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 ASC (early WIP) MEGA UPDATE 08.01.09 !!! 
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post ASC (early WIP) MEGA UPDATE 08.01.09 !!!
Welcome to
-----------------------------
Ander-Senor Corporation
------------------------------


Story wrote:
Ander-Senor Corporation
The Corporation was built when the Anderop and Senorio organizations made a union. Together, these two organizations built the huge spaceship AndSen, a massive craft as big as the continent Australia. Ander-Senor continued making weapons for armies, mercenaries, and other bands, groups, and anybody who had money and a license.

But one day everything changed. Pirates attacked the AndSen . 70% of the ship had been destroyed before star-police caught every outlaw. After that day, Ander-Senor began a war against outlaws.

But outlaws weren't the end of it. The corporation had so much power and money so they bought a planet. They called it Ares, in honor of the Greek god of war. The first 10 years were perfect; the people hadn't found that there were other settlers on the planet. The BUGS. The humans won over a series of bloody battles on the surface of Ares. Once defeated, the bugs were taken by the people, who learned to control them. Ander-Senor began selling these bugs as live weapons.

After those days, Ander-Senor entered in a war against dummies.


New stuff marked RED

Actors



ReconSoldier
Uses in recon operations . We got high walk speed by reducing the armor .
The mini glass shield on this guy have special system that helps him to shoot more correctly . Also this troops are in use as snipers .

Image

BasicSoldier
Uses in basic operations . The impleted nanobots will stop any blood bleed in seconds . The helmet have minimum oxygen reserves for critical situations . Mostly uses in urban,snow,desert and any other "grey" places . Medium walk speed .

Image

BasicCommando*
Modificated BasicSoldier . Those guys have overhauled jetpack and other . Used to teach noobs and command basic soldiers .

Image

NightSoldier
Special assasin . Uses in cover operations and stealth operations . Mostly used in the night , only in this time the special helmet allows the soldier to see at night so good as cat does .

Image

BiologicalExoskeletonDefender
Uses in hardcore operation . This exoskeleton is hard to destroy . Still there is a reall guy sitting in the "machine" . BED have anti-radiation defences . Can be used in space , because it have big oxygen reserves . Uses only there , where soldiers need heavy support . Always come pre-equiped with rocket launcher .

Image

DropShip
Uses to carry from 1 to 6 persons . Can carry 3 BEDs .

Image


Rocket
Special Rocket MK1 version . 1 to 4 persons . Can carry 2 BEDs

Image


DropPod
Uses to deliver from 1 to 2 persons . Can deliver 1 BED .

Image


Weapons



Image



CREDITS

Subiw,Thoughtprocess for traslating the story.

Geti,Shook for beta testing .

Gothcha!,capn_bubs,numgun for code pieces .


Attachments:
File comment: RAR + 597 old downloads
Asc.rte.rar [4.04 MiB]
Downloaded 6155 times


Last edited by grenade on Thu Jan 08, 2009 7:50 pm, edited 6 times in total.

Sat Nov 22, 2008 8:56 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: ASC (early WIP) !
This actually looks pretty good, downloading now.


Sat Nov 22, 2008 8:59 pm
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Joined: Thu Dec 07, 2006 7:21 pm
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Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Post Re: ASC (early WIP) !
Not bad at all, but the Biological Exoskeleton guy looks like a giant walking revolver.


Sat Nov 22, 2008 9:02 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Location: ..............
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Post Re: ASC (early WIP) !
So this is what you wanted us to translate from engrish (bad english) to good english?
The actor sprites look cool.

DL'd.

And Jack is right.
It does look like a giant revolver.

Is it supposed to have mounted chainguns or not?


Sat Nov 22, 2008 9:04 pm
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Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
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Post Re: ASC (early WIP) !
grenade wrote:
After those days, Ander-Senor entered in a war against dummies.


That is the single most epic story finish I have ever read. I kid you not.

Also, downloaded, it looks fair cool


Sat Nov 22, 2008 9:18 pm
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Joined: Mon Nov 10, 2008 7:28 am
Posts: 71
Location: In that van that says "Free candy"
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Post Re: ASC (early WIP) !
Can a person hold the mech and fire it?:D


Sat Nov 22, 2008 9:22 pm
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Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
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Post Re: ASC (early WIP) !
This is great!!! Thanks for a wonderful mod. :)


Sat Nov 22, 2008 9:28 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: ASC (early WIP) !
Jack The Llama Commando wrote:
Not bad at all, but the Biological Exoskeleton guy looks like a giant walking revolver.

It's a shoulder mounted cannon thing.


The mech is sweet. :grin:


Sat Nov 22, 2008 9:51 pm
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Joined: Sat Nov 01, 2008 4:34 am
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Post Re: ASC (early WIP) !
I WANTED DA FIRST POST ♥♥♥♥♥es!!! :cry:

Cool pants, but the whole "pudding energy" weapons idea has been worn to a bloody stump.


Sat Nov 22, 2008 9:56 pm
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: ASC (early WIP) !
A bit of criticism for you: The Flamethrower's muzzle needs moving further towards the gun (Reduce the muzzleoffset's X value by around 4-8). I don't really like the soldiers' helmets, but other than that it's quite a good job. Hope to see more from you.


Sat Nov 22, 2008 9:56 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: ASC (early WIP) !
"OKAY. OKAY. OKAY. OKAY." That voice is a tad annoying, and sounds really... badly acted. I'd suggest just having no voice at all, if you can't do something better.

Also, nice job taking my flamethrower sound effect...

Edit: To be fair, the weapons themselves are okay. I like the sound effects for the most part, which always counts for a lot with me. The sprites are okay, too. Could use some more definition.


Sat Nov 22, 2008 10:02 pm
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Joined: Wed Jul 16, 2008 9:14 pm
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Post Re: ASC (early WIP) !
heads need to be smaller


Sat Nov 22, 2008 10:27 pm
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Joined: Fri Sep 14, 2007 9:52 pm
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Post Re: ASC (early WIP) !
Jackzon47 wrote:
heads need to be smaller

I agree, and also maybe move the heads further up, too.


Sat Nov 22, 2008 10:34 pm
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Joined: Sat Nov 01, 2008 4:34 am
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Post Re: ASC (early WIP) !
Heads need to be smaller
Heads need to be smaller
Heads need to be smaller
Heads need to be smaller
Heads need to be smaller
Heads need to be smaller
Heads need to be smaller
User was warned for this post. Reason: spam.


Sun Nov 23, 2008 12:07 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: ASC (early WIP) !
The head gives a spaceman feel. The exo-suit machine gun has to have a faster firing rate. Its not giving the stomp stomp guns raging feeling. Lower the prices as well...

I can feel the work emanating from this mod. Keep up the good work!


Sun Nov 23, 2008 1:33 am
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