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 The Crab Bomb 
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Joined: Wed Nov 19, 2008 8:13 am
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Post The Crab Bomb
I'd like to announce a strategy I have discovered. I call it The Crab Bomb. It's one of the cheapest and most useful weapons in the game.

PROBLEM:
1. You are almost out of money.
2. You want to dig a vertical hole very quickly, possibly to get to a vault.
3. The enemy AI is closing in and you want to distract them.
4. You want to laugh your butt off.

Enter The Crab Bomb. Simply open the catalog and put about one page's worth of crabs in an order (FOR FREE!) and choose the drop crate as the delivery method. For only 20 gold pieces, you now have a crab bomb at your disposal. It works very well in skirmish matches. There is one gotcha, though. Use of this weapon will drastically increase your body count since crabs are considered units.

THE ANSWER: The Crab Bomb
1. Cheap at only 20 gold.
2. If you add page upon page of crabs, the crate will get so heavy, it will form a nice vertical shaft in the dirt. ***WARNING: Will cause slow-downs due to massive amounts of crabs! Still totally worth it, though.***
3. Enemy AI will often ignore your brain to chase after nearby crabs. :wink:
4. Many scenarios with hilarious results will ensue.

For example, if you time it right, you can use the crab bomb to destroy enemy landing craft. Twisted metal and crab entrails will rain from the sky almost surely crushing the units just dropped by the craft. Just before their deaths but after the explosion, the enemy AI units will look up with an exclamation point over their heads as they cope with their impending doom.

Death by crabs: units will be crushed, if not by the crate itself, by the crabs that will spew out of the crate. If the crate becomes stuck, it will automatically scuttle itself and cause a hilarious crab explosion. During the explosion, some crabs will survive. As they are tossed in the air, they will sometimes perform what I've termed "The Crab Dance". You'll know it when you see it.

Ricochet: I've witnessed shotgun blasts killing enemies as the shots ricochet off the crate.

Please, try the crab bomb at home. You're guaranteed hours of fun as well as lots of subtle and hilarious fatalities.


Wed Nov 19, 2008 8:35 am
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Joined: Wed Nov 19, 2008 8:13 am
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Post Re: The Crab Bomb
I see the crab bomb has been discussed before as a bug. Personally, I think it rocks!

Defending my post, I don't think anyone has noted the subtleties of the crab bomb quite like I have. :) There's much to be observed in the delicate crab bomb ballet.


Wed Nov 19, 2008 8:58 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: The Crab Bomb
Old, we've known about this since Build 19.

Edit: I thin there should be something about this that's pinned, so we don't get one of these topics once a month.


Wed Nov 19, 2008 1:10 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: The Crab Bomb
i was about to ask for a new rule about crab bomb topics, so you beat me to it with the gist.
a sticky might get a tad cluttered though, and wouldnt serve much of a point.
this one was better set out than the last though, at least.


Wed Nov 19, 2008 2:27 pm
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Joined: Mon Dec 10, 2007 9:54 pm
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Post Re: The Crab Bomb
*facepalm* :roll:

Semi-related: I wonder if Data fixed the through-terrain gibbing.


Wed Nov 19, 2008 10:04 pm
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Post Re: The Crab Bomb
Dal wrote:
Semi-related: I wonder if Data fixed the through-terrain gibbing.

only one way to check ;)


Wed Nov 19, 2008 10:19 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Post Re: The Crab Bomb
Well, at least this topic applies it to the new crate.
And now we have LZ limits from scenes, so in missions and such you don't get the chance to use this technique.
So there is some new discussion to bring to the subject.

There's still the old glitchyness where it unexplainably wounds or kills that which it shouldn't.

Image
Crab crate bunker busters require a fine balance to be able to smash through without gibbing on initial impact.


Thu Nov 20, 2008 12:04 am
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Joined: Wed Jul 16, 2008 9:14 pm
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Post Re: The Crab Bomb
This has been known for a while.


Thu Nov 20, 2008 2:42 am
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Post Re: The Crab Bomb
Jackzon47 wrote:
I repeat what else everyone says, to ladylike posts and try and get noticed!

@azukki: 116 deaths? :roll:


Thu Nov 20, 2008 3:14 am
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Joined: Wed Nov 19, 2008 8:13 am
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Post Re: The Crab Bomb
Geti wrote:
Jackzon47 wrote:
I repeat what else everyone says, to ladylike posts and try and get noticed!

@azukki: 116 deaths? :roll:



I think we need a new type of crab. A... dare I say it... super crab.

Also, I don't think crabs should count against fatalities.


CRAB DANCE FTW!


Thu Nov 20, 2008 7:19 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: The Crab Bomb
bluej774 wrote:
Geti wrote:
Jackzon47 wrote:
I repeat what else everyone says, to ladylike posts and try and get noticed!

@azukki: 116 deaths? :roll:



I think we need a new type of crab. A... dare I say it... super crab.

Also, I don't think crabs should count against fatalities.


CRAB DANCE FTW!

Lets just say, don't modify the Dreadnoughts, it destroyed everything.

And 116, tut tut, I go to at least 1k or more deaths.


Thu Nov 20, 2008 8:18 am
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Post Re: The Crab Bomb
well me, i dont have the registered version. so i usually get up to about 70 if im lucky in a normal skirmish.
i bet using dreadnaughts ♥♥♥♥ everything, what with their mass and more gibs..


Thu Nov 20, 2008 8:57 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: The Crab Bomb
Geti wrote:
Jackzon47 wrote:
I repeat what else everyone says, to ladylike posts and try and get noticed!

@azukki: 116 deaths? :roll:

I'd've used more crabs, but then the crate would gib on the initial impact, and it wouldn't be a bunker buster.


Sat Nov 22, 2008 3:15 am
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