDATED: 11/23/08)
So I made the Tantus to be used in hot zones and deployment near or at enemy bases. I added in the explosion so anyone who manages to blow it up will start thinking twice about blowing it up.
|
Thu Nov 27, 2008 1:16 am |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: DSTech Corp (UPDATED: 11/23/08)
lol, originally it was the only dropship the DSTech guys had. Though now their is a reason to use it for only frontline =3
|
Thu Nov 27, 2008 1:20 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: DSTech Corp (UPDATED: 11/23/08)
Big explosions = good.
|
Thu Nov 27, 2008 1:27 am |
|
|
Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
|
Re: DSTech Corp (UPDATED: 11/23/08)
Something I just noticed: the drone hive now results in constantly increasing death counter. This started in B22, I think. Is there a fix?
|
Thu Nov 27, 2008 1:49 am |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: DSTech Corp (UPDATED: 11/23/08)
Subiw wrote: Something I just noticed: the drone hive now results in constantly increasing death counter. This started in B22, I think. Is there a fix? Going to change it into a ACrab that shoots drones.
|
Thu Nov 27, 2008 2:32 am |
|
|
Chac
Joined: Mon May 05, 2008 6:06 pm Posts: 43
|
Re: DSTech Corp (UPDATED: 11/23/08)
Chain Sawd!!! Phantasy Star Online, much?
|
Sun Nov 30, 2008 2:37 pm |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: DSTech Corp (UPDATED: 11/23/08)
So im not the only one that noticed that
|
Sun Nov 30, 2008 2:50 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: DSTech Corp (UPDATED: 11/23/08)
Chac wrote: Chain Sawd!!! Phantasy Star Online, much? Now there's where the nostalgia is coming from.
|
Mon Dec 01, 2008 12:27 am |
|
|
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
|
Re: DSTech Corp (UPDATED: 11/23/08)
Chac wrote: Chain Sawd!!! Phantasy Star Online, much? More and more, I feel like you're stalking me << This is the second forum you've spontaneously shown up on where I'm already a member. On-topic: Even though your arsenal is awesome, you should try cutting down on all the weapons. Maybe add some more ACrab actors as well, or give the DSAQ01 units more weapons to use.
|
Mon Dec 01, 2008 1:46 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: DSTech Corp (UPDATED: 11/23/08)
wow. new first post is sexy. for sexing. cant wait for all the tweaks to be implemented (or have they, i cant reDL), i played with it again yesterday, a first for this mod (me putting it back after unloading it). looking good, especially the Oculus C. that thing is bitching.
|
Mon Dec 01, 2008 9:09 am |
|
|
|