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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Kleget
@fireblizzard: good youre exited and all, but maybe tone down the amount of XD and =3 in your posts yeah? scene is good, however the sand stuck in the rock annoys me. otherwise, decent enough.
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Thu Nov 20, 2008 2:59 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Kleget
I made one like this, but I liked it more :p it also had the little hole in it. it had a glow shining in through a little hole. it got deleted by accident. damn it didn't have a signature embedded in it though.. gotta give credit for that. is it just me or is this map massive? I just looked at the pic, but it looks like it is enormous. maybe not, i cant really tell without seeing dimensions...
I kinda wanna make my own map now...
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Thu Nov 20, 2008 7:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Kleget
it is quite large, yes. pretty fun though.
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Thu Nov 20, 2008 9:16 am |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Re: Kleget
Thanks for the comments all. I've got an idea for another map, but I'm leaning towards it being more campaigny than skirmish. EDIT: .Gif of the last moment... http://img340.imageshack.us/img340/2383 ... ndswv8.gifEDIT 2: @Aspect: Yeah, it's the same width as Horiz Land, just higher. Actual dimensions are: 4000x1800
Last edited by SP2 on Thu Nov 20, 2008 1:17 pm, edited 1 time in total.
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Thu Nov 20, 2008 11:08 am |
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Warbz
Joined: Sun Nov 09, 2008 8:47 pm Posts: 99
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Re: Kleget
lol, aim bot.
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Thu Nov 20, 2008 12:28 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Kleget
Um, why does the kill count say almost 1000 casualties on your side? Did you use a crabnuke or something?
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Thu Nov 20, 2008 1:18 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Re: Kleget
Ahem, a few, yes
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Thu Nov 20, 2008 1:19 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Kleget
Whoa, that Ronin was training for an assassin badge or something! He did the move from the end of Rush Hour. That was awesome (and funny because people were owned). Wait...how long did you have that going for?
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Thu Nov 20, 2008 2:43 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Re: Kleget
40 mins... I said in a post before
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Thu Nov 20, 2008 3:25 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Kleget
Quite an awesome scene, especially the big cave. It's pretty damn huge too.
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Thu Nov 20, 2008 11:05 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Kleget
well done well done my good Watson I think you have a stellar scene here good job
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Fri Nov 21, 2008 12:35 am |
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Twad
Joined: Sat Feb 16, 2008 5:35 pm Posts: 21
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Re: Kleget
like the map, its small size tend to cramp my "use tons of indirected fire artillery" strategy. My own bullets demolish my mens. And i like building bridges over the holes.
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Fri Nov 21, 2008 5:50 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Kleget
Man that Ronin wasted zero time hitting your brain in the face. He killed you before he landed almost!
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Fri Nov 21, 2008 6:22 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Re: Kleget
@Twad: Too small? It's the same size as Horiz Land, most particles don't usually make it round the map.
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Fri Nov 21, 2008 7:19 pm |
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Twad
Joined: Sat Feb 16, 2008 5:35 pm Posts: 21
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Re: Kleget
i must be out of luck then? Or im just mistaken and got confused between maps.
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Fri Nov 21, 2008 7:35 pm |
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