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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
If you can make something like that that's functional, I will attempt to murder five people of your choice.
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Wed Nov 26, 2008 1:55 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
If someone sprites it for me, ill attempt it =D
EDIT1: Im planning on making a Mobile called Avenger MkII (Basically a mech primarily based on anti air with some basic anti personell)
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Wed Nov 26, 2008 2:01 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
The Fat Sand Rat wrote: If you can make something like that that's functional, I will attempt to murder five people of your choice. I call shooped.
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Wed Nov 26, 2008 2:06 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
FireBlizzard wrote: If someone sprites it for me, ill attempt it =D
EDIT1: Im planning on making a Mobile called Avenger MkII (Basically a mech primarily based on anti air with some basic anti personell) It should fire lots of tiny rockets that stop and loop around in the air so aircraft can't land without getting hit.
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Wed Nov 26, 2008 2:08 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
or, you know, it could fire heaps of tiny rockets in a line so it kills what you're aiming at..
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Wed Nov 26, 2008 2:23 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Aiming is overrated.
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Wed Nov 26, 2008 2:24 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I would probably make it either shoot in an arc or charge for the nearest enemy XD (Im not sure if auto air targetting is in B22 now) XD
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Wed Nov 26, 2008 2:26 am |
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I Love Gib
Joined: Thu Nov 22, 2007 11:25 pm Posts: 19
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
FireBlizzard wrote: I would probably make it either shoot in an arc or charge for the nearest enemy XD (Im not sure if auto air targetting is in B22 now) XD You could use one of those guns that launches an actor that pulls itself forward for a seeking rocket. Old idea, though.
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Wed Nov 26, 2008 2:29 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I Love Gib wrote: FireBlizzard wrote: I would probably make it either shoot in an arc or charge for the nearest enemy XD (Im not sure if auto air targetting is in B22 now) XD You could use one of those guns that launches an actor that pulls itself forward for a seeking rocket. Old idea, though. I know thatd work (And ill probably do it) But what I meant was if there was a proper way for it yet but I guess not (thank you) =3
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Wed Nov 26, 2008 2:36 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
FireBlizzard wrote: I Love Gib wrote: FireBlizzard wrote: I would probably make it either shoot in an arc or charge for the nearest enemy XD (Im not sure if auto air targetting is in B22 now) XD You could use one of those guns that launches an actor that pulls itself forward for a seeking rocket. Old idea, though. I know thatd work (And ill probably do it) But what I meant was if there was a proper way for it yet but I guess not (thank you) =3 With lasers. They have laser-guided bullets you know. They're massive, and have jets. It's cool as.
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Wed Nov 26, 2008 2:50 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
lol, sounds usefull know where I can buy those missles (black market wise really) XD
But I think ill stick with an idea thatll work on CC (Unless you were serious) =/
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Wed Nov 26, 2008 2:53 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
FireBlizzard wrote: lol, sounds usefull know where I can buy those missles (black market wise really) XD
But I think ill stick with an idea thatll work on CC (Unless you were serious) =/ No, not serious. Just talking.
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Wed Nov 26, 2008 3:44 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
ok, didnt think you were XD
Other wise I woulda been WAY outa the loop with CC coding by now XD
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Wed Nov 26, 2008 3:46 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Hmm, I see uber-mechas, and cute uber, Fredrick, wouldn't want .
Also the idea of a chaff grenade with larger and longer lasting flashes with larger clouds, would be nice, especially if it could harm.
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Wed Nov 26, 2008 3:55 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Foa wrote: Hmm, I see uber-mechas, and cute uber, Fredrick, wouldn't want .
Also the idea of a chaff grenade with larger flashes and larger clouds, would be nice, especially if it could harm. My idea is that the missiles emitting the flares would act as anti-aircrafts.
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Wed Nov 26, 2008 4:00 am |
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