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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Sprites ?  
					
						Hello .  I made a sprite, that you can see below . I tried to get it in game, with editing a default weapon's ini file (but not replacing it) . Code: AddAmmo = Magazine    PresetName = Laos Magazine    Mass = 3    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Laos.rte/Laosmag.bmp    FrameCount = 1    SpriteOffset = Vector       X = -3       Y = -4    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Bullet Metal       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Bullet Metal       Resolution = 3       Depth = 1    DeepCheck = 1    JointStrength = 200    JointStiffness = 1    JointOffset = Vector       X = 2       Y = -2    ParentOffset = Vector       X = 2.7       Y = 1    DrawAfterParent = 0    RoundCount = 7    RTTRatio = 2    RegularRound = Round       CopyOf = Laos Round    TracerRound = Round       CopyOf = Laos Round Tracer    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 4       Spread = 2.25       MaxVelocity = 18       MinVelocity = 9    GibWoundLimit = 2
  AddDevice = HDFirearm    PresetName = Laos HMG    AddToGroup = Weapons    AddToGroup = Rifles    Description = Based on the PKM - Pecheneg, the Eastern Block weapon uses 7.62MM bullets, pierces through many objects .    Mass = 15    HitsMOs = 0    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = Laos.rte/Laos000.bmp    FrameCount = 2    SpriteOffset = Vector       X = -14       Y = -5    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    GoldValue = 50    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Guns       Resolution = 4       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Guns       Resolution = 4       Depth = 10    DeepCheck = 1    JointStrength = 75    JointStiffness = 0.5    JointOffset = Vector       X = -5       Y = 2    DrawAfterParent = 0    StanceOffset = Vector       X = 3       Y = 4    SharpStanceOffset = Vector       X = 9       Y = 2    SupportOffset = Vector       X = 5       Y = 2    SharpLength = 310    Magazine = Magazine       CopyOf = Laos Magazine    Flash = Attachable       CopyOf = Muzzle Flash SMG    FireSound = Sound
        AddSample = ContentFile          FilePath = Laos.rte/laosfire.wav
     EmptySound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/EmptyClick3.wav    ReloadStartSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadStart.wav    ReloadEndSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadEnd.wav    RateOfFire = 220    ReloadTime = 2060    FullAuto = 0    FireIgnoresThis = 1    ShakeRange = 10    SharpShakeRange = 1    NoSupportFactor = 2    ParticleSpreadRange = 1    ShellSpreadRange = 4    ShellAngVelRange = 6    MuzzleOffset = Vector       X = 15       Y = 0    EjectionOffset = Vector       X = -1       Y = -1    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 6       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 2       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Drop Oil       Count = 4       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 10       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Grey Micro A       Count = 14       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Gib Device Small J       Count = 1       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Gib Device Small H       Count = 1       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    GibWoundLimit = 6
  Well, when I put my RTE file and run CC, it always crashes when reading the Laos.rte file . Can anyone help me ? Thanks .  
					
							
  
							
    							Last edited by t3h_n00b on Sun Nov 30, 2008 10:56 am, edited 1 time in total. 
    						 
						
  
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			| Sun Nov 30, 2008 10:41 am | 
			
				
					 
					
					 
				    
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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Re: Sprites ?  
					
						Tried replacing a mod's sprites with my ones, but the sprite looks like sh*t in game .
  What is wrong ? 
					
  
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			| Sun Nov 30, 2008 10:44 am | 
			
				
					 
					
					 
				    
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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Re: Sprites ?  
					
						It is not converted to cc palete . To convert 
  1. copy+paste palete bmp file in your laos rte (the palete is in base.rte)
  2.Using paint open+cut everything and save .
  3. than open your copy of palete and paste your sprite there .
  4. than make everything that you need (i think this part dont need explaination) 
					
  
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			| Sun Nov 30, 2008 10:56 am | 
			
				
					 
					
					 
				  
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				 MaGmA 
				
				
					 Joined: Fri Mar 21, 2008 4:09 am Posts: 65
				 
				 
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				  Re: Sprites ?  
					
						I do not feel like downloading your mod just to find one thing. So can you please tell me what line it said the game crashed on in the error message that comes up?
 
  Sprite looks good also.
  Edit: After briefly looking through your code, I couldn't really see anything wrong. So the Line with the error with help. And unless you want a HMG that fires a 7 round clip semi-automatic, I suggest you change FullAuto = 0 and RoundCount = 7. 
					
  
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			| Sun Nov 30, 2008 4:11 pm | 
			
				
					 
					
					 
				  
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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Re: Sprites ?  
					
						I don't :]
  As I said, it is based on a default gun's INI, that I would change later .
  Well, here it is: 
					
  
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			| Sun Nov 30, 2008 5:08 pm | 
			
				
					 
					
					 
				    
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: Sprites ?  
					
						Change your ini's "name" to "Index.ini" (without quotes) and add "DataModule" at the top (once again without quotes) 
					
  
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			| Sun Nov 30, 2008 5:25 pm | 
			
				
					 
					
					 
				    
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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Re: Sprites ?  
					
						OK, I changed the INI a little . Contents of "Index.INI"Code: DataModule AddAmmo = Magazine    PresetName = Laos Magazine    Mass = 3    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Laos.rte/Laosmag.bmp    FrameCount = 1    SpriteOffset = Vector       X = -3       Y = -4    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Bullet Metal       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Bullet Metal       Resolution = 3       Depth = 1    DeepCheck = 1    JointStrength = 200    JointStiffness = 1    JointOffset = Vector       X = 2       Y = -2    ParentOffset = Vector       X = 2.7       Y = 1    DrawAfterParent = 0    RoundCount = 120    RTTRatio = 2    RegularRound = Round       CopyOf = Round    TracerRound = Round       CopyOf = Round Tracer    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 4       Spread = 2.25       MaxVelocity = 18       MinVelocity = 9    GibWoundLimit = 2
  AddDevice = HDFirearm    PresetName = Laos HMG    AddToGroup = Weapons    AddToGroup = Rifles    Description = Based on the PKM - Pecheneg, the Eastern Block weapon uses 7.62MM bullets, pierces through many objects .    Mass = 15    HitsMOs = 0    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = Laos.rte/Laos000.bmp    FrameCount = 2    SpriteOffset = Vector       X = -14       Y = -5    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    GoldValue = 50    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Guns       Resolution = 4       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Guns       Resolution = 4       Depth = 10    DeepCheck = 1    JointStrength = 75    JointStiffness = 0.5    JointOffset = Vector       X = -5       Y = 2    DrawAfterParent = 0    StanceOffset = Vector       X = 3       Y = 4    SharpStanceOffset = Vector       X = 9       Y = 2    SupportOffset = Vector       X = 5       Y = 2    SharpLength = 310    Magazine = Magazine       CopyOf = Laos Magazine    Flash = Attachable       CopyOf = Muzzle Flash SMG    FireSound = Sound
        AddSample = ContentFile          FilePath = Laos.rte/laosfire.wav
     EmptySound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/EmptyClick3.wav    ReloadStartSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadStart.wav    ReloadEndSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadEnd.wav    RateOfFire = 300    ReloadTime = 2500    FullAuto = 1    FireIgnoresThis = 1    ShakeRange = 10    SharpShakeRange = 1    NoSupportFactor = 2    ParticleSpreadRange = 1    ShellSpreadRange = 4    ShellAngVelRange = 6    MuzzleOffset = Vector       X = 15       Y = 0    EjectionOffset = Vector       X = -1       Y = -1    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 6       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 2       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Drop Oil       Count = 4       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 10       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Grey Micro A       Count = 14       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Gib Device Small J       Count = 1       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Gib Device Small H       Count = 1       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    GibWoundLimit = 6
  But this time I get this;  
					
  
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			| Sun Nov 30, 2008 5:37 pm | 
			
				
					 
					
					 
				    
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: Sprites ?  
					
						Code:    RegularRound = Round       CopyOf = Round    TracerRound = Round       CopyOf = Round Tracer
  "Round" isn't defined, create a MOPixel, then a round with "Round" as its name. (Do the same for "Round Tracer")  
					
  
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			| Sun Nov 30, 2008 5:45 pm | 
			
				
					 
					
					 
				    
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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Re: Sprites ?  
					
						Code:    RegularRound = Round       CopyOf = Round1    AddGib = Gib       GibParticle = MOPixel          CopyOf = Round1       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8         AddEffect = MOPixel        CopyOf = Round1        PresetName = Round1        Mass = 0.4        Sharpness = 14        Color = Color       R = 255       G = 226       B = 0           Atom = Atom       Material = Material          CopyOf = Round       TrailColor = Color          R = 255          G = 226          B = 0       TrailLength = 45 Tried both gib and MOPixel, it doesn't run ?  
					
  
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			| Sun Nov 30, 2008 5:58 pm | 
			
				
					 
					
					 
				    
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				 Toes from Europe 
				
				
					 Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
				 
				 
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				  Re: Sprites ?  
					
						Code: AddEffect = MOPixel    PresetName = Bullet [name]    Mass = 0.8    LifeTime = 750    Sharpness = 2    HitsMOs = 1    GetsHitByMOs = 0    Color = Color       R = 210       G = 198       B = 178    Atom = Atom       Material = Material          CopyOf = Bullet Metal       TrailColor = Color          R = 210          G = 198          B = 178       TrailLength = 27
  AddAmmo = Round    PresetName = Round [name]    ParticleCount = 1    Particle = MOPixel       CopyOf = Bullet [name]    Shell = MOSParticle       CopyOf = Shell    FireVelocity = 100    ShellVelocity = 0    Separation = 4
  Try using this  
					
  
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			| Sun Nov 30, 2008 6:30 pm | 
			
				
					 
					
					 
				  
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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Re: Sprites ?  
					
						Nah . Doesn't work . 
					
  
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			| Sun Nov 30, 2008 9:12 pm | 
			
				
					 
					
					 
				    
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				 Toes from Europe 
				
				
					 Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
				 
				 
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				  Re: Sprites ?  
					
						It has to go first, in front of the magazine, so it can preset it for your CopyOf's 
					
  
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			| Sun Nov 30, 2008 9:18 pm | 
			
				
					 
					
					 
				  
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