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 The KloneKannon - Why don't this thing blow up? 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: The KloneKannon - Now with some special bombs
Yeah I didnt quite get it, do we load these bombs into the cannon, or do we load a dude inside it and make him do the bombing run midair?

The parachute bomb works, but it... well... it likes to float upside down.
I got it to work just by throwing it directly from the actor and waiting a small delay before releasing my throw so the fuse would get to the right time.
Also the sprite offsets for the bombs are broken.
And the flame bomb's fire dont hurt. But after I went to pick it up while it was emitting constant fire, it looked awesome. It was like the actor had wings of fire. I might use this.

And one last thing: I sent you the file with the flipped cannon, I kinda expected to see it in this update.


Sat Nov 22, 2008 9:30 pm
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Joined: Tue Jul 24, 2007 1:13 am
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Post Re: The KloneKannon
Brainwashed wrote:
This is cool, but it doesn't appear in the menu during bunker creation at the beginning of a skirmish.



Because it's a zip and you downloaded with RAR



this is an ingenious idea, ♥♥♥♥ awesome, dling.


Sun Nov 23, 2008 12:06 am
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Post Re: The KloneKannon - Now with some special bombs
Awesome idea! Make a dispenser for bomb if possible.
The problem is that most of the bomb seem to not work properly.


Sun Nov 23, 2008 1:01 am
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: The KloneKannon
NeoSeeker wrote:
Brainwashed wrote:
This is cool, but it doesn't appear in the menu during bunker creation at the beginning of a skirmish.



Because it's a zip and you downloaded with RAR



this is an ingenious idea, fudge awesome, dling.


Hmm what? Did you read the other posts? I didn't find it because I thought it was under a particular label, while it was under bunker bits.


Sun Nov 23, 2008 1:13 am
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Joined: Mon Jul 16, 2007 9:50 am
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Post Re: The KloneKannon - Now with some special bombs
So question: where do you get a cannon that faces to the right?

And yeah, see if you can't figure out how to get these things to work correctly.


Sun Nov 23, 2008 1:47 am
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Post Re: The KloneKannon - Now with some special bombs
numgun wrote:
And one last thing: I sent you the file with the flipped cannon, I kinda expected to see it in this update.


The offsets were completely fudged up, I'll make one manually in the next update.

To load the bombs you need to:
1) Open the cannon.
2) Put it on "Stay".
3) Toss the bomb into the cannon.
4) Close and re-open the cannon.
5) Watch as your bomb flies out.

numgun wrote:
The parachute bomb works, but it... well... it likes to float upside down.
I got it to work just by throwing it directly from the actor and waiting a small delay before releasing my throw so the fuse would get to the right time.
Also the sprite offsets for the bombs are broken.
And the flame bomb's fire dont hurt. But after I went to pick it up while it was emitting constant fire, it looked awesome. It was like the actor had wings of fire. I might use this.


I'll look into these and post a "HotFix" later. (I'm kinda busy today)


Sun Nov 23, 2008 1:16 pm
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Post Re: The KloneKannon - Now with some special bombs
Thanks for telling us the procedure! I had half figured that, but I found it a bit unhandy.


Sun Nov 23, 2008 1:36 pm
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Post Re: The KloneKannon - Now with some special bombs
Roon3 wrote:
3) Toss the bomb into the cannon.

I assume you mean "toss" as in "throw with the fire button," as opposed to "drop with the drop command."


Mon Nov 24, 2008 7:42 am
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Post Re: The KloneKannon - Now with some special bombs
Darlos9D wrote:
Roon3 wrote:
3) Toss the bomb into the cannon.

I assume you mean "toss" as in "throw with the fire button," as opposed to "drop with the drop command."


I think so too. And I suggest to wait for a second or 2 before tossing it in so the trigger delay would adjust properly and give you a better chance of hitting(?). Results may vary because of the grenade bug.


Mon Nov 24, 2008 12:50 pm
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Post Re: The KloneKannon - Now with some special bombs
numgun wrote:
Darlos9D wrote:
Roon3 wrote:
3) Toss the bomb into the cannon.

I assume you mean "toss" as in "throw with the fire button," as opposed to "drop with the drop command."


I think so too. And I suggest to wait for a second or 2 before tossing it in so the trigger delay would adjust properly and give you a better chance of hitting(?). Results may vary because of the grenade bug.

Well, that depends on what kind of grenades these projectiles are. If its the trigger-before-throw type, you might be right about waiting. Otherwise, waiting won't matter... but you end up blowing the rest of your held grenades as well.


Mon Nov 24, 2008 8:10 pm
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Post Re: The KloneKannon - Now with some special bombs
Lol this is great :D i placed a few synconized and made a little endless flying where he got shot out of a cannon then hit a thing slided in another cannon and got shot :D


Mon Nov 24, 2008 8:58 pm
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Post Re: The KloneKannon - Now with some special bombs
Roon3 wrote:
If this doesn't show up in the BYOB phase do the following:
1. Create a new folder caller KloneKannon.rte
2. Cut all the contents of the old KloneKannon.rte and paste them into the new one
3. Delete the old KloneKannon.rte and put the new one in you CC directory
4. Enjoy! :)


Actually, I found the problem, because of all the images you put directy in the rte, instead of a folder inside it, windows XP/Vista changes it to an image folder, and for some reason CC doesn't like folders that aren't document folders. All you have to do is right-click properties, then change the format to document. In the unlikely case it is already like that, then do what he says.


Sat Nov 29, 2008 8:53 pm
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Post Re: The KloneKannon - Now with 20% more bees
Reuploaded, fixed the bugs, and added two new bombs. No right facing Kannon yet.
Enjoy!


Tue Apr 07, 2009 2:45 pm
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Post Re: The KloneKannon - Now with 20% more bees
you should have an artillery bomb, that launches them into the air and breaks up into an emitter that launches rockets or something.


Tue Apr 07, 2009 3:13 pm
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Post Re: The KloneKannon - Now with 20% more bees
I find this cannon very interesting, despite all the malfunctions, bugs and 0.001% hit chance(but still fun).

For me, I would suggest you put the right-facing cannon into top priority. It's not like we don't have enough things to use as shells: zombies, robots, grenades from other bomb packs, you name it. We REALLY want a right facing cannon, and probably a top facing cannon, badly.

Last time I loaded a bomb into the cannon, it fires it from the ass and landed in front of my feet. Precious moments :grin:


Last edited by The Decaying Soldat on Fri Apr 10, 2009 2:41 pm, edited 1 time in total.



Fri Apr 10, 2009 10:04 am
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