DarkStorm Military Technologies - Updated 6/11/09
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
Geti wrote: Try using burst fire on the jets, by tapping [jump] repeatedly. much, much faster. its funny how now we have people who want the jumpjets back Well, more like "person." Who the heck is this Arnkh guy anyway? And why is he RPing so much? And yeah, you can just do the tap-burst trick and get all the lift you want, if not more, just as quickly. I don't think the jumping is necessary. ppiksmada wrote: I'm starting to think CC will never meet your expectations You may be right, though I'm feeling it has a greater level of refinement than it did in the past. Actually, right now I'm wondering about the necessity of a huge railgun. Maybe I should just make a smaller one for the Shishi turret. Really, is that much impact and shrapnel necessary to take down a dropship? Probably not. I also don't like how my Idaten turret looks in general, and have no better idea for it. Maybe I'll just comment it out or something. Geti wrote: ppiksmada wrote: I'm starting to think CC will never meet your expectations nah, he'll just have to code his butt of only to get people stealing his customisation lua for UBERK00L ACTOR LOLOLOLOL type mods. Well, I'll probably purposefully make my customization script freely available, assuming the vanilla features don't have something along those lines already. It'd be a useful feature for anything, really. The customization will also apply to weapons, as you'll be able to choose different ammo types, and different add-ons like underslung grenade launchers or shotguns. Really, its when I get the ability to do this customization that my mod will truly shine.
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Wed Nov 26, 2008 1:01 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarkStorm Military Technologies - Updated 11/22/08
I cant wait for that day then =D
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Wed Nov 26, 2008 1:36 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 11/22/08
i can see that working very well with a mod im working on. hopefully we get full usable lua next build, but im not sure if im hoping for it yet..
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Wed Nov 26, 2008 2:34 am |
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Arnkh
Joined: Sun Nov 16, 2008 6:04 am Posts: 29
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote: Who the heck is this Arnkh guy anyway? And why is he RPing so much?
I wonder what kind of answer are you expecting for the first question. I was trying to RP because the description of your mod was rather more serious than most of descriptions, not like "here we have a gun that shoots crap, here we have a gun that shoots crap faster, here we have a heavy-armored soldier, etc." or "yayayayay i've maed a bomb dat goes "BOOOM!!!1" and half of teh map disapears!!!11" I sure can stop. Darlos9D wrote: And yeah, you can just do the tap-burst trick and get all the lift you want, if not more, just as quickly. I don't think the jumping is necessary.
I am kinda... uhm... well... OK, I'll leave my sarcasm somewhere else. I know about this for a long time already. I know it gives more lift and more speed, but still jump-pack was better, IMHO. Anyway, you sure shouldn't bother, because, well, I am the only one with such request, and I am noone here. I'll get used to jets eventually, or maybe just use the old version of "Shogun" untill you make some dramatic changes to it, and then get used to jets.
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Wed Nov 26, 2008 5:55 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
Geti wrote: i can see that working very well with a mod im working on. hopefully we get full usable lua next build, but im not sure if im hoping for it yet.. We'll probably get all of the silly bugs caused by B22 fixed with the next build, god willing.
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Wed Nov 26, 2008 5:58 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 11/22/08
you could make your own jump-jets easily if you want Arnkh. PM me if you want detail, its pretty easy basically, modification of burstspacing, flashonlyonburst, and burstsize.
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Wed Nov 26, 2008 6:06 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: DarkStorm Military Technologies - Updated 11/22/08
As much as I hate to say it, I personally liked the old DarKlones better. They were more like ninjas with their swords and spears. These guys are okay.
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Sat Nov 29, 2008 8:16 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/22/08
Boba_Fett wrote: As much as I hate to say it, I personally liked the old DarKlones better. They were more like ninjas with their swords and spears. These guys are okay. Whatever, they were ridiculously over-powered, and they looked totally ridiculous given the circumstances. (sorry darlos, but they were our of place)
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Sun Nov 30, 2008 1:00 am |
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dracura
Joined: Mon May 12, 2008 8:44 pm Posts: 65
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Re: DarkStorm Military Technologies - Updated 11/22/08
Winterous wrote: Whatever, they were ridiculously over-powered, and they looked totally ridiculous given the circumstances. (sorry darlos, but they were our of place) Personally I loved the old ones.
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Sun Nov 30, 2008 1:07 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 11/22/08
I prefer the new ones. the styling is heaps better, and I can see once you have a few tricky things coded (shield, cloaking device, etc) they will be even more ninja.
Top work Darlos.
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Sun Nov 30, 2008 1:25 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
Boba_Fett wrote: As much as I hate to say it, I personally liked the old DarKlones better. They were more like ninjas with their swords and spears. These guys are okay. HEY EVERYONE. BUMPING A POPULAR THREAD SO I CAN MAKE A VAGUE POINTLESS COMPLAINT. I R SO COOL.
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Sun Nov 30, 2008 5:37 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: DarkStorm Military Technologies - Updated 11/22/08
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Sun Nov 30, 2008 6:18 am |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: DarkStorm Military Technologies - Updated 11/22/08
I must say, that toy robot modified an re-coloured could look awesome...
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Sun Nov 30, 2008 12:29 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: DarkStorm Military Technologies - Updated 11/22/08
aye, I'm planning to do some digicamo work. Don't plan on modifying it too much since there's already other, more awesome mobile suits. They're supposed to be like tanks, you know, nothing too special.
Also they're model kits so they're mod friendly.
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Sun Nov 30, 2008 4:48 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 11/22/08
The only real problem with the scout drone right now is the AI probably won't be able to use it effectively. Would it be possible to use crawl paths to make it descend?
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Sun Nov 30, 2008 11:14 pm |
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